Lectures

Lectures are listed on this page. Click on the lecture heading or the "Continue ..." link to get the full content for the lecture.

  1. Week 1 - Introduction
  2. Week 2 - Introduction to Conceptual Design
  3. Week 3 - External Search and Project Planning
  4. Week 4 - Project Planning and Concept Evaluation
  5. Week 7 - Project Selection and Design Competition Update
  6. Week 8 - Market Needs and Engineering Requirements
  7. Week 9 - Project Review and Engineering Requirements

Week 9 - Project Review and Engineering Requirements

Activities for Lecture 9

Reading

Read Chapter 4 in the textbook by Mattson and Sorenson. Focus on these key aspects of Opportunity Development

The following sections from part 2 of the textbook describe tools for connecting market requirements to performance measures


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Week 8 - Market Needs and Engineering Requirements

Activities for Lecture 8

Reading

Read Chapter 4 in the textbook by Mattson and Sorenson. Focus on two key aspects of Opportunity Development

The following sections from part 2 of the textbook describe tools for relating performance measures to market requirements

Additional reference materials


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Week 7 - Project Selection and Design Competition Update

Activities for Lecture 7

Reading

Review Chapter 4 in the textbook by Mattson and Sorenson. In addition, the following sections from part 2 of the textbook will be useful.


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Week 4 - Project Planning and Concept Evaluation

In week 4 we focus on project planning and concept evaluation, which is part of the conceptual design stage

In the model used by Mattson and Soreson, Concept Development is the second phase

  1. Opportunity development
  2. Concept development
  3. Subsystem engineering
  4. System refinement
  5. Producibility refinement
  6. Post-release refinement

The primary goal of concept development is to create a viable conceptual design that solves the given problem.

Documents presented during class

Reading

Review Chapter 5 in the textbook by Mattson and Sorenson. Read sections from Part 2


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Week 3 - External Search and Project Planning

In week 3 we continue our discussion conceptual design and apply it to the Lego rescue design project. We also begin discussion of tools for project planning

In the model used by Mattson and Soreson, Concept Development is the second phase

  1. Opportunity development
  2. Concept development
  3. Subsystem engineering
  4. System refinement
  5. Producibility refinement
  6. Post-release refinement

The primary goal of concept development is to creating a viable conceptual design that solves the given problem.

Reading

Review Chapter 2 and read Chapter 3 in the textbook by Mattson and Sorenson. Skim ahead in Chapter 5.

There is a lot of information in those chapters. You will need to re-read them as you work on this class and on your project in Winter and Spring terms. On this first reading, try to get the big picture, and learn where to find information about specific aspects of the design process.

Remember that the textbook by Mattson and Sorenson are heavily oriented about the "what-to-do" during each design phase. In the second half of the book they provide may tools that help with the "how-to-do" each phase. Nonetheless, Mattson and Sorenson focus more on the "what" than the "how". Other design textbooks provide more information on the "how", but those books also tend to be thick, ponderous and expensive. I can recommend other resources.


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Week 2 - Introduction to Conceptual Design

In week 2 we discuss conceptual design and apply it to the Lego rescue design project.

In the model used by Mattson and Soreson, Concept Development is the second phase

  1. Opportunity development
  2. Concept development
  3. Subsystem engineering
  4. System refinement
  5. Producibility refinement
  6. Post-release refinement

The primary goal of concept development is to creating a viable conceptual design that solves the given problem.

NOTE: In order to gain practice in the team-based design activity, we are temporarily skipping over the process of determining the customer requirements. The goal of the design competition is to win a game. The rules of the game substitute for the customer requirements in this example.

Reading

Review Chapter 2 and read Chapter 5 in the textbook by Mattson and Sorenson.

There is a lot of information in those chapters. You will need to re-read them as you work on this class and on your project in Winter and Spring terms. On this first reading, try to get the big picture, especially these ideas

Also note that the textbook by Mattson and Sorenson are heavily oriented about the "what-to-do" during each design phase. In the second half of the book they provide may tools that help with the "how-to-do" each phase. Nonetheless, Mattson and Sorenson focus more on the "what" than the "how". Other design textbooks provide more information on the "how", but those books also tend to be thick, ponderous and expensive. I can recommend other resources.


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Week 1 - Introduction

Reading

Before the first class, please read

Learning Objectives

At the end of this class you should be able to


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