Red Cardlist
Red: Total Destruction.
Theme: Destruction - "I'm going to blow you away."

Festival of the Baboons

Sorcery

Common

3RR

 

Destroy target land. When you play Festival of the Baboons you may sacrifice up to five lands, then search your library for that number of basic lands and put them into play. Shuffle your library afterwards.

KF

Toast

Instant

Common

 

 

Toast deals 5 points of damage to target creature.

LE

Kill Method: Damage!!!

Flaming Rupture

Sorcery

Uncommon

X1RR

 

Destroy target basic land. That land deals X points of damage to its controller.

LE

Talka Scouts

Creature - Nomads

Common

2R

0/0

When Talka Scouts comes into play, place two +1/+1 counters on it. Talka Scouts can neither block nor be blocked.

ES

The Set: Red Cards.

All for Nothing

Enchantment

Rare

4R

 

RR, remove all permanents you control from the game except this one: remove target permanent from the game.

KF

Angel of Fury

Creature - Angel

Rare

2RRWW

4/3

Flying. Angel of Fury does not tap to attack. 3M: Declare an attack phase. Only Angel of Fury may attack during this attack phase. Play this ability as a sorcery and only if Angel of Fury can attack.

KF

Aura of Dragons

Enchant Creature

Rare

2RR

 

Enchanted creature gets +1/+0 for each mountain you control and gains flying.

ES

Aura of Fire

Enchant Creature

Rare

XRR

 

Enchanted creature gets +X/+0, trample and haste. At the end of this turn remove the enchanted creature from the game and return Aura of Fire to your hand.

KF

Aura of Goblins

Enchant Creature

Rare

2R

 

Remove enchanted creature from the game, return Aura of Goblins to your hand: the enchanted creature deals a amount of damage equal to its power to target creature or player.

LE

Aura of Warriors

Enchant Creature

Rare

2R

 

Enchanted creature gains "2: place a +1/+1 counter on this creature."

LE

Aura of Wurms

Enchant Creature

Rare

2R

 

Enchanted creature gets +2/+2 and gains tunneling.

LE

Baboon Barricade

Enchant Land

Uncommon

2R

 

Enchanted land becomes a 3/1 creature that counts as a wall in addition to being a land. When Baboon Barricade comes into play you may sacrifice up to three lands, then search your library for that number of basic lands and put them into play. Shuffle your library afterwards.

LE

Baboon Warrior

Creature - Ape

Uncommon

2R

2/1

When Baboon Warrior comes into play you may sacrifice up to three lands then search your library for that number of basic lands and put them into play. Shuffle your library afterwards. Baboon Warrior cannot block.

LE

Ball of Fire

Creature - Spirit

Uncommon

1RR

1/1

Trample. Haste. R: Ball of Fire gets +1/+0 until the end of the turn. Whenever Ball of Fire damages any player or creature, remove it from the game.

KF

Blazing Fields

Enchantment

Rare

3RR

 

Plains produce only colorless mana. Whenever any plain becomes tapped, it deals one damage to its owner.

LE

Blazing Phoenix

Creature - Phoenix

Rare

3R

3/2

Flying. When Blazing Phoenix is placed into any graveyard from play it deals 3 damage to its controller. 3R: put Blazing Phoenix into play. Use this ability only when Blazing Phoenix is in your graveyard, and only once per turn.

LE

Blinding Anger

Instant

Common

1R

 

Target creature can neither block, nor be blocked until the end of turn. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

ES

Boiling Seas

Enchantment

Rare

3RR

 

Islands produce only colorless mana. Whenever any island becomes tapped, it deals one damage to its owner.

LE

Buckled Planes

Enchant Land

Rare

2R

 

Enchanted land produces only red mana instead of its usual type. (If it produced more than one mana, it still produces the same amount, but in red mana.)

LE

Coward Ape

Creature - Ape

Common

R

2/3

Whenever Coward Ape blocks or is blocked, remove Coward Ape from the game.

LE

Defensive Orders

Enchant Creature

Uncommon

1R

 

At the end of any combat in which the enchanted creature blocked, place a +1/+1 counter on it.

ES

Desert Nomads

Creature - Nomads

Common

2R

2/2

Desert-walk. Protection from Deserts.

KF

Disintegrate

Sorcery

Common

XR

 

Disintegrate deals X damage to target creature or player. If any creature damaged by Disintegrate is put into the graveyard from play this turn, remove it from the game.

KF

Dragon Lord

Creature - Dragon, Legend

Rare

7RR

*/*

Flying. First strike. R: +1/+0 until end of turn. Dragon Lord has power and toughness equal to the number of mountains in play and gets +1/+1 for each dragon in play.

ES

Dwarven Drilling Machine

Creature - Dwarf

Uncommon

4R

2/4

Tunneling. Banding. Any creature banding with this creature gains tunneling.

ES

Dwarven Mage

Creature - Dwarf

Rare

2RR

2/2

Tunneling. Sacrifice a land: add 1 to your mana pool. Sacrifice a Mountain: add R to your mana pool.

ES

Dwarven Miner

Creature - Dwarf

Common

2R

2/2

Tunneling.

LE

Dwarven Tinder Keeper

Creature - Dwarf

Rare

2RR

2/2

Tunneling. Sacrifice X mountains: Dwarven Tinder Keeper deals X damage to target creature.

ES

Edgecomb Runner

Creature - Goblin

Common

R

1/1

Edgecomb Runner can neither block nor be blocked.

ES

Endless Assault

Enchantment

Uncommon

2RR

 

R: You may declare an attack phase. Play this ability as a sorcery.

LE

Erased from Memory

Sorcery

Uncommon

5RR

 

Remove target permanent from the game.

KF

Evaporating Blast

Sorcery

Rare

2R

 

Remove target swamp or island from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Evasive Orders

Enchant Creature

Uncommon

1R

 

Enchanted creature can neither block nor be blocked.

ES

Festival of the Baboons

Sorcery

Common

3RR

 

Destroy target land. When you play Festival of the Baboons you may sacrifice up to five lands, then search your library for that number of basic lands and put them into play. Shuffle your library afterwards.

KF

Fire From Heaven

Enchant Land

Rare

R

 

2R: destroy enchanted land and return Fire From Heaven to your hand. Play this ability only in response to the enchanted land becoming tapped.

KF

Fire Hounds

Creature - Hounds

Common

1RR

4/1

 

LE

Fire Stones

Instant

Common

R

 

Deal 1 point of damage to target creature or player. For each R you pay in addition to the casting cost do an another 1 point of damage to a different target creature or player. (No creature or player may be targeted more than once by this spell.)

LE

Fire Stream

Sorcery

Uncommon

X1R

 

Deal X points of damage to target creature or player. For each 1R you pay in addition to the casting cost do an another X points of damage to another target creature or player.

LE

Fissure Sprite

Creature - Spirit

Rare

7RR

2/2

Haste. 2R: Put Fissure Sprite into play from your hand. Use this ability only in response to a land leaving play. Tap, RRR, sacrifice Fissure Sprite: destroy target land.

LE

Fissure Wurm

Creature - Wurm

Rare

4RR

4/4

Tunneling. Whenever any creature blocks or is blocked by Fissure Wurm, Fissure Wurm deals 2pts of damage to it.

LE

Flame Sprite

Creature - Spirit

Common

5RR

4/4

Haste. 2R: Put Flame Sprite into play from your hand. Use this ability only in response to an opponent's creature leaving play, and only if that opponent controls no more creatures.

LE

Flaming Arrow Archer

Creature - Soldier

Common

2R

1/1

Tap: put a Burning Wound token on target creature. This token counts as a red enchant creature spell that reads "At the beginning of your upkeep Burning Wound deals one damage to this creature."

KF

Flaming Rupture

Sorcery

Uncommon

X1RR

 

Destroy target basic land. That land deals X points of damage to its controller.

LE

Follow-through

Enchantment

Uncommon

3R

 

Whenever any creature you control deals combat damage to a creature, Follow-through deals an equal amount of damage to that creature.

KF

Follow-up

Enchantment

Uncommon

4R

 

Whenever any creature you control deals combat damage to an opponent, Follow-up deals an equal amount of damage to that opponent.

KF

Freedom in Death

Instant

Rare

1R

 

Remove a permanent you control from the game: redistribute all enchantments that were on it as you wish. All targets must still be legal.

KF

Furnace Blast

Instant

Common

2R

 

Deal 3 points of damage to target creature or player. Discard Furnace Blast: deal one point of damage to target creature or player.

ES

Gaea's Pain

Enchantment

Rare

2R

 

Each time a land card is placed in any player's graveyard from play, Gaea's Pain deals 2 points of damage to that player.

LE

Giant Salamander

Creature - Salamander

Rare

7RR

7/7

When Giant Salamander comes into play, sacrifice two lands or Bury Giant Salamander. When Giant Salamander comes into play it deals 2pts of damage to each other creature without flying you control.

LE

Giant Strength

Enchant Creature

Common

RR

 

Enchanted creature gets +2/+2.

LE

Goblin Assassin

Creature - Goblin

Common

1R

1/1

Haste. Tap: destroy target Knight.

ES

Goblin Paratrooper

Creature - Goblin

Common

1R

1/1

Discard Goblin Paratrooper: target creature gets -0/-1.

ES

Goblin Pyromaniac

Creature - Goblin

Rare

3R

1/1

Whenever Goblin Pyromaniac attacks and is unblocked instead of doing damage, give control of it to the defending player. Tap, 2R: Destroy target land Goblin Pyromaniac's controller controls and return control of Goblin Pyromaniac to its owner. Spy. (Abilities of this creature may be played by its owner, even when it is under another player's control.)

KF

Goblin Shoveler

Creature - Goblin

Common

R

1/1

Tunneling.

ES

Goblin Swarm

Sorcery

Rare

2R

 

Place three Goblin tokens into play. Treat these as a 1/1 red creatures. Buyback: 4. (You may pay an additional 4 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Goblin's Breath

Instant

Common

R

 

Deal 1 point of damage to target creature or player. In addition you may sacrifice a land, then search your library for a basic land and put it into play. Shuffle your library afterwards.

LE

Guardian of the Hoard

Creature - Dragon, Legend

Rare

5RR

5/5

Flying. First strike. R: +1/+0 until end of turn. When Guardian of the Hoard comes into play you may sacrifice up to seven lands then search your library for that number of basic lands and put them into play.

ES

Hit and Run Squad

Creature - Bandits

Common

2R

0/0

When Hit and Run Squad comes into play, place five +1/+1 counters on it. Whenever Hit and Run Squad damages any player or any creature, remove Hit and Run Squad from the game.

ES

Ignite

Instant

Common

3R

 

Destroy target creature. That creature deals an amount of damage equal to its power to its controller.

KF

Infuriating Surge

Instant

Common

XR

 

Target creature gets +X/-X and first strike until the end of the turn.

LE

Kiln Sprite

Creature - Spirit

Uncommon

4RR

3/3

Haste. 1R: Put Kiln Sprite into play from your hand. Use this ability only in response to an artifact leaving play. Tap, 1R: Destroy target artifact.

LE

Leveling Quake

Sorcery

Rare

2R

 

Remove target non-basic land or mountain from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Lord of the Flame

Creature - Dragon, Legend

Rare

5RR

5/5

Flying. First strike. R: Lord of the Flame deals one point of damage to target creature it blocks, or target creature blocking it, or to the defending player if it is attacking.

ES

Mountain Dragon

Creature - Dragon

Uncommon

4RR

4/4

Flying. First strike. R: +1/+0 until end of turn.

LE

Mountain Lion

Creature - Cat

Common

2R

2/2

Haste.

LE

Mountain Lord

Creature - Dragon

Rare

5RR

4/4

Flying. First strike. R: +1/+0 until end of turn. All mountains you control gain "Tap: this land deals one damage to target creature attacking Mountain Lord's controller."

ES

Mountain Rouge

Creature - Bandit

Common

R

0/0

When Mountain Rouge comes into play, place one +1/+1 counter on it. R: Declare an attack phase. Only Mountain Rouge may attack during this attack phase. Play this ability as a sorcery, and only if Mountain Rouge can attack.

ES

Mountain Squad

Creature - Bandits

Common

2R

0/0

When Mountain Squad comes into play, place two +1/+1 counters on it. R: Declare an attack phase. Mountain Squad must attack during this attack phase. Play this ability as a sorcery, and only if Mountain Squad can attack.

ES

Mystic Brambles

Creature - Wall

Uncommon

RR

0/2

Tap, sacrifice Mystic Brambles: Deal 3 points of damage to target creature or player.

LE

Offensive Orders

Enchant Creature

Uncommon

1R

 

At the end of any combat in which the enchanted creature attacked, place a +1/+1 counter on it.

ES

Orc Digging Team

Creature - Orc

Uncommon

4R

3/2

Tunneling. Sacrifice Orc Digging Team: destroy target land or wall controlled by a player Orc Digging Team damaged this turn.

LE

Placebo Effect

Enchant Enchantment

Rare

XR

 

Play only on a local enchantment with total converted casting cost less then or equal to X. All permanents of the same type as the one the enchanted enchantment enchants gain the effects of the enchanted enchantment as though the enchanted enchantment enchanted them.

LE

Power Up

Enchant Creature

Common

1R

 

Tap X untapped lands you control at the time Power Up comes into play: enchanted creature gains +X/+X. These lands do not untap while Power Up is in play.

KF

Purging Fire

Sorcery

Rare

2R

 

Remove target plain or forest from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Raider Captain

Creature - Bandit

Rare

1R

0/0

When Raider Captain comes into play, place one +1/+1 counter on it. Whenever Raider Captain attacks, you may move any number of +1/+1 counters from creatures you control onto it.

ES

Raider Foot Soldiers

Creature - Bandits

Uncommon

2R

0/0

When Raider Foot Soldiers comes into play, place two +1/+1 counters on it. Whenever Raider Foot Soldiers attacks, take a +1/+1 counter from a creature you control and move it here. Whenever Raider Foot Soldiers blocks, take a +1/+1 counter from here and move it to a creature you control.

ES

Rattle Snake

Creature - Snake

Common

2R

2/1

Desert-walk. Whenever Rattle Snake deals damage to a creature or player, you may sacrafice Rattle Snake to deal an additional 3 damage to that creatue or player.

KF

Recruit

Instant

Uncommon

1R

 

Place a +1/+1 counter on target creature or move a +1/+1 counter from one target creature to another target creature.

ES

Red Hills Raiders

Creature - Bandits

Common

1R

0/0

Haste. When Red Hills Raiders comes into play, place three +1/+1 counters on it. Whenever Red Hills Raiders damages any player, remove it from the game.

LE

Relentless Orders

Enchant Creature

Uncommon

1R

 

1R: declare an attack phase. Only enchanted creature may attack during this attack phase. Play this ability as a sorcery, and only if enchanted creature can attack.

ES

Riot Instigator

Creature - Raider

Common

3R

1/1

All creatures gain "Tap: this creature deals an amount of damage equal to its power to target creature."

KF

Rock Maggot

Creature - Worm

Common

1R

1/1

Tunneling, banding, first strike.

ES

Rock Swimmers

Creature - Rock Dweller

Common

2R

3/3

Tunneling. Mountain-home. Cannot be blocked by walls.

LE

Rock Troll

Creature - Troll

Uncommon

5R

5/3

2: Rock Troll ceases to be a creature and becomes an artifact that counts as a rock until the end of turn.

LE

Sand Troll

Creature - Troll

Uncommon

5R

5/3

1R: all mana produced by target land is converted to colorless mana until the end of turn.

LE

Searing Sprite

Creature - Spirit

Uncommon

6RR

3/3

Haste. When Searing Sprite comes into play it deals 2pts of damage to all players and all non-flying creatures. 1RR: Put Searing Sprite into play from your hand. Use this ability only in response to a creature you control leaving play, and only if you control no more creatures.

LE

Seismic Magma Wave

Sorcery

Rare

X4R

 

Seismic Magma Wave deals X damage to target player and all creatures he or she controls. In addition, destroy X target lands he or she controls.

LE

Shattering Pulse

Instant

Common

1R

 

Destroy target artifact. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Shivering Foundations

Instant

Uncommon

1R

 

Destroy target wall. In addition you may sacrafice up to two lands, then search your library for up to that number of basic lands and put them into play.

LE

Skillful Swordsman

Creature - Soldier

Common

2R

2/2

Whenever Skillful Swordsman damages a creature put a Burning Wound token on that creature. This token counts as a red enchant creature spell that reads "At the beginning of your upkeep Burning Wound deals one damage to this creature."

KF

Sparkler Sprite

Creature - Spirit

Common

5RR

3/3

Haste. 2R: Sparkler Sprite deals 1pt of damage to target creature. 2R: Put Sparkler Sprite into play from your hand. Use this ability only in response to a creature any opponent controls leaving play.

LE

Spine Wall

Creature - Wall

Uncommon

2R

1/4

Whenever Spine Wall damages a creature put a Burning Wound token on that creature. This token counts as a red enchant creature spell that reads "At the beginning of your upkeep Burning Wound deals one damage to this creature."

KF

Spined Troll

Creature - Troll

Uncommon

5R

3/5

When Spined Troll comes in to play, place three +1/+0 counters on it. Remove a +1/+0 counter from Spined Troll: put a Burning Wound token on target creature blocking or blocked by Spined Troll. This token counts as a red enchant creature spell that reads "At the beginning of your upkeep Burning Wound deals one damage to this creature."

KF

Suicidal Goblin

Creature - Placeholder

Common

1R

1/1

Sacrifice Suicidal Goblin: Suicidal Goblin deals 3 points of damage to target player. Use this ability only when Suicidal Goblin is attacking and unblocked.

LE

Talka Canyon Nomads

Creature - Nomads

Common

R

0/0

When Talka Canyon Nomads comes into play, place two +1/+1 counters on it. Remove a +1/+1 counter from a creature you control: place a +1/+1 counter on Talka Canyon Nomads. Defection: 2. (During each player's upkeep that player may pay 3 to take control of this creature. You may pay 3 to counter this ability.)

KF

Talka Cave Dwellers

Creature - Nomads

Uncommon

2R

0/0

When Talka Cave Dwellers comes into play, place four +1/+1 counters on it. Talka Cave Dwellers cannot attack. 2, remove a +1/+1 counter from Talka Cave Dwellers: place a +1/+1 counter on a creature you control.

KF

Talka Mercenaries

Creature - Bandits

Common

1R

0/0

When Talka Mercenaries comes into play, place two +1/+1 counters on it. First strike. Haste. Defection: 3. (During each player's upkeep that player may pay 3 to take control of this creature. You may pay 3 to counter this ability.)

KF

Talka Ridgeline Dragon

Creature - Dragon

Uncommon

4RR

4/4

Flying. R: Talka Ridgeline Dragon deals one point of damage to target creature it blocks, or target creature blocking it, or to the defending player if it is attacking and unblocked.

ES

Talka Scouts

Creature - Nomads

Common

2R

0/0

When Talka Scouts comes into play, place two +1/+1 counters on it. Talka Scouts can neither block nor be blocked.

ES

Talka Tribesmen

Creature - Nomads

Uncommon

3R

0/0

When Talka Tribesmen comes into play, place three +1/+1 counters on it. Whenever Talka Tribesmen blocks, take a +1/+1 counter from a creature you control and move it here. Whenever Talka Tribesmen attacks, take a +1/+1 counter from here and move it to a creature you control.

KF

Tensig's Crusade

Sorcery

Common

XR

 

Deal X points of damage to target player. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Tensig's Strike

Sorcery

Common

R

 

Tensig's Strike deals 3pts of damage to each of any number of target opponents.

LE

Toast

Instant

Common

 

 

Toast deals 5 points of damage to target creature.

LE

Tube Wurm

Creature - Wurm

Uncommon

3RR

3/1

Tunneling. When Tube Wurm comes into play you may sacrifice up to five lands, then search your library for up to that number of basic lands and put them into play. Shuffle your library afterwards.

LE

Undercover Squad

Creature - Goblins

Common

1R

2/1

Tunneling. Undercover Squad cannot block.

LE

Underground Magma

Sorcery

Uncommon

2R

 

Underground Magma deals 2pts of damage to all creatures with tunneling.

LE

Urgent Orders

Enchant Creature

Common

1R

 

When Urgent Orders comes into play, place a +1/+1 counter on this creature. Enchanted creature gains haste.

ES

Vicarious Goblin

Creature - Goblin

Common

R

1/1

Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Viscous Wall

Creature - Wall

Rare

3R

0/4

Whenever Viscous Wall blocks place a spine counter on it at the end of combat. Whenever Viscous Wall blocks it deals 1pt of damage for each spine counter on it to each player and each creature without flying.

KF

Wanton Destruction

Sorcery

Rare

RRR

 

At the time you cast Wanton Destruction sacrifice three permanents: destroy target permanent.

KF

Wavering Loyalty

Enchant Creature

Uncommon

1R

 

Enchanted creature gains "Defection: 2." (During each player's upkeep that player may pay 2 to take control of this creature. Its controller may pay 2 to counter this ability.)

KF

Legend:
LE - Lord's of the Earth
ES - Edgecomb's Stand
KF - Kardan's Fall

Please note: for the sake of the space on the page I have ommitted quotes and card numbers. If we decide to go ahead with these cards, I assume we will have to do a bit of adding and subtracting of cards to fit the state of the environment when they would be released, so the numbering will probably have to be totally redone then. For more thoughts on quotes and numbering, please see the section titled "Other Thoughts" off of the main page.
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