|
All for Nothing
|
Enchantment
|
Rare
|
4R
|
|
RR, remove all permanents you control from the
game except this one: remove target permanent from the game.
|
KF
|
|
Angel of Fury
|
Creature - Angel
|
Rare
|
2RRWW
|
4/3
|
Flying. Angel
of Fury does not tap to attack. 3M:
Declare an attack phase. Only Angel
of Fury may attack during this attack phase.
Play this ability as a sorcery and only if Angel of Fury can attack.
|
KF
|
|
Aura of Dragons
|
Enchant Creature
|
Rare
|
2RR
|
|
Enchanted creature gets +1/+0 for each mountain
you control and gains flying.
|
ES
|
|
Aura of Fire
|
Enchant Creature
|
Rare
|
XRR
|
|
Enchanted creature gets +X/+0, trample and
haste. At the end of this turn remove
the enchanted creature from the game and return Aura of Fire to your hand.
|
KF
|
|
Aura of Goblins
|
Enchant Creature
|
Rare
|
2R
|
|
Remove enchanted creature from the game, return
Aura of Goblins to your hand: the enchanted creature deals a amount of damage
equal to its power to target creature or player.
|
LE
|
|
Aura of Warriors
|
Enchant Creature
|
Rare
|
2R
|
|
Enchanted creature gains "2: place a +1/+1
counter on this creature."
|
LE
|
|
Aura of Wurms
|
Enchant Creature
|
Rare
|
2R
|
|
Enchanted creature gets +2/+2 and gains
tunneling.
|
LE
|
|
Baboon Barricade
|
Enchant Land
|
Uncommon
|
2R
|
|
Enchanted land becomes a 3/1 creature that counts
as a wall in addition to being a land.
When Baboon Barricade comes into play you may sacrifice up to three
lands, then search your library for that number of basic lands and put them
into play. Shuffle your library
afterwards.
|
LE
|
|
Baboon Warrior
|
Creature - Ape
|
Uncommon
|
2R
|
2/1
|
When Baboon Warrior comes into play you may
sacrifice up to three lands then search your library for that number of basic
lands and put them into play. Shuffle
your library afterwards. Baboon
Warrior cannot block.
|
LE
|
|
Ball of Fire
|
Creature - Spirit
|
Uncommon
|
1RR
|
1/1
|
Trample.
Haste. R: Ball of Fire gets
+1/+0 until the end of the turn.
Whenever Ball of Fire damages any player or creature, remove it from the
game.
|
KF
|
|
Blazing Fields
|
Enchantment
|
Rare
|
3RR
|
|
Plains produce only colorless mana. Whenever any plain becomes tapped, it
deals one damage to its owner.
|
LE
|
|
Blazing Phoenix
|
Creature - Phoenix
|
Rare
|
3R
|
3/2
|
Flying.
When Blazing Phoenix is placed into any graveyard from play it deals 3
damage to its controller. 3R: put
Blazing Phoenix into play. Use this
ability only when Blazing Phoenix is in your graveyard, and only once per
turn.
|
LE
|
|
Blinding Anger
|
Instant
|
Common
|
1R
|
|
Target creature can neither block, nor be blocked
until the end of turn. Buyback: 3. (You may pay an additional 3 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
ES
|
|
Boiling Seas
|
Enchantment
|
Rare
|
3RR
|
|
Islands produce only colorless mana. Whenever any island becomes tapped, it
deals one damage to its owner.
|
LE
|
|
Buckled Planes
|
Enchant Land
|
Rare
|
2R
|
|
Enchanted land produces only red mana instead of
its usual type. (If it produced
more than one mana, it still produces the same amount, but in red mana.)
|
LE
|
|
Coward Ape
|
Creature - Ape
|
Common
|
R
|
2/3
|
Whenever Coward Ape blocks or is blocked, remove
Coward Ape from the game.
|
LE
|
|
Defensive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
At the end of any combat in which the enchanted
creature blocked, place a +1/+1 counter on it.
|
ES
|
|
Desert Nomads
|
Creature - Nomads
|
Common
|
2R
|
2/2
|
Desert-walk.
Protection from Deserts.
|
KF
|
|
Disintegrate
|
Sorcery
|
Common
|
XR
|
|
Disintegrate deals X damage to target creature or
player. If any creature damaged by
Disintegrate is put into the graveyard from play this turn, remove it from
the game.
|
KF
|
|
Dragon Lord
|
Creature - Dragon, Legend
|
Rare
|
7RR
|
*/*
|
Flying.
First strike. R: +1/+0 until
end of turn. Dragon Lord has power
and toughness equal to the number of mountains in play and gets +1/+1 for
each dragon in play.
|
ES
|
|
Dwarven Drilling Machine
|
Creature - Dwarf
|
Uncommon
|
4R
|
2/4
|
Tunneling.
Banding. Any creature banding
with this creature gains tunneling.
|
ES
|
|
Dwarven Mage
|
Creature - Dwarf
|
Rare
|
2RR
|
2/2
|
Tunneling.
Sacrifice a land: add 1 to your mana pool. Sacrifice a Mountain: add R to your mana pool.
|
ES
|
|
Dwarven Miner
|
Creature - Dwarf
|
Common
|
2R
|
2/2
|
Tunneling.
|
LE
|
|
Dwarven Tinder Keeper
|
Creature - Dwarf
|
Rare
|
2RR
|
2/2
|
Tunneling.
Sacrifice X mountains: Dwarven Tinder Keeper deals X damage to target
creature.
|
ES
|
|
Edgecomb Runner
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Edgecomb Runner can neither block nor be blocked.
|
ES
|
|
Endless Assault
|
Enchantment
|
Uncommon
|
2RR
|
|
R: You may declare an attack phase. Play this ability as a sorcery.
|
LE
|
|
Erased from Memory
|
Sorcery
|
Uncommon
|
5RR
|
|
Remove target permanent from the game.
|
KF
|
|
Evaporating Blast
|
Sorcery
|
Rare
|
2R
|
|
Remove target swamp or island from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Evasive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
Enchanted creature can neither block nor be
blocked.
|
ES
|
|
Festival of the Baboons
|
Sorcery
|
Common
|
3RR
|
|
Destroy target land. When you play Festival of the Baboons you may sacrifice up to
five lands, then search your library for that number of basic lands and put
them into play. Shuffle your library
afterwards.
|
KF
|
|
Fire From Heaven
|
Enchant Land
|
Rare
|
R
|
|
2R: destroy enchanted land and return Fire From
Heaven to your hand. Play this
ability only in response to the enchanted land becoming tapped.
|
KF
|
|
Fire Hounds
|
Creature - Hounds
|
Common
|
1RR
|
4/1
|
|
LE
|
|
Fire Stones
|
Instant
|
Common
|
R
|
|
Deal 1 point of damage to target creature or
player. For each R you pay in
addition to the casting cost do an another 1 point of damage to a different
target creature or player. (No
creature or player may be targeted more than once by this spell.)
|
LE
|
|
Fire Stream
|
Sorcery
|
Uncommon
|
X1R
|
|
Deal X points of damage to target creature or
player. For each 1R you pay in
addition to the casting cost do an another X points of damage to another
target creature or player.
|
LE
|
|
Fissure Sprite
|
Creature - Spirit
|
Rare
|
7RR
|
2/2
|
Haste.
2R: Put Fissure Sprite into play from your hand. Use this ability only in response to a
land leaving play. Tap, RRR,
sacrifice Fissure Sprite: destroy target land.
|
LE
|
|
Fissure Wurm
|
Creature - Wurm
|
Rare
|
4RR
|
4/4
|
Tunneling.
Whenever any creature blocks or is blocked by Fissure Wurm, Fissure
Wurm deals 2pts of damage to it.
|
LE
|
|
Flame Sprite
|
Creature - Spirit
|
Common
|
5RR
|
4/4
|
Haste. 2R:
Put Flame Sprite into play from your hand.
Use this ability only in response to an opponent's creature leaving
play, and only if that opponent controls no more creatures.
|
LE
|
|
Flaming Arrow Archer
|
Creature - Soldier
|
Common
|
2R
|
1/1
|
Tap: put a Burning Wound token on target
creature. This token counts as a red
enchant creature spell that reads "At the beginning of your upkeep
Burning Wound deals one damage to this creature."
|
KF
|
|
Flaming Rupture
|
Sorcery
|
Uncommon
|
X1RR
|
|
Destroy target basic land. That land deals X points of damage to its
controller.
|
LE
|
|
Follow-through
|
Enchantment
|
Uncommon
|
3R
|
|
Whenever any creature you control deals combat
damage to a creature, Follow-through deals an equal amount of damage to that
creature.
|
KF
|
|
Follow-up
|
Enchantment
|
Uncommon
|
4R
|
|
Whenever any creature you control deals combat
damage to an opponent, Follow-up deals an equal amount of damage to that
opponent.
|
KF
|
|
Freedom in Death
|
Instant
|
Rare
|
1R
|
|
Remove a permanent you control from the game:
redistribute all enchantments that were on it as you wish. All targets must still be legal.
|
KF
|
|
Furnace Blast
|
Instant
|
Common
|
2R
|
|
Deal 3 points of damage to target creature or
player. Discard Furnace Blast: deal
one point of damage to target creature or player.
|
ES
|
|
Gaea's Pain
|
Enchantment
|
Rare
|
2R
|
|
Each time a land card is placed in any player's
graveyard from play, Gaea's Pain deals 2 points of damage to that player.
|
LE
|
|
Giant Salamander
|
Creature - Salamander
|
Rare
|
7RR
|
7/7
|
When Giant Salamander comes into play, sacrifice
two lands or Bury Giant Salamander.
When Giant Salamander comes into play it deals 2pts of damage to each
other creature without flying you control.
|
LE
|
|
Giant Strength
|
Enchant Creature
|
Common
|
RR
|
|
Enchanted creature gets +2/+2.
|
LE
|
|
Goblin Assassin
|
Creature - Goblin
|
Common
|
1R
|
1/1
|
Haste. Tap: destroy target Knight.
|
ES
|
|
Goblin Paratrooper
|
Creature - Goblin
|
Common
|
1R
|
1/1
|
Discard Goblin Paratrooper: target creature gets
-0/-1.
|
ES
|
|
Goblin Pyromaniac
|
Creature - Goblin
|
Rare
|
3R
|
1/1
|
Whenever Goblin Pyromaniac attacks and is
unblocked instead of doing damage, give control of it to the defending
player. Tap, 2R: Destroy target land
Goblin Pyromaniac's controller controls and return control of Goblin
Pyromaniac to its owner. Spy. (Abilities of this creature may be
played by its owner, even when it is under another player's control.)
|
KF
|
|
Goblin Shoveler
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Tunneling.
|
ES
|
|
Goblin Swarm
|
Sorcery
|
Rare
|
2R
|
|
Place three Goblin tokens into play. Treat these as a 1/1 red creatures. Buyback: 4. (You may pay an additional 4 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Goblin's Breath
|
Instant
|
Common
|
R
|
|
Deal 1 point of damage to target creature or
player. In addition you may sacrifice
a land, then search your library for a basic land and put it into play. Shuffle your library afterwards.
|
LE
|
|
Guardian of the Hoard
|
Creature - Dragon, Legend
|
Rare
|
5RR
|
5/5
|
Flying.
First strike. R: +1/+0 until
end of turn. When Guardian of the
Hoard comes into play you may sacrifice up to seven lands then search your
library for that number of basic lands and put them into play.
|
ES
|
|
Hit and Run Squad
|
Creature - Bandits
|
Common
|
2R
|
0/0
|
When Hit and Run Squad comes into play, place
five +1/+1 counters on it. Whenever
Hit and Run Squad damages any player or any creature, remove Hit and Run
Squad from the game.
|
ES
|
|
Ignite
|
Instant
|
Common
|
3R
|
|
Destroy target creature. That creature deals an amount of damage
equal to its power to its controller.
|
KF
|
|
Infuriating Surge
|
Instant
|
Common
|
XR
|
|
Target creature gets +X/-X and first strike until
the end of the turn.
|
LE
|
|
Kiln Sprite
|
Creature - Spirit
|
Uncommon
|
4RR
|
3/3
|
Haste.
1R: Put Kiln Sprite into play from your hand. Use this ability only in response to an
artifact leaving play. Tap, 1R:
Destroy target artifact.
|
LE
|
|
Leveling Quake
|
Sorcery
|
Rare
|
2R
|
|
Remove target non-basic land or mountain from the
game. Buyback: 3. (You may pay an additional 3 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
LE
|
|
Lord of the Flame
|
Creature - Dragon, Legend
|
Rare
|
5RR
|
5/5
|
Flying.
First strike. R: Lord of the
Flame deals one point of damage to target creature it blocks, or target
creature blocking it, or to the defending player if it is attacking.
|
ES
|
|
Mountain Dragon
|
Creature - Dragon
|
Uncommon
|
4RR
|
4/4
|
Flying.
First strike. R: +1/+0 until
end of turn.
|
LE
|
|
Mountain Lion
|
Creature - Cat
|
Common
|
2R
|
2/2
|
Haste.
|
LE
|
|
Mountain Lord
|
Creature - Dragon
|
Rare
|
5RR
|
4/4
|
Flying.
First strike. R: +1/+0 until
end of turn. All mountains you
control gain "Tap: this land deals one damage to target creature
attacking Mountain Lord's controller."
|
ES
|
|
Mountain Rouge
|
Creature - Bandit
|
Common
|
R
|
0/0
|
When Mountain Rouge comes into play, place one
+1/+1 counter on it. R: Declare an
attack phase. Only Mountain Rouge may
attack during this attack phase. Play
this ability as a sorcery, and only if Mountain Rouge can attack.
|
ES
|
|
Mountain Squad
|
Creature - Bandits
|
Common
|
2R
|
0/0
|
When Mountain Squad comes into play, place two
+1/+1 counters on it. R: Declare an
attack phase. Mountain Squad must
attack during this attack phase. Play
this ability as a sorcery, and only if Mountain Squad can attack.
|
ES
|
|
Mystic Brambles
|
Creature - Wall
|
Uncommon
|
RR
|
0/2
|
Tap, sacrifice Mystic Brambles: Deal 3 points of
damage to target creature or player.
|
LE
|
|
Offensive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
At the end of any combat in which the enchanted
creature attacked, place a +1/+1 counter on it.
|
ES
|
|
Orc Digging Team
|
Creature - Orc
|
Uncommon
|
4R
|
3/2
|
Tunneling.
Sacrifice Orc Digging Team: destroy target land or wall controlled by
a player Orc Digging Team damaged this turn.
|
LE
|
|
Placebo Effect
|
Enchant Enchantment
|
Rare
|
XR
|
|
Play only on a local enchantment with total
converted casting cost less then or equal to X. All permanents of the same type as the one the enchanted
enchantment enchants gain the effects of the enchanted enchantment as though
the enchanted enchantment enchanted them.
|
LE
|
|
Power Up
|
Enchant Creature
|
Common
|
1R
|
|
Tap X untapped lands you control at the time
Power Up comes into play: enchanted creature gains +X/+X. These lands do not untap while Power Up is
in play.
|
KF
|
|
Purging Fire
|
Sorcery
|
Rare
|
2R
|
|
Remove target plain or forest from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Raider Captain
|
Creature - Bandit
|
Rare
|
1R
|
0/0
|
When Raider Captain comes into play, place one
+1/+1 counter on it. Whenever Raider
Captain attacks, you may move any number of +1/+1 counters from creatures you
control onto it.
|
ES
|
|
Raider Foot Soldiers
|
Creature - Bandits
|
Uncommon
|
2R
|
0/0
|
When Raider Foot Soldiers comes into play, place
two +1/+1 counters on it. Whenever
Raider Foot Soldiers attacks, take a +1/+1 counter from a creature you
control and move it here. Whenever
Raider Foot Soldiers blocks, take a +1/+1 counter from here and move it to a
creature you control.
|
ES
|
|
Rattle Snake
|
Creature - Snake
|
Common
|
2R
|
2/1
|
Desert-walk.
Whenever Rattle Snake deals damage to a creature or player, you may
sacrafice Rattle Snake to deal an additional 3 damage to that creatue or
player.
|
KF
|
|
Recruit
|
Instant
|
Uncommon
|
1R
|
|
Place a +1/+1 counter on target creature or move
a +1/+1 counter from one target creature to another target creature.
|
ES
|
|
Red Hills Raiders
|
Creature - Bandits
|
Common
|
1R
|
0/0
|
Haste.
When Red Hills Raiders comes into play, place three +1/+1 counters on
it. Whenever Red Hills Raiders
damages any player, remove it from the game.
|
LE
|
|
Relentless Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
1R: declare an attack phase. Only enchanted creature may attack during
this attack phase. Play this ability
as a sorcery, and only if enchanted creature can attack.
|
ES
|
|
Riot Instigator
|
Creature - Raider
|
Common
|
3R
|
1/1
|
All creatures gain "Tap: this creature deals
an amount of damage equal to its power to target creature."
|
KF
|
|
Rock Maggot
|
Creature - Worm
|
Common
|
1R
|
1/1
|
Tunneling, banding, first strike.
|
ES
|
|
Rock Swimmers
|
Creature - Rock Dweller
|
Common
|
2R
|
3/3
|
Tunneling.
Mountain-home. Cannot be
blocked by walls.
|
LE
|
|
Rock Troll
|
Creature - Troll
|
Uncommon
|
5R
|
5/3
|
2: Rock Troll ceases to be a creature and becomes
an artifact that counts as a rock until the end of turn.
|
LE
|
|
Sand Troll
|
Creature - Troll
|
Uncommon
|
5R
|
5/3
|
1R: all mana produced by target land is converted
to colorless mana until the end of turn.
|
LE
|
|
Searing Sprite
|
Creature - Spirit
|
Uncommon
|
6RR
|
3/3
|
Haste.
When Searing Sprite comes into play it deals 2pts of damage to all
players and all non-flying creatures.
1RR: Put Searing Sprite into play from your hand. Use this ability only in response to a creature
you control leaving play, and only if you control no more creatures.
|
LE
|
|
Seismic Magma Wave
|
Sorcery
|
Rare
|
X4R
|
|
Seismic Magma Wave deals X damage to target
player and all creatures he or she controls.
In addition, destroy X target lands he or she controls.
|
LE
|
|
Shattering Pulse
|
Instant
|
Common
|
1R
|
|
Destroy target artifact. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Shivering Foundations
|
Instant
|
Uncommon
|
1R
|
|
Destroy target wall. In addition you may sacrafice up to two lands, then search your
library for up to that number of basic lands and put them into play.
|
LE
|
|
Skillful Swordsman
|
Creature - Soldier
|
Common
|
2R
|
2/2
|
Whenever Skillful Swordsman damages a creature
put a Burning Wound token on that creature.
This token counts as a red enchant creature spell that reads "At
the beginning of your upkeep Burning Wound deals one damage to this
creature."
|
KF
|
|
Sparkler Sprite
|
Creature - Spirit
|
Common
|
5RR
|
3/3
|
Haste. 2R:
Sparkler Sprite deals 1pt of damage to target creature. 2R: Put Sparkler Sprite into play from
your hand. Use this ability only in
response to a creature any opponent controls leaving play.
|
LE
|
|
Spine Wall
|
Creature - Wall
|
Uncommon
|
2R
|
1/4
|
Whenever Spine Wall damages a creature put a
Burning Wound token on that creature.
This token counts as a red enchant creature spell that reads "At
the beginning of your upkeep Burning Wound deals one damage to this
creature."
|
KF
|
|
Spined Troll
|
Creature - Troll
|
Uncommon
|
5R
|
3/5
|
When Spined Troll comes in to play, place three
+1/+0 counters on it. Remove a +1/+0
counter from Spined Troll: put a Burning Wound token on target creature
blocking or blocked by Spined Troll.
This token counts as a red enchant creature spell that reads "At
the beginning of your upkeep Burning Wound deals one damage to this
creature."
|
KF
|
|
Suicidal Goblin
|
Creature - Placeholder
|
Common
|
1R
|
1/1
|
Sacrifice Suicidal Goblin: Suicidal Goblin deals
3 points of damage to target player.
Use this ability only when Suicidal Goblin is attacking and unblocked.
|
LE
|
|
Talka Canyon Nomads
|
Creature - Nomads
|
Common
|
R
|
0/0
|
When Talka Canyon Nomads comes into play, place
two +1/+1 counters on it. Remove a
+1/+1 counter from a creature you control: place a +1/+1 counter on Talka
Canyon Nomads. Defection: 2. (During each player's upkeep that
player may pay 3 to take control of this creature. You may pay 3 to counter this ability.)
|
KF
|
|
Talka Cave Dwellers
|
Creature - Nomads
|
Uncommon
|
2R
|
0/0
|
When Talka Cave Dwellers comes into play, place
four +1/+1 counters on it. Talka Cave
Dwellers cannot attack. 2, remove a
+1/+1 counter from Talka Cave Dwellers: place a +1/+1 counter on a creature
you control.
|
KF
|
|
Talka Mercenaries
|
Creature - Bandits
|
Common
|
1R
|
0/0
|
When Talka Mercenaries comes into play, place two
+1/+1 counters on it. First strike. Haste.
Defection: 3. (During each
player's upkeep that player may pay 3 to take control of this creature. You may pay 3 to counter this ability.)
|
KF
|
|
Talka Ridgeline Dragon
|
Creature - Dragon
|
Uncommon
|
4RR
|
4/4
|
Flying. R:
Talka Ridgeline Dragon deals one point of damage to target creature it
blocks, or target creature blocking it, or to the defending player if it is
attacking and unblocked.
|
ES
|
|
Talka Scouts
|
Creature - Nomads
|
Common
|
2R
|
0/0
|
When Talka Scouts comes into play, place two
+1/+1 counters on it. Talka Scouts
can neither block nor be blocked.
|
ES
|
|
Talka Tribesmen
|
Creature - Nomads
|
Uncommon
|
3R
|
0/0
|
When Talka Tribesmen comes into play, place three
+1/+1 counters on it. Whenever Talka
Tribesmen blocks, take a +1/+1 counter from a creature you control and move
it here. Whenever Talka Tribesmen
attacks, take a +1/+1 counter from here and move it to a creature you
control.
|
KF
|
|
Tensig's Crusade
|
Sorcery
|
Common
|
XR
|
|
Deal X points of damage to target player. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Tensig's Strike
|
Sorcery
|
Common
|
R
|
|
Tensig's Strike deals 3pts of damage to each of
any number of target opponents.
|
LE
|
|
Toast
|
Instant
|
Common
|
|
|
Toast deals 5 points of damage to target
creature.
|
LE
|
|
Tube Wurm
|
Creature - Wurm
|
Uncommon
|
3RR
|
3/1
|
Tunneling.
When Tube Wurm comes into play you may sacrifice up to five lands,
then search your library for up to that number of basic lands and put them
into play. Shuffle your library
afterwards.
|
LE
|
|
Undercover Squad
|
Creature - Goblins
|
Common
|
1R
|
2/1
|
Tunneling.
Undercover Squad cannot block.
|
LE
|
|
Underground Magma
|
Sorcery
|
Uncommon
|
2R
|
|
Underground Magma deals 2pts of damage to all
creatures with tunneling.
|
LE
|
|
Urgent Orders
|
Enchant Creature
|
Common
|
1R
|
|
When Urgent Orders comes into play, place a +1/+1
counter on this creature. Enchanted
creature gains haste.
|
ES
|
|
Vicarious Goblin
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Buyback: 3.
(You may pay an additional 3 at the time you cast this spell, if you
do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Viscous Wall
|
Creature - Wall
|
Rare
|
3R
|
0/4
|
Whenever Viscous Wall blocks place a spine
counter on it at the end of combat.
Whenever Viscous Wall blocks it deals 1pt of damage for each spine
counter on it to each player and each creature without flying.
|
KF
|
|
Wanton Destruction
|
Sorcery
|
Rare
|
RRR
|
|
At the time you cast Wanton Destruction sacrifice
three permanents: destroy target permanent.
|
KF
|
|
Wavering Loyalty
|
Enchant Creature
|
Uncommon
|
1R
|
|
Enchanted creature gains "Defection:
2." (During each player's
upkeep that player may pay 2 to take control of this creature. Its controller may pay 2 to counter this
ability.)
|
KF
|