{A}
is for Adventure
|
These are the games that tend to have strong story lines. These are the ones that
will draw the player along simply because they will want to know what happens next.
Most of them also have a secondary experience type, that propels the gameplay along.
|
Name |
Experience |
Start |
Latest |
Synopsis |
Bob, the Floating Turtle |
Adventure |
1995 |
1997 |
Guide Bob through all sorts of adventures. |
Charlie Chaplin |
Adventure, Coordination |
1986 |
1986 |
Play the character of Charlie Chaplin as he lives through the classic movie gags and stunts. |
Heartbeats from Extinction |
Adventure, Coordination |
1995 |
1998 |
A medical android awakens to find hmself the sole survivor of an alien outbreak in a base that holds the secret to their defeat. |
NcoDED |
Adventure, Puzzle |
1984 |
1994 |
Hack into a major crime coporation in attempt to set them up. |
Star Control IV |
Adventure, Coordination |
1992 |
1997 |
An expansion to Star Control, with two new fleets. |
Sword in the Stone |
Adventure |
1994 |
1995 |
Based on the movie, live Wart's challenges to become a knight. |
Worlds Astray |
Adventure |
1994 |
1996 |
Tossed through a rift in the fabric of reality you must find your way back. |
{C}
is for Coordination
|
These are the adrenaline rush games. The ones that you play to test your skills at
reflexes, marksmanship and other such exciting things. Most of these are along the
familiar "shoot-em-up" style as it was called.
|
Name |
Experience |
Start |
Latest |
Synopsis |
Crawdad |
Coordination |
1987 |
1989 |
Battle the crab king's minnions to save your family. |
Droid Predator I: Bio Logic |
Coordination |
1982 |
1989 |
Fight your way through an attacking spaceship to destroy it. |
Droid Predator II: Barrage |
Coordination |
1986 |
1988 |
Beat the levels by just surviving for a given amount of time. |
Droid Predator III: The Masters |
Coordination |
1989 |
1989 |
Destory all the Mother creatures. |
Gauntlet 2000 |
Coordination, Multiplayer |
1987 |
1987 |
Teams of players fight their way through mazes. |
Genocide of the Species |
Coordination |
1996 |
1996 |
Fight various aliens against each other in 3D combat. Includes the characters from Heartbeats from Extinction. |
Incinerator |
Coordination |
1986 |
1987 |
Rolling-thunder type Coordination game in bizzare worlds. |
Insecterator |
Coordination |
1987 |
1987 |
Rolling-thunder type Coordination game Coordination insects. |
OutBreak |
Coordination |
1991 |
1994 |
Genetically engineer viruses to fight your way through hordes of mutants. |
Quintarroirs |
Coordination |
1986 |
1987 |
Five creatures band together to face the slug king. |
Snoopy Vs. the Red Baron |
Coordination |
1985 |
1985 |
3D flight simulator, from the top of Snoopy's doghouse. |
Tentacle Playground |
Coordination |
1990 |
1997 |
Blast your way through the tentacle planet. |
{M}
is for Multiplayer
|
These are the games that need the interaction of other people. Otherwise they would be
well, boring. Most of these were invented before the multiplayer revolution. I have
always enjoyed games the most that pitted me against other people. Must be something
about my competitive nature.
|
Name |
Experience |
Start |
Latest |
Synopsis |
Dry Gulch |
Multiplayer, Coordination |
1997 |
1997 |
Multiplayer Alone-in-the-Dark gameplay in a western town with different characters and different weapons. |
Gangs |
Multiplayer, Coordination |
1987 |
1992 |
Build characters and team up with friends to battle on-line with other gangs. |
Kids Games |
Multiplayer, Coordination |
1986 |
1986 |
Multiplayer renditions of the best kid's games: Hide'n seek, tag, capture the flag, Kick-the-can, can't-touch-the-ground tag, etc. |
Nuked Earth |
Multiplayer, Strategy |
1994 |
1996 |
A melding of Nuke War and Scorched Earth. |
{P}
is for Puzzle,
{S}
is for Strategy,
|
Finally, these are the games that try your mind. I see a subtle distinction between
Puzzle and Strategy. I define Puzzles as where the player is pitted against logic -
and specifically logic challenges devised by the maker of the game. Strategy deals
more with being pitted against the computer itself in a challenge to out-think it in
a world where the rules are set by the maker of the game.
|
Name |
Experience |
Start |
Latest |
Synopsis |
Conquered Earth |
Strategy |
1995 |
1996 |
Like the old "Empire" game. Conquer the world by building bigger armies. Perhaps use an aperiodic tiling landscape generator. |
Bonk Buster |
Puzzle |
1988 |
1996 |
Guide Bonk, the miner, through an incredible world in search of riches. |
Elemental |
Strategy |
1993 |
1994 |
Take over a fantasy world through use of armies amd magic. A mixture of a bunch of popular logic puzzles. |
Here I Go |
Puzzle |
1987 |
1995 |
Escape from the maze and elude the robots. Simple pieces, cool AI robots. |
Icy Iggy |
Puzzle |
1986 |
1986 |
Iggy the ice cube and his adventures. |
Lemming Stew |
Puzzle, Various |
1991 |
1995 |
A conglomorate of the standard Lemmings games with some new ones. |
Maniac Tetris |
Puzzle |
1995 |
1997 |
A compilation of every Tetris variation you can imagine. |
Robot Chess |
Strategy |
1992 |
1992 |
Like Battle Chess, with a robotic twist. |
Tri |
Strategy |
1984 |
1993 |
A tic-tac-toe variant that uses triangles and movable pieces. |
Universe Construction Kit |
Construction |
1986 |
1992 |
Build a universe and then explore it. Perhaps include as part of the Star Control game. |