Design and Society - Project 1, Part2
Universal Design of Everyday Object

What

Assignment: This document outlines part two of Project 1. See the full project description for the big picture.

Breakdown of part 2:

Design process step Assignment output Due Points
Observe real life situations. Draw conclusions about user needs. Part 2: Observe users to define criteria for a "good" design. Turn in documented observations, conclusions, and criteria based on observations and Universal Design Principles (See below). Oct 10, 2007 10 points


Part 2 Observe: Perform user observations and use those to define design criteria. Turn in documentation of observations (photographs and/or descriptions), conclusions based on those observations, and a list of at least 8 criteria.


As discussed in-class the seven princilples of Universal Design are:
  1. Equitable Use. The design is useful and marketable to people with diverse abilities.
  2. Flexibility in Use. The design accommodates a wide range of individual preferences and abilities.
  3. Simple and Intuitive Use. Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level.
  4. Perceptible Information. The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities.
  5. Tolerance for Error. The design minimizes hazards and the adverse consequences of accidental or unintended actions.
  6. Low Physical Effort. The design can be used efficiently and comfortably and with a minimum of fatigue.
  7. Size and Space for Approach and Use. Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility.


When

Assigned: Monday, October 8th, 2007. Part 1 is due Wednesday, Oct. 10, 2007.

You must hand in a hard-copy in class, and you must upload a copy in webCT as well.


Back to the class web-page.
Back to the Daily Record.