Legend for
Flags 9:
Dragons
Check Samanna's Reference Desk for full information.
Detailed Walkthrough --
Check List
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Faction
You must work on gaining faction before you are able to request quests
and raids ("single" and "shared" tasks). Completing the missions is
not enough, better faction is needed as you progress to the higher
tiered missions.
Level
Starting Tier 1
Tier 2 Tier 3 Tier 4 Tier 5 |
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Faction Needed
Apprehensive / Dubious Indifferent
Amiable High Amiable Kindly Warmly |
There are NPCs in Lavastorm Mountains outside the caves that offer
simple Single Tasks to help raise your faction standing with either
side, good or evil.
Good aligned faction
Firiona Vie Keepers of Norrath
Radiant Crystals Norrath's Keepers Token |
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Evil aligned faction
Lynas Ty`Val Dark Reign
Ebon Crystals Dark Reign Token |
More Tasks are given inside the caves. All progression missions are
given inside the caves.
There is a caveat that "helping the enemy" will destroy your faction
standing with your old alliance. (See Rewards.)
Missions
Single Tasks: Although some people can perform these alone,
single means that each person must do these tasks. It is much easier if
several people get the same task and work on it together.
If one step of the task is to "Kill 6 Goblins" and your entire group
finds the goblins and kills goblins, EACH KILL will progress EACH
PLAYER. This benefit applies to killing only, not "Explore" or "Loot"
or "Turn in" events, each player must personally take an action to get
that credit.
These can be done with an unlimited amount of time, they do not
expire.
These tasks take place in persistant (normal) zones.
These appear on the Flags chart as "S" tasks, ie "Tier 1 S3," or
"S.1.3" (Single type task, Tier 1, 3rd single task).
Group Tasks: These Shared Missions are intended to be done by a
group of three to six players. Any action performed by one group member
gives credit to the entire group - exploring, killing, giving and
looting all go toward completing the task.
Shared Missions typically have a maximum time limit of six hours
and will expire (go away) when the timer runs out regardless of your
success or failure.
These tasks take place in instanced zones. If you are in the instanced
zone after the mission ends (lack of numbers to keep the mission alive,
remove/quit the mission or timer runs out) you will be ejected to the
area where you entered the instanced zone. Any corpses left inside the
instanced zone might take a few minutes to appear outisde once ended.
These appear on the Flags chart as "G" tasks, ie "Tier 2 G1," or
"G.2.1" (Group type task, Tier 2, 1st group task).
Raid Missions: These are large scale events. You do not need to
be the one requesting the raid, raid invitations are sufficient. Plan
on attending these raids more than once since the raid target only ever
drops six of the proof-of-completion items.
Raid Missions also run on a timer.
Raids take place in instanced zones.
These appear on the Flags chart as "R" tasks, ie "Tier 3 R2," or
"R.3.2" (Raid type task, Tier 3, 2nd raid task).
Dragons: There are five dragons, but honestly I don't know how
they relate to the progression...
Reviewing your completed missions: There is no NPC for this
progression line to tell you what you have done, to determine how far
along you have come you will need to open your Task/Quest Manager
window (usually ALT-Q) and look at your History.
To see how many Tiers have been completed look for Progression
abilites at the bottom of the Special tab in your Alternate
Abilities window.
Rewards
Money: The completion of faction or single tasks will reward you
some monetary compensation for your assistance toward your cause.
Crystals: The completion of Shared Tasks will give each player a
number of Crystals depending on the task's difficulty. Depending on the
faction of the quest giving NPC you will be rewarded with either
Radiant (good) or Ebon (evil) Crystals.
Crystals can be traded between players like coin (Bazaar) and are used
as the exclusive currency in the faction camps for armor, weapons,
augmentations and spells.
Tokens: Besides receiving Crystals you will also receive a
lore faction specific Token. These are given to a specific NPC
in the faction camps to improve your faction with that camp.
You may gain experience, Crystals, loot, etc. from any task - good or
evil. If you are working on Keeper faction and receive a token from a
Dark Reign task then you will want to either destroy it since you don't
want to ruin your standing with the Keepers or bank it to prevent ever
receiving another of those tokens.
Chances are that once you decide on a faction, good or evil, you will
not want to change since it will require very much faction work with
the tedious faction tasks. At this point receiving a Token that opposes
your faction is a waste since you will be Kill-on-Sight to that faction
and won't be able to hand it in anyway.
You can change your faction alignment, but it will take time. There
are NPCs in the Mercenary camp in Lavastorm (outside of the caves) that
will accept Tokens regardless of your current faction.
It is said that if you do manage to give aid to the enemy then
you forfeit your previous faction and any benefits derived from
it.
Alternate Abilities: Upon completing each of the five tiers you
will receive AA points and a new Special Alternate Ability at no cost
of AA points.
Tier 1 | |
Gift | |
grants you increased statistics |
Tier 2 |
Valor/Tenacity |
add HP/Mana/Endur to bases stats |
Tier 3 |
Embrace |
increase buff slot limit [by one] |
Tier 4 |
Power |
increase chance of critical damage |
Tier 5 |
Sanctity/Fervor |
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