Legend for Keys & Flags 1 + 2

  Key   Access   Connecting Zone   Obtaining the Key




Add Sky Plane?
Ruins of Kunark 1st Expansion   (2000) Add City of Mist?
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Trakanon Idol Ruins of Old Sebilis Trakanon's Teeth Quest - Emperor Ganak (TT)
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Key to Charasis 'Howling Stones'
(Charasis)
The Overthere Quest - Durgoz (SoNH)
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Hand of Glory All doors in Charasis The Overthere Collect - Pick up an item in each wing.
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Key of Veeshan (obs)
Cipher of Veeshan
Veeshan's Peak Skyfire Mountains Quest - 10 items spanning Kunark
Quest - Enrid Ebonclaw (Skyfire)
 
Scars of Velious 2nd Expansion   (01-2001) Add Tower of Frozen Shadows?
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Various Keys (progressive)
Tserrina's Key
Movement through
Tower of Frozen Shadow
Iceclad Ocean Drop - An NPC on each floor (TofS)
Drop - Tserrina Syl`Tor (ToFS)
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Shrine Key Cobalt Scar Skyshrine Quest - Zyglark Whisperwing (Ss)
Drop - Zyglark Whisperwing (Ss)
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Jaled Dar's Tomb Key door key to
Jaled Dar's Shade
Dragon Necropolis Quest - Neb (DN)
Quest - Zlandikar (DN)
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Sleeper's Key Kerafyrm's Lair
(Sleeper's Tomb)
Eastern Wastes Quest - Jaled Dar's Shade (DN)
 
Shadows of Luclin 3rd Expansion   (01-2002) Introduction of Vah Shir (race, language) and beastlords (class).
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Zazuzh Key door key to
Arch Lich area
Ssraeshza Temple Drop - Commander Zazuzh (Ssra)
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Zherozsh Key door key to
High Priest & Creator areas
Ssraeshza Temple Drop - Commander Zherozsh (Ssra)
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Ring of the Shissar portal key to
Emperor Ssraeshza
Ssraeshza Temple Drops - 4 items within zone
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Arx Key group teleport to
Arx Seru
Sanctus Seru Katta Quest - 4 items within SSeru
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The Sceptor of Shadows Vex Thall Umbral Plains Quest - 13 items spanning Luclin



Planes of Power 4th Expansion   (12-2002) Plane of Knowledge - Center for Spells, Trades, Quests,
and game-wide self-transport.   [DoN] Guild Hall is here.
Legacy of Ykesha 5th Expansion   (02-2003) Although Optional, some important spell quests are here.
Introduction of the good race of frogloks, Guktans;
Grobb claimed and renamed Gukta by these frogloks,
Trolls are displaced to Nektulos/Neriak (temporarily).
Great zones for mid-level teamwork building and raiding.
Guild management tool and in-game mapping features added,
as well as new slot "Charm".
Lost Dungeons of Norrath 6th Expansion   (10-2003) Self-transport between [LDoN] Camps, and later to [GoD].
Instanced dungeons created to match your groups' level.
Item Augmentation is introduced.
 
Gates of Discord 7th Expansion   (2004) Abysmal Sea - dense, trade supplies and quests,
otherwise a Raiding Guilds' expansion post-[PoP].
Omens of War 8th Expansion   (2004) More accessible for higher level players / groups
not geared to raiding in [GoD].
Addition of advanced Epic Quests (1.5, 2.0).
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{seal of mastery} Protection for entering
Citadel of Anguish
Wall of Slaughter Quest - 7 signets, 6 MPG Raids
 
Dragons of Norrath 9th Expansion   (02-2005) Bazaar operations are seriously revised.
Guild Lobby and adjoining Guild Hall added to Knowledge,
Allowing for cross-zone corpse summoning to the Lobby
as well as an instanced Hall with an adjustable porter.
Added Solo / Shared Tasks. (And more end-game content.)
These zones are reached from revamped Lavastorm Mountains.
Depths of Darkhollow 10th Expansion   (2005) Added Monster Missions, Shrouds and Evolving Items.
These zones can be reached from Nektulos or the Guild Hall.
Nektulos Forest is revamped and made rather small, seeming
to be only a connectiong zone and not a zone in itself.
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Treddlehoop's WMSD
Formal Dinner Invitation
Dreadspire Keep The Hive
(Stoneroot Falls)
CC Quest - 4 unrelated missions
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Demi-plane of Blood ---
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Quest - some 7 missions
Prophecy of Ro 11th Expansion   (02-2006) Totally recreated city of Freeport (West, East+North, Sewers),
as well as Desert of Ro (North+Oasis, South). The sand-elf
city of Takish`Hiz has been added off of the Southern Desert.
Nektulos returns (almost) to it's original shape, but the
revamp is now complete with modern graphics. Orcs, goblins
and werewolves have been replaced with newer models, as well
as lions/cats, snakes and spiders.
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{chime} Theater of Blood --- Quest - 3 Ro, 1 Razorthorn, 3 Skylance
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--- Deathknell --- Quest - 6 inspirations (raids?), etc.
 
The Serpent's Spine 12th Expansion   (09-2006) Introducion of a new race, the Drakkin.
This expansion is similar to Luclin in that you can level from
creation to top-end all within these zones.
Old zones continue to become new as Highhold Pass received
the next major graphic overhaul. Eventually the West & East
Commonlands became a untied zone with new graphics.