_________________________________________________
:: B I O ::
_________________________________________________
DAVID REEDER is a media arts software developer who combines software
design with music composition, sound invention and inter-media
installations.
He is co-organizer of NYC SuperCollider, serves on the executive
steering committee of the New York City Electroacoustic Music Festival
(NYCEMF) and is co-founder of the NYCEMS (Society) (2013-2017).
David has over 15 years professional experience in software
development and Internet protocol design spanning commercial,
educational and government operations in the areas of networking,
operating systems, security, Internet standards and data management.
As a musician, David has performed at the Darmstadt Internationale
Ferienkurse für Neue Musik and in New York including the
Brooklyn College International Electro-Acoustic Music Festival. His
compositions have been performed in cities around the US. As a music
technologist, David has built an iOS app to synchronize performances
via Internet atomic clocks, presented solo and team installations,
presented new research at ICMC and has worked as consultant with a
variety of projects and artists.
David's current focus is data engineering and cloud architecture,
data sonification, niche problem solving, custom network protocols,
micro-networking, deep services and backend support. He has an
established history as a mobile developer for iOS and Android.
His research interests include developing enhanced features for Open
Sound Control (OSC) and novel means to present musical experiences
via pocket computers, ubiquitous computing, wearable devices,
brain-computer interfaces (BCI) and gestural control systems.
Resume:
[LinkedIn]
- [DOC]
- [TXT]
- [PDF]
Code samples:
[GitHub]
- (see also below)
PGP key.
UPCOMING AND NEW...
_________________________________________________
:: C O D E ::
_________________________________________________
Projects in the public domain.
-
Automata (v0.1)
:: spawn (numerical) algorithms in Java threads
:: (Max mxj object)
[README]
-
Chordtraining (v1.3)
:: ear training for chords, all permutations of triads and sevenths
:: (standalone Max app)
[README]
[SCHEMA]
-
Dansemuse (v0.7.1 beta)
:: gestural control interface to signal movement via Open Sound Control
:: (Java / Processing app)
[README]
[DEMO]
-
dbq.sh
:: Manage large SQL queries across sessions.
Supports query templates, cpp, post-SQL filters, multiple connectors.
:: (bash)
- Learn iOS
:: Complete iOS project examples in
Swift
and
Objective-C
:: (Swift / Objective-C / iOS)
-
Max/MSP object library
:: 51 Max/MSP objects and glue patches including logic, decisions, wrappers, and io
:: (Max/MSP objects)
[README]
-
Mobile IP with IP Security
:: Mobile IP + IP Security reference implementation
:: (FreeBSD server)
[README]
- MOS Toolkit for iOS
:: iOS classes and categories for production, logging and debugging (complemented by Specta tests)
:: (Swift / Objective-C / iOS)
[README]
- MOS Toolkit for Python
:: Python modules and classes to aid production and simplify development.
Features include OSC client/server, RTcmix enhancements.
:: (Python)
[releases]
- MOS Toolkit for SuperCollider
:: Resource management, type checking, real-time controls, immediate reflection and feedback, simplify technical aspects of composition
:: (SuperCollider)
[releases]
-
Network Time Protocol (NTP) for iOS
:: class interface for augmented version of ios-ntp
:: (Objective-C / iOS)
-
pgn.sh
:: Represent chess PGN format in HTML as playable game. Wrapper around pgn-viewer.
:: (bash)
-
SNMPv3
:: contributed to cryptograhpic transforms of SNMPv3 implementation
:: (UNIX server)
-
SOCS v0.3 (download)
:: Simple OSC Client/Server interface (-or- social networking at the UDP layer)
:: (Java server)
[README]
-
SuperCollider for iOS
:: SuperCollider v3.5 built for iOS
:: (iOS app)
[README]
-
TUIO demo (download)
:: TUIO + Dollar Gesture recognizer for iPad and OSX
:: (OSX app)
[README]
_________________________________________________
:: I N S T A L L A T I O N ::
_________________________________________________
-
Locale S3 @ Harvestworks Nolan House
:: immersive, interactive, pure audio sound sculpture
:: (modsynth/found sound; fall 2023)
[SHOWINGS]
[DOCUMENTATION]
Harvestworks New Works Artist Residency with
Michelle Jaffé and Phil Edelstein.
Technology platform provided by
NousSonic.
Pure audio sound sculptures from three different sound design
artists. My work is created via a modular synthesizer
and found sound.
The installation enables visitors to explore an immersive,
interactive experience in a physical space composed of audio
objects. Visitors recreate and improvise their own narratives
within the sound sculptures.
-
Dansemuse @ Reed College Centennial
:: interactive interface to Reed Oral History Project
:: (SuperCollider/Processing; 2011)
[SHOWINGS]
[SRC]
Dansemuse projected invisible, movement-sensitive triggers
onto large area of green grass between Eliot Hall and the
Student Union, allowing passers-by to engage grammatically
reconstructed quotes from the Reed College Oral History project.
I used SuperCollider to manage the enclopedia of samples and
to create the grammatical sentence reconstruction in real-time.
-
Wappen Field
:: 12-channel immersive sculpture and sound
:: (SuperCollider; 2011-present)
[SHOWINGS]
[DOCUMENTATION]
Wappen Field
is a 12-channel, real-time, algorithmically generated, realism
oriented, immersive audio sculpture.
Visitors walk amongst the helmets to experience the physical
movement of abstract voices as they sing songs of the Wappen
Field.
I use SuperCollider to implement sound diffusion and the
composition of voices in
Michelle Jaffé's
sculpture and sound work Wappen Field.
To learn more about Michelle Jaffé's work, please visit
http://www.michellejaffe.com.
_________________________________________________
:: E L E C T R O N I C * M U S I C ::
_________________________________________________
Selected works.
-
AnimisticDreamscape
:: bells and biological phenomena; 4-channel live performance
:: (10'22"; 2004; Max/MSP)
[MP3]
[PATCHES]
-
Led Ohm Roll
:: elevators, thunderstorms, haunted train yards; all samples collected by hand
:: (3'; 2003; ProTools)
[MP3]
-
Q.E.D.
:: manipulated voice samples from out-takes pile
:: (59"; 2008; ProTools)
[MP3]
Distributed in 60x60 project.
-
Sorrugis
:: (10'15"; 2003; Max/MSP)
[MP3]
[PATCHES]
:: tunable sine wave and modulator pairs + real-time programmable sequencer + whitenoise pad; 2-channel live performance
-
Voicewalk
:: video controlled poem for dancers
:: (7'04"; 2004; Max/MSP + SoftVNS)
[MOV]
[PATCHES]
[LIBRETTO]
_________________________________________________
:: A C O U S T I C * M U S I C ::
_________________________________________________
Selected works.
_________________________________________________
:: L I N K S ::
_________________________________________________
ORGANIZATIONS
MUSICIANSHIP
EDUCATION
BICYCLES
Copyright © 2017 by David Reeder