|
Akora Backup
|
Creature - Insect
|
Uncommon
|
6WW
|
4/1
|
First strike.
2W: Put Akora Backup into play from your hand. Use this ability only in response to
attackers being announced, and only if a creature with power four or greater
is attacking you.
|
LE
|
|
Akora Front Guard
|
Creature - Insect
|
Common
|
5WW
|
3/1
|
First strike.
2W: Put Akora Front Guard into play from your hand. Use this ability only in response to
attackers being announced, and only if exactly one non-flying creature is
attacking you.
|
LE
|
|
Akora Infantry
|
Creature - Insect
|
Rare
|
7WW
|
2/1
|
First strike.
When Akora Infantry comes into play, put three Akora tokens into
play. Treat these as 2/1 white
creatures with first strike. 3W: Put
Akora Infantry into play from your hand.
Use this ability only in response to attackers being announced, and
only if the attacking player is attacking you with more creatures than you
control.
|
LE
|
|
Akora Scout
|
Creature - Insect
|
Common
|
5WW
|
3/1
|
First strike.
1W: Remove target attacking and unblocked creature you control from
combat and put Akora Scout into play from your hand.
|
LE
|
|
Allay
|
Instant
|
Common
|
1W
|
|
Destroy target enchantment. Buyback: 3. (You may pay an additional 3 at the time you cast this
spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Armored Dingy
|
Creature - Ship
|
Common
|
W
|
2/3
|
Island-home.
|
LE
|
|
Attack of Fear
|
Sorcery
|
Common
|
W
|
|
Permanently increase target player's Death
Threshold by 3. (Your Death
Threshold is the score your life total must be reduced to, to lose the game -
initially zero.)
|
KF
|
|
Aura Cleansing
|
Sorcery
|
Common
|
W
|
|
Destroy all enchantments on target permanent.
|
ES
|
|
Aura Dissipation
|
Instant
|
Common
|
2W
|
|
Destroy target enchantment. You may untap up to three target basic
lands.
|
KF
|
|
Captured Territory
|
Sorcery
|
Rare
|
3W
|
|
Gain control of target land. Place three counters on it. Each time it becomes tapped remove a
counter. When all counters are gone,
relinquish control.
|
ES
|
|
Circle of Protection: Creatures
|
Enchantment
|
Uncommon
|
1W
|
|
1W: prevent all combat damage dealt to you by a
single creature.
|
LE
|
|
Circle of Protection: Damage
|
Enchantment
|
Uncommon
|
1W
|
|
1W: prevent all damage dealt to you by a single
instant, sorcery or ability.
|
LE
|
|
Circle of Protection: Library
|
Enchantment
|
Uncommon
|
1W
|
|
1W: skip a single draw from your library of any
number of cards.
|
LE
|
|
Circle of Protection: Mana
|
Enchantment
|
Uncommon
|
1W
|
|
1W: remove all mana from your man pool.
|
LE
|
|
Cowardly Ostriches
|
Creature - Birds
|
Uncommon
|
2W
|
1/1
|
Whenever any player puts an enchantment into
play, put a +1/+1 counter on Cowardly Ostriches.
|
LE
|
|
Crossbow Squad
|
Creature - Soldiers
|
Uncommon
|
2W
|
2/2
|
Tap: Crossbow Squad deals 2 points of damage to
target creature attacking Crossbow Squad's controller.
|
ES
|
|
Defense Supporter
|
Creature - Knight
|
Common
|
3W
|
2/2
|
3W: Give control of Defense Supporter to target
player. All creatures controlled by
Defense Supporter's controller get -1/+1.
Spy. (Abilities of this
creature may be played by its owner, even when it is under another player's
control.)
|
ES
|
|
Discharge
|
Instant
|
Common
|
WW
|
|
Target creature is shuffled into its owner's
library. That creature's controller
may draw a card.
|
ES
|
|
Dominant Pack
|
Creature - Hounds
|
Rare
|
5W
|
4/1
|
First Strike.
Trample. Whenever Dominant
Pack is placed into your graveyard from play, you may search your library for
another Hound and put it into play.
Shuffle your library afterwards.
|
LE
|
|
Eastern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from green. Whenever this card is placed in any graveyard from play, you may
search your library for a Guardian and put it into play.
|
LE
|
|
Elliot, Lord of the Earth
|
Creature - Legend
|
Rare
|
4WW
|
1/1
|
Elliot, Lord of the Earth gets +1/+1 for each
tapped land you control. Tap, 4, X:
tap and take control of X target lands.
These lands do not untap during your untap phase.
|
KF
|
|
Encouraging Surge
|
Instant
|
Common
|
XW
|
|
Target creature gets -X/+X and banding until the
end of the turn.
|
LE
|
|
Farmer's Militia
|
Creature - Citizens
|
Uncommon
|
2W
|
1/1
|
Whenever you put a land into play from your hand,
put a +1/+1 counter on Farmer's Militia.
|
ES
|
|
Force Bubbles
|
Instant
|
Common
|
W
|
|
Prevent up to four points of damage to any number
of creatures or players, divided any way you choose.
|
KF
|
|
Force of Intimidation
|
Enchantment
|
Uncommon
|
WW
|
|
Sacrifice Force of Intimidation: prevent all
damage to you from any one source this turn.
Buyback: WW. (You may pay
an additional WW at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
KF
|
|
Gaea's Joy
|
Enchantment
|
Rare
|
2W
|
|
Players gain one point of life each time they put
a land into play from their hand.
|
LE
|
|
Garden Caretaker
|
Creature - Citizen
|
Common
|
2W
|
1/1
|
1W: Shuffle target card in your graveyard into
your library.
|
LE
|
|
Giant Eagle
|
Creature - Bird
|
Common
|
3W
|
1/2
|
Flying.
When Giant Eagle comes into play you may untap up to four target basic
lands. Buyback: 3W. (You may pay an additional 3W at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
LE
|
|
Giant Gopher
|
Creature - Rodent
|
Common
|
3W
|
1/2
|
Tunnelling.
When Giant Gopher comes into play you may untap up to four target
basic lands. Buyback: 3W. (You may pay an additional 3W at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
LE
|
|
Guerrilla Squad
|
Creature - Citizens
|
Common
|
2W
|
1/1
|
For a each point of combat damage Guerrilla squad
deals to an opponent, place a +1/+1 counter on Guerrilla Squad.
|
ES
|
|
Haughty Landowner
|
Creature - Citizen
|
Rare
|
2W
|
1/2
|
Tap, 2W: look at the top card of your
library. If it is a land, put it into
your hand, if not, place it in your graveyard.
|
LE
|
|
Haze
|
Enchantment
|
Rare
|
1W
|
|
Prevent all combat damage. When any creature leaves play, sacrafice
Haze.
|
KF
|
|
Healing Wall
|
Creature - Wall
|
Common
|
1W
|
0/3
|
Whenever a creature is blocked by Healing Wall,
prevent the next 3 points of damage to that creature this turn. Tap, prevent the next three points of
damage to target creature.
|
KF
|
|
Herd of Cows
|
Creature - Cattle
|
Common
|
1WW
|
2/4
|
|
LE
|
|
Hero's Return
|
Enchantment
|
Rare
|
2W
|
|
Whenever any permanent is placed into your
graveyard from play, shuffle it into your library.
|
ES
|
|
Holy Ground
|
Enchant Land
|
Rare
|
W
|
|
Enchanted Land cannot be the target of spells or
abilities.
|
LE
|
|
Homeland Memories
|
Instant
|
Rare
|
1W
|
|
Each player gains 1 life for each land in his or
her graveyard. Whenever this card is
placed into a graveyard from play, shuffle it back into its owner's library.
|
LE
|
|
Immediate Resources
|
Sorcery
|
Rare
|
X1W
|
|
Search your library and set aside all lands,
choose X of those lands, reveal them to all players, and put them into your
hand. Remove all of the remaining
lands from the game. Shuffle your
library afterwards.
|
ES
|
|
Insurrection
|
Enchantment
|
Rare
|
6WW
|
|
While Insurrection is in play, target player's
Death Threshold is increased by 9. (Your
Death Threshold is the score your life total must be reduced to, to lose the
game - initially zero. If
Insurrection leaves play, that player's Death Threshold goes back down 9.)
|
KF
|
|
Learning from Mistakes
|
Instant
|
Rare
|
2W
|
|
Until the end of the turn, for each point of
damage dealt to you from an opponent controlled source, draw a card.
|
KF
|
|
Life Matrix
|
Creature - Wall
|
Rare
|
3W
|
0/0
|
Life Matrix comes into play with four +0/+1
counters on it. Pay 1 life: place a
+0/+1 counter on Life Matrix. Remove
a +0/+1 counter from Life Matrix: gain 1 life.
|
KF
|
|
Lowland Hippo
|
Creature - Hippo
|
Rare
|
3W
|
2/4
|
Whenever Lowland Hippo damages any player, you
may untap up to four target lands.
|
LE
|
|
Miracle Cure
|
Instant
|
Common
|
XW
|
|
Use only white mana to cast this spell. Target player gains X + 1 life.
|
KF
|
|
Mounted Recruit
|
Creature - Knight
|
Uncommon
|
2W
|
2/2
|
First strike.
Banding.
|
ES
|
|
Mud Troll
|
Creature - Troll
|
Rare
|
4W
|
3/3
|
W: Mud Troll becomes a plain instead of a
creature until the beginning of your next upkeep.
|
LE
|
|
Mystic Sunflowers
|
Creature - Wall
|
Uncommon
|
WW
|
0/2
|
Tap, sacrifice Mystic Sunflowers: Prevent all
damage dealt this turn to target creature or player.
|
LE
|
|
Noble Eagle
|
Creature - Bird
|
Uncommon
|
2W
|
1/2
|
Flying.
First Strike. Whenever Noble
Eagle is placed into your graveyard from play, you may search your library
for another Noble Eagle and put it into play. Shuffle your library afterwards.
|
LE
|
|
Northern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from black. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
LE
|
|
Northern Infantry
|
Creature - Soldier
|
Common
|
W
|
1/1
|
W: target creature gains protection from black
until the end of turn.
|
KF
|
|
Ocean Fleet
|
Creature - Ships
|
Common
|
2W
|
4/5
|
Island-home.
|
LE
|
|
Ocean Merchants
|
Creature - Ship
|
Rare
|
3W
|
3/4
|
Island-home.
Tap, choose and discard a blue card: draw two cards.
|
LE
|
|
Pacifism
|
Enchant Creature
|
Common
|
1W
|
|
Enchanted creature can neither attack nor block.
|
KF
|
|
Paraz, Inspirer of Life
|
Creature - Legend
|
Rare
|
2WW
|
1/1
|
When any enchantment or creature is put into your
graveyard from play, you may search your library for another exact copy of
that card, and put it into play.
|
ES
|
|
Place of Sanctuary
|
Instant
|
Rare
|
3WW
|
|
Set aside all permanents you control. At the beginning of your next upkeep,
return to play all permanents set aside in this manner. Buyback: 3. (You may pay an additional 3 at the time you cast this
spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)
|
KF
|
|
Political Intermediary
|
Creature - Citizen
|
Rare
|
2W
|
1/1
|
Tap: tap target creature. If that creature is in combat, remove it
from combat. That creature deals 1
point of damage to you.
|
LE
|
|
Political Treaty
|
Instant
|
Uncommon
|
1W
|
|
Prevent all damage to you from a single red or
black source. Buyback: 2W. (You may pay an additional 2W at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
KF
|
|
Prairie Dogs
|
Creature - Rodents
|
Uncommon
|
2W
|
1/1
|
Tunneling.
Whenever Prairie Dogs is placed into your graveyard from play, you may
search your library for another Prairie Dogs and put it into play. Shuffle your library afterwards.
|
LE
|
|
Prior Commitments
|
Enchant Creature
|
Rare
|
3W
|
|
Whenever enchanted creature is placed in any
graveyard from play you may search its owner's library for a copy of that
creature card and put it into play under your control. Shuffle that player's library afterwards.
|
LE
|
|
Proof of Loyalty
|
Instant
|
Uncommon
|
1W
|
|
Shuffle into their owner's libraries all
creatures that target player controls but does not own.
|
KF
|
|
Quick Fix
|
Instant
|
Common
|
1W
|
|
Prevent all damage to target creature until the
end of turn. Discard Quick Fix:
prevent the next point of damage to target creature.
|
ES
|
|
Rampant Rumors
|
Sorcery
|
Uncommon
|
X1W
|
|
Permanently increase target player's Death
Threshold by X. (Your Death
Threshold is the score your life total must be reduced to, to lose the game -
initially zero.)
|
KF
|
|
Ready Townsfolk
|
Creature - Citizens
|
Rare
|
1W
|
1/1
|
Ready Townsfolk does not tap to attack. Whenever you untap Ready Townsfolk, place
a +1/+1 counter on it.
|
ES
|
|
Redeemed Soil
|
Enchant Land
|
Rare
|
W
|
|
2W: return Redeemed Soil and enchanted land to
their owner's hands. Play only on a
land you control.
|
KF
|
|
Replenishing Lifestyle
|
Enchantment
|
Rare
|
4W
|
|
For each point of damage dealt to you, place a
healing counter on Replenishing Lifestyle.
3, remove a healing counter from Replenishing Lifestyle: gain one
life.
|
LE
|
|
Resistance Field
|
Enchant Creature
|
Common
|
1W
|
|
Enchanted Creature gets -3/+3.
|
ES
|
|
Retired Valepenian
|
Creature - Citizen
|
Common
|
3W
|
1/3
|
Protection from black. Protection from red.
When Retired Valepenian comes into play, you may untap up to four
target basic lands.
|
KF
|
|
Scrubbrush Wolves
|
Creature - Hounds
|
Common
|
2W
|
2/1
|
First Strike.
Whenever Scrubbrush Wolves is placed into your graveyard from play,
you may search your library for another Scrubbrush Wolves and put it into
play. Shuffle your library
afterwards.
|
LE
|
|
Sea Patrol
|
Creature - Ships
|
Uncommon
|
1W
|
3/2
|
First strike.
Protection from blue.
Island-home.
|
LE
|
|
Shield
|
Instant
|
Common
|
W
|
|
Prevent the next one point of damage that would
be dealt to target creature or player this turn. Buyback: 2. (You may
pay an additional 2 at the time you cast this spell, if you do so, the next
time this card would be placed in the
graveyard, put it into your hand instead.)
|
LE
|
|
Sideshow Performer
|
Creature - Citizen
|
Common
|
2WW
|
1/1
|
For each point of mana burn you take, put a salve
counter on Sideshow Performer. Remove
a salve counter from Sideshoe Performer: prevent the next point of damage to
you.
|
LE
|
|
Skimming Schooner
|
Creature - Ship
|
Common
|
1W
|
3/2
|
Haste. Island-walk. Island-home.
|
LE
|
|
Southern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from red. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
LE
|
|
Southern Infantry
|
Creature - Soldier
|
Common
|
W
|
1/1
|
W: target creature gains protection from red
until the end of turn.
|
ES
|
|
Standing Army
|
Creature - Soldiers
|
Common
|
1W
|
1/1
|
For each point of combat damage prevented to
Standing Army, place a +1/+1 counter on Standing Army.
|
ES
|
|
Stationary Field
|
Enchant Creature
|
Uncommon
|
2W
|
|
Enchanted Creature gets -6/+6.
|
ES
|
|
Sting of Conscience
|
Enchantment
|
Uncommon
|
W
|
|
Whenever any creature deals damage to you Sting
of Conscience deal 1 damage to that creature.
|
ES
|
|
Walled Sanctuary
|
Enchantment
|
Rare
|
3WW
|
|
Only creatures with flying, tunneling or
plains-walk may attack you.
|
LE
|
|
Strong Offense
|
Instant
|
Common
|
W
|
|
Target creature gets +2/+0 until end of
turn. Discard Strong Offense: target
creature gets +0/+2 until end of turn.
|
ES
|
|
Tilling Worms
|
Creature - Worms
|
Common
|
4W
|
2/3
|
Tunneling.
When Tilling Worms comes into play you may untap up to five target
basic lands.
|
LE
|
|
Token Retreat
|
Sorcery
|
Rare
|
3W
|
|
Shuffle into their owner's libraries all
permanents you control. You may draw
a number of cards equal to the number of permanents shuffled into your
library this way.
|
ES
|
|
Total Defense
|
Instant
|
Common
|
W
|
|
Prevent the next three damage to target creature,
or shuffle three target cards in your graveyard into your library, or remove
three mana from your mana pool.
|
KF
|
|
Total Recovery
|
Sorcery
|
Rare
|
2W
|
|
Return target card in your library to your
hand. Buyback: 4. (You may pay an additional 4 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
KF
|
|
Trained Archer
|
Creature - Soldier
|
Common
|
W
|
1/1
|
Tap: Trained Archer deals 1 point of damage to
target creature attacking Trained Archer's controller.
|
ES
|
|
Troublesome Tidings
|
Enchantment
|
Uncommon
|
2W
|
|
While Troublesome Tidings is in play, target
player's Death Threshold is increased by 4.
(Your Death Threshold is the score your life total must be reduced
to, to lose the game - initially zero.
If Troublesome Tidings leaves play, that player's Death Threshold goes
back down 4.)
|
KF
|
|
Turmoil Within
|
Sorcery
|
Uncommon
|
3WW
|
|
Permanently increase target player's Death
Threshold by 5. (Your Death
Threshold is the score your life total must be reduced to, to lose the game -
initially zero.)
|
KF
|
|
Uneasy Feeling
|
Sorcery
|
Uncommon
|
W
|
|
Permanently increase target player's Death
Threshold by 1. (Your Death
Threshold is the score your life total must be reduced to, to lose the game -
initially zero.) Buyback:
1W. (You may pay an additional 1W
at the time you cast this spell, if you do so, the next time this card
would be placed in the graveyard, put
it into your hand instead.)
|
ES
|
|
Valepen Advisor
|
Creature - Wizard
|
Uncommon
|
3W
|
1/1
|
3W: Give control of Valepen Advisor to target
player. 1W: Destroy target
enchantment controlled by Valepen Advisor's controller. Spy.
(Abilities of this creature may be played by its owner, even when
it is under another player's control.)
|
KF
|
|
Valepen Archers
|
Creature - Soldiers
|
Uncommon
|
4W
|
3/3
|
Tap: Valepen Archers deals 3 points of damage to
target creature attacking Valepen Archers's controller.
|
ES
|
|
Valepen Armada
|
Creature - Ships
|
Rare
|
3WW
|
5/6
|
Island-home.
Tap, 1U: search you library for any ship creature card, reveal it to
all players, and put it into your hand.
Shuffle your library afterwards.
|
LE
|
|
Valepen Castle
|
Creature - Wall
|
Uncommon
|
4W
|
3/7
|
Prevent all damage dealt to blocking creatures
you control.
|
KF
|
|
Valepen Farmer
|
Creature - Farmer
|
Rare
|
2WW
|
1/1
|
When Valepen Farmer comes into play from your
hand, you may untap any number of target basic lands.
|
LE
|
|
Valepen Fort
|
Creature - Wall
|
Uncommon
|
2W
|
0/3
|
When Valepen Fort comes into play, you may untap
up to three target basic lands.
|
KF
|
|
Valepen Guerrillas
|
Creature - Soldiers
|
Common
|
1W
|
1/1
|
For each point of combat damage Valepen
Guerrillas deals to a creature any opponent controls, place a +1/+1 counter
on Valepen Guerrillas.
|
ES
|
|
Valepen Knight
|
Creature - Knight
|
Common
|
2WW
|
2/2
|
First Strike.
Attacking does not cause Valepen Knight to tap. When Valepen Knight comes into play, you
may untap up to four target basic lands.
|
KF
|
|
Valepen Landowner
|
Creature - Lord
|
Rare
|
4W
|
1/3
|
When Valepen Landowner comes into play, you may
untap up to five target basic lands.
Lands you control may not be the target of spells or abilities.
|
LE
|
|
Valepen Minstrel
|
Creature - Citizen
|
Common
|
W
|
1/1
|
When Valepen Minstrel comes into play, destroy
target global enchantment or sacrafice Valepen Minstrel; in addition you may
untap one target basic land.
|
LE
|
|
Valepen Mystic
|
Creature - Cleric
|
Rare
|
1W
|
1/1
|
1B: gain one life.
|
LE
|
|
Valepen Reserves
|
Creature - Soldiers
|
Common
|
3W
|
1/1
|
Whenever any other creature you control is dealt
combat damage, place a +1/+1 counter on Valepen Reserves.
|
ES
|
|
Valepen Spy
|
Creature - Knight
|
Rare
|
3W
|
2/2
|
First strike.
3W: Give control of Valepen Spy to target player. 1W: Untap and remove from combat target
creature controlled by Valepen Spy's controller. Spy. (Abilities of
this creature may be played by its owner, even when it is under another
player's control.)
|
ES
|
|
Valiant Knight
|
Creature - Knight
|
Common
|
WW
|
2/2
|
First strike.
Whenever this card is placed into a graveyard from play, shuffle it
back into its owner's library.
|
LE
|
|
Volunteer Militia
|
Creature - Citizens
|
Uncommon
|
3W
|
1/1
|
For each point of combat damage dealt to you,
place a +1/+1 counter on Volunteer Militia.
|
LE
|
|
Wall of Thistles
|
Creature - Wall
|
Rare
|
1WW
|
1/1
|
During your upkeep place a +1/+1 counter on Wall
of Thistles, then pay W for each counter on it, or sacrifice it. Sacrifice Wall of Thistles: search your
library for as many plains as there were +1/+1 counters on Wall of Thistles,
reveal them to all players, and then put them into your hand. Shuffle your library afterwards.
|
ES
|
|
Western Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from blue. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
LE
|
|
White-Bellied Falcon
|
Creature - Bird
|
Common
|
1W
|
1/1
|
Flying.
Whenever White-Bellied Falcon is placed into your graveyard from play,
you may search your library for another White-Bellied Falcon and put it into
play. Shuffle your library
afterwards.
|
LE
|
|
Winged Akora
|
Creature - Insect
|
Uncommon
|
5WW
|
3/1
|
First strike.
Flying. 3W: Put Winged Akora
into play from your hand. Use this
ability only in response to attackers being announced, and only if a creature
with flying is attacking you.
|
LE
|
|
Woundroot Balm
|
Instant
|
Uncommon
|
1W
|
|
Prevent the next three total points of damage,
divided any way you choose among up to three target creatures and players, or
target player gains three life.
Buyback: 3W. (You may pay
an additional 3W at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
ES
|
|
Zombie Slayer
|
Creature - Knight
|
Common
|
1W
|
1/1
|
Firststrike.
Tap: destroy target Zombie.
|
KF
|