|
Akora Backup
|
Creature - Insect
|
Uncommon
|
6WW
|
4/1
|
First strike.
2W: Put Akora Backup into play from your hand. Use this ability only in response to
attackers being announced, and only if a creature with power four or greater
is attacking you.
|
|
Akora Front Guard
|
Creature - Insect
|
Common
|
5WW
|
3/1
|
First strike.
2W: Put Akora Front Guard into play from your hand. Use this ability only in response to
attackers being announced, and only if exactly one non-flying creature is
attacking you.
|
|
Akora Infantry
|
Creature - Insect
|
Rare
|
7WW
|
2/1
|
First strike.
When Akora Infantry comes into play, put three Akora tokens into
play. Treat these as 2/1 white
creatures with first strike. 3W: Put
Akora Infantry into play from your hand.
Use this ability only in response to attackers being announced, and
only if the attacking player is attacking you with more creatures than you
control.
|
|
Akora Scout
|
Creature - Insect
|
Common
|
5WW
|
3/1
|
First strike.
1W: Remove target attacking and unblocked creature you control from
combat and put Akora Scout into play from your hand.
|
|
Allay
|
Instant
|
Common
|
1W
|
|
Destroy target enchantment. Buyback: 3. (You may pay an additional 3 at the time you cast this
spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)
|
|
Altar Vizier
|
Creature - Priest
|
Uncommon
|
4B
|
3/2
|
Flying. When
Altar Vizier comes into play from your hand, add BBBBB to your mana pool.
|
|
Amoebae Wall
|
Creature - Wall
|
Rare
|
3G
|
0/4
|
At the end of combat, place an Amoebae Wall token
into play for each Amoebae Wall you still control that was dealt combat
damage this turn. These tokens count
as a 0/2 green creatures.
|
|
Ancients of Deeper Root
|
Creature - Treefolk
|
Rare
|
2G
|
8/8
|
Trample.
When Ancients of Deeper Root comes into play, place seven -1/-1
counters on it. 3: remove a -1/-1
counter from Ancients of Deeper Root.
Tap: remove a -1/-1 counter from Ancients of Deeper Root.
|
|
Ant Swarm
|
Creature - Insects
|
Uncommon
|
3GG
|
3/3
|
Ant Swarm cannot be countered when it is put into
play. Ant Swarm cannot be the target
of spells or abilities. You may play
Ant Swarm whenever you could play an instant.
|
|
Apple Orchards
|
Land
|
Uncommon
|
|
|
Tap: add WG to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Arcane Automaton
|
Artifact Creature
|
Common
|
3
|
2/2
|
|
|
Arcane Rituals
|
Enchantment
|
Rare
|
BBB
|
|
B, pay one life, discard a card at random from
your hand: if that card is a creature, add BBB to your mana pool, if it is a
land, add BB, if it is anything else, add B.
|
|
Armored Dingy
|
Creature - Ship
|
Common
|
W
|
2/3
|
Island-home.
|
|
Artifact Battery
|
Artifact
|
Rare
|
3
|
|
1U: put a charge counter on Artifact
Battery. Tap, remove all charge
counters from Artifact Battery: add one colorless mana to your mana pool for
each charge counter removed.
|
|
Attack Fleet
|
Creature - Ships
|
Uncommon
|
2U
|
3/3
|
Island-home.
Haste.
|
|
Aura of Goblins
|
Enchant Creature
|
Rare
|
2R
|
|
Remove enchanted creature from the game, return
Aura of Goblins to your hand: the enchanted creature deals a amount of damage
equal to its power to target creature or player.
|
|
Aura of Warriors
|
Enchant Creature
|
Rare
|
2R
|
|
Enchanted creature gains "2: place a +1/+1
counter on this creature."
|
|
Aura of Wurms
|
Enchant Creature
|
Rare
|
2R
|
|
Enchanted creature gets +2/+2 and gains
tunneling.
|
|
Baboon Barricade
|
Enchant Land
|
Uncommon
|
2R
|
|
Enchanted land becomes a 3/1 creature that counts
as a wall in addition to being a land.
When Baboon Barricade comes into play you may sacrifice up to three
lands, then search your library for that number of basic lands and put them
into play. Shuffle your library
afterwards.
|
|
Baboon Warrior
|
Creature - Ape
|
Uncommon
|
2R
|
2/1
|
When Baboon Warrior comes into play you may
sacrifice up to three lands then search your library for that number of basic
lands and put them into play. Shuffle
your library afterwards. Baboon
Warrior cannot block.
|
|
Belgunii Deep Mine (1020)
|
Artifact
|
Uncommon
|
2
|
|
When any creature with tunneling attacks you,
sacrifice Belgunii Deep Mine and destroy that creature. That creature cannot be regenerated this
turn.
|
|
Black Sail Ships
|
Creature - Ships
|
Common
|
2B
|
4/4
|
Island-home.
|
|
Blazing Fields
|
Enchantment
|
Rare
|
3RR
|
|
Plains produce only colorless mana. Whenever any plain becomes tapped, it
deals one damage to its owner.
|
|
Blazing Phoenix
|
Creature - Phoenix
|
Rare
|
3R
|
3/2
|
Flying.
When Blazing Phoenix is placed into any graveyard from play it deals 3
damage to its controller. 3R: put
Blazing Phoenix into play. Use this
ability only when Blazing Phoenix is in your graveyard, and only once per
turn.
|
|
Blooming Lotus
|
Artifact
|
Rare
|
2
|
|
Tap, sacrifice Blooming Lotus: add two mana of
any one color to your mana pool.
Buyback: 2. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed into the
graveyard, put it into your hand instead.)
|
|
Blueberry Hill Gnomes
|
Creature - Gnomes
|
Common
|
2G
|
2/2
|
G: Blueberry Hill Gnomes gains tunneling until
the of turn. Tap, G: target creature
gains tunneling until the end of turn.
|
|
Boiling Seas
|
Enchantment
|
Rare
|
3RR
|
|
Islands produce only colorless mana. Whenever any island becomes tapped, it
deals one damage to its owner.
|
|
Briar Tree
|
Creature - Wall
|
Rare
|
2G
|
3/5
|
2G: target creature gets +3/+3 and Briar Tree
gets -3/-3.
|
|
Buckled Planes
|
Enchant Land
|
Rare
|
2R
|
|
Enchanted land produces only red mana instead of
its usual type. (If it produced
more than one mana, it still produces the same amount, but in red mana.)
|
|
Cadaver Keeper
|
Creature - Citizen
|
Rare
|
5BB
|
2/2
|
You may discard Cadaver Keeper as an
instant. 2B: Return target creature
card above Cadaver keeper in your graveyard to your hand. Use this ability only when Cadaver Keeper
is in your graveyard.
|
|
Cave Ape
|
Creature - Ape
|
Common
|
G
|
2/3
|
If at any time you control no mountains,
sacrifice Cave Ape. If at any time
you control no forests, sacrifice Cave Ape.
|
|
Cave Ape Clan
|
Creature - Apes
|
Uncommon
|
1GG
|
1/2
|
If at any time you control no mountains,
sacrifice Cave Ape Clan. If at any
time you control no forests, sacrifice Cave Ape Clan. Cave Ape Clan gets +1/+1 for each mountain
you control.
|
|
Chranig's Jellyfish
|
Creature - Jellyfish
|
Rare
|
3UU
|
3/2
|
Haste.
Island-home. Tap, 3UU: counter
target spell. That spell's controller
draws three cards.
|
|
Circle of Protection: Creatures
|
Enchantment
|
Uncommon
|
1W
|
|
1W: prevent all combat damage dealt to you by a
single creature.
|
|
Circle of Protection: Damage
|
Enchantment
|
Uncommon
|
1W
|
|
1W: prevent all damage dealt to you by a single
instant, sorcery or ability.
|
|
Circle of Protection: Library
|
Enchantment
|
Uncommon
|
1W
|
|
1W: skip a single draw from your library of any
number of cards.
|
|
Circle of Protection: Mana
|
Enchantment
|
Uncommon
|
1W
|
|
1W: remove all mana from your man pool.
|
|
Claigan Sea
|
Land
|
Rare
|
|
|
Tap: tap target land and add any mana it would
normally produce to your mana pool. You
may not put Claigan Sea into play unless you control an island.
|
|
Confusing Vision
|
Creature - Illusion
|
Common
|
3UU
|
2/1
|
Flying.
1UU: Put Confusing Vision into play.
Use this ability only when Confusing Vision in your hand, and only in response to a spell
which targets a single creature. That
spell now targets Confusing Vision.
|
|
Contractual Denial
|
Instant
|
Rare
|
1B
|
|
Counter target spell that has buyback paid for
it. Buyback: 2B. (You may pay an additional 2B at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Convergence of Energy
|
Creature - Spirit
|
Common
|
B
|
1/1
|
Flying. When
Convergence of Energy comes into play from your hand destroy target white or
green creature, or sacrifice this creature; in addition add B to your mana
pool.
|
|
Corn Terraces
|
Land
|
Uncommon
|
|
|
Tap: add WR to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Counterspell
|
Instant
|
Common
|
UU
|
|
Counter target spell.
|
|
Coward Ape
|
Creature - Ape
|
Common
|
R
|
2/3
|
Whenever Coward Ape blocks or is blocked, remove
Coward Ape from the game.
|
|
Cowardly Ostriches
|
Creature - Birds
|
Uncommon
|
2W
|
1/1
|
Whenever any player puts an enchantment into
play, put a +1/+1 counter on Cowardly Ostriches.
|
|
Cranberry Bogs
|
Land
|
Uncommon
|
|
|
Tap: add WB to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Current Shift
|
Sorcery
|
Uncommon
|
1G
|
|
Return target creature with flying to its owner's
hand. Buyback: 1G. (You may pay an additional 1G at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Dark Meltdown
|
Instant
|
Common
|
B
|
|
Add BBB to target opponent's mana pool.
|
|
Darkwater Crocodile
|
Creature - Crocodile
|
Common
|
1BB
|
3/2
|
|
|
Darkwood Bear
|
Creature - Bear
|
Common
|
3G
|
4/1
|
Whenever Darkwood Bear blocks or becomes blocked
it gets -2/+2 until the end of turn.
|
|
Darkwood Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
5/2
|
Trample.
Prevent all combat damage dealt to Darkwood Elemental. Darkwood Elemental gets +1/+1 for each
opponent controlled swamp in play.
|
|
Darkwood Heights
|
Land
|
Rare
|
|
|
Tap: add BR to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Darkwood Hounds
|
Creature - Hounds
|
Uncommon
|
3GG
|
3/3
|
Trample.
G: Darkwood Hounds gets +2/+2 for each creature blocking it until the
end of turn.
|
|
Dead Jellyfish
|
Creature - Jellyfish
|
Rare
|
UU
|
2/2
|
Island-home.
Dead Jellyfish cannot attack.
When Dead Jellyfish comes into play, your return all Jellyfish in your
graveyard to your hand.
|
|
Deadwood Eater
|
Creature - Spirit
|
Common
|
4GG
|
5/4
|
Protection from artifacts. 2G: Put Deadwood Eater into play from your
hand. Use this ability only in response
to an opponent putting an artifact into play. Tap, 2G: destroy target artifact.
|
|
Deceiving Aura
|
Enchantment
|
Rare
|
4BB
|
|
During each opponent's discard phase, if that
player has more cards in their hand then you, that player chooses and
discards cards until they have the same number of cards as you.
|
|
Defender of the Forest
|
Creature - Spirit
|
Common
|
7GG
|
*/*
|
2G: Put Defender of the Forest into play from
your hand. Use this ability only in
response to a an opponent putting a creature with power four or greater into
play. Defender of the Forest has
power and toughness equal to the number of forests in play.
|
|
Desecrate
|
Enchantment
|
Uncommon
|
1B
|
|
3BB: Target enchantment permanently gains "This
card deals 2 damage to its controller during its controller's upkeep."
|
|
Destruction by Desperation
|
Sorcery
|
Rare
|
5UU
|
|
You lose twenty life. All your opponents gain ten life and get to take two extra
turns each. At the start of your next
turn, you win the game.
|
|
Devious Reversal
|
Instant
|
Rare
|
1B
|
|
Change all occurrences of the "+" sign
on target spell being cast to the "-" sign.
|
|
Devotion in Desperation
|
Instant
|
Rare
|
UU
|
|
You gain ten life. At the end of your turn, you lose the game.
|
|
Devouring Worms
|
Creature - Worms
|
Common
|
3BB
|
3/2
|
Tunneling.
At the end of your turn, if Devouring Worms did not damage an opponent
or do lethal damage to a creature, sacrifice a creature or sacrifice
Devouring Worms.
|
|
Diffuse
|
Instant
|
Common
|
2BB
|
|
Destroy target creature. If that creature is placed in any
graveyard this turn, add an amount of black mana equal to that creature's
toughness to its owner's mana pool.
|
|
Disease Infested Swamps
|
Land
|
Uncommon
|
|
|
Tap: add B to your mana pool. Tap, B, sacrifice Disease Infested Swamps:
add BBB to target opponent's mana pool.
As Disease Infested Swamps comes into play sacrifice a swamp or
sacrifice it.
|
|
Distant Thundering
|
Instant
|
Uncommon
|
1G
|
|
Target creature get -1/-1 for each creature it
blocks, or blocking it until the end of the turn.
|
|
Dominant Pack
|
Creature - Hounds
|
Rare
|
5W
|
4/1
|
First Strike.
Trample. Whenever Dominant
Pack is placed into your graveyard from play, you may search your library for
another Hound and put it into play.
Shuffle your library afterwards.
|
|
Dorigii Tree Fence
|
Creature - Wall
|
Common
|
1G
|
0/5
|
Tunneling.
|
|
Drake Nest
|
Creature - Wall
|
Uncommon
|
U
|
0/2
|
When Drake Nest comes into play, return target
local enchantment to its owner's hand; in addition you may tap one target
land and add any mana it would normally produce to your mana pool.
|
|
Drake Treasure Lair
|
Sorcery
|
Rare
|
2U
|
|
Target opponent draws seven cards. You may tap up to three target lands and
add any mana they would normally produce to your mana pool.
|
|
Dud
|
Sorcery
|
Uncommon
|
XB
|
|
Add X black mana to your mana pool. Discard Dud: add B to your mana pool.
|
|
Dwarven Miner
|
Creature - Dwarf
|
Common
|
2R
|
2/2
|
Tunneling.
|
|
Eastern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from green. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
|
Edgecomb Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
4/3
|
Trample.
Prevent all combat damage dealt to Edgecomb Elemental. Edgecomb Elemental gets +1/+1 for each
opponent controlled mountain in play.
|
|
Edgecomb Forest
|
Land
|
Uncommon
|
|
|
Tap: add RG to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Encouraging Surge
|
Instant
|
Common
|
XW
|
|
Target creature gets -X/+X and banding until the
end of the turn.
|
|
Endless Assault
|
Enchantment
|
Uncommon
|
2RR
|
|
R: You may declare an attack phase. Play this ability as a sorcery.
|
|
Energy Leak
|
Enchantment
|
Uncommon
|
3B
|
|
At the beginning of your upkeep add BB to your
mana pool. BBB, give control of
Energy Leak to target player: take control of target enchantment that player
controls.
|
|
Evaporating Blast
|
Sorcery
|
Rare
|
2R
|
|
Remove target swamp or island from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Eviscerating Surge
|
Instant
|
Common
|
XB
|
|
Target creature gets -X/-X and summoning sickness
until the end of the turn.
|
|
Fading Desert
|
Land - Desert
|
Uncommon
|
|
|
Tap: add 1 to your mana pool. Tap, return Fading Desert to your hand:
put a land from your hand into play.
|
|
Farmer's Market
|
Land
|
Rare
|
|
|
Tap: add P to your mana pool. Farmer's Market does not untap during your
untap phase. Whenever any player puts
a land into play from their hand, untap Farmer's Market.
|
|
Fire Hounds
|
Creature - Hounds
|
Common
|
1RR
|
4/1
|
|
|
Fire Ravaged Forests
|
Land
|
Uncommon
|
|
|
Tap: add G to your mana pool. Tap, G, sacrifice Fire Ravaged Forests:
target creature gets +3/+3. As Fire
Ravaged Forests comes into play sacrifice a forest or sacrifice it.
|
|
Fire Stones
|
Instant
|
Common
|
R
|
|
Deal 1 point of damage to target creature or
player. For each R you pay in
addition to the casting cost do an another 1 point of damage to a different
target creature or player. (No
creature or player may be targeted more than once by this spell.)
|
|
Fire Stream
|
Sorcery
|
Uncommon
|
X1R
|
|
Deal X points of damage to target creature or
player. For each 1R you pay in
addition to the casting cost do an another X points of damage to another
target creature or player.
|
|
Fissure Sprite
|
Creature - Spirit
|
Rare
|
7RR
|
2/2
|
Haste.
2R: Put Fissure Sprite into play from your hand. Use this ability only in response to a
land leaving play. Tap, RRR,
sacrifice Fissure Sprite: destroy target land.
|
|
Fissure Wurm
|
Creature - Wurm
|
Rare
|
4RR
|
4/4
|
Tunneling.
Whenever any creature blocks or is blocked by Fissure Wurm, Fissure
Wurm deals 2pts of damage to it.
|
|
Flame Sprite
|
Creature - Spirit
|
Common
|
5RR
|
4/4
|
Haste.
2R: Put Flame Sprite into play from your hand. Use this ability only in response to an
opponent's creature leaving play, and only if that opponent controls no more
creatures.
|
|
Flaming Rupture
|
Sorcery
|
Uncommon
|
X1RR
|
|
Destroy target basic land. That land deals X points of damage to its controller.
|
|
Flooded Lowlands
|
Enchantment
|
Rare
|
2UUU
|
|
Tapped lands are islands.
|
|
Flooding Islands
|
Land
|
Uncommon
|
|
|
Tap: add U to your mana pool. Tap, U, sacrifice Flooding Islands: target
opponent draws seven cards. As
Flooding Islands comes into play sacrifice a island or sacrifice it.
|
|
Foul-water Nyads
|
Creature - Spirit
|
Uncommon
|
4GG
|
3/2
|
Swamp-walk.
1G: Put Foul-water Nyads into play from your hand. Use this ability only in response to an
opponent putting a swamp into play.
|
|
Friendly Giant
|
Creature - Giant
|
Uncommon
|
6GG
|
6/8
|
Trample.
When Friendly Giant comes into play, sacrifice two forests or bury it.
|
|
Gaea's Joy
|
Enchantment
|
Rare
|
2W
|
|
Players gain one point of life each time they put
a land into play from their hand.
|
|
Gaea's Pain
|
Enchantment
|
Rare
|
2R
|
|
Each time a land card is placed in any player's
graveyard from play, Gaea's Pain deals 2 points of damage to that player.
|
|
Garden Caretaker
|
Creature - Citizen
|
Common
|
2W
|
1/1
|
1W: Shuffle target card in your graveyard into
your library.
|
|
Garden Plot
|
Land
|
Uncommon
|
|
|
Tap: add 1 to your mana pool. 3: put Garden Plot into play from your
hand. If put into play in this
manner, choose a basic color. Garden
Plot permanently gains "Tap: add one mana of the chosen color to your
mana pool."
|
|
Giant Eagle
|
Creature - Bird
|
Common
|
3W
|
1/2
|
Flying.
When Giant Eagle comes into play you may untap up to four target basic
lands. Buyback: 3W. (You may pay an additional 3W at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Giant Gopher
|
Creature - Rodent
|
Common
|
3W
|
1/2
|
Tunnelling.
When Giant Gopher comes into play you may untap up to four target
basic lands. Buyback: 3W. (You may pay an additional 3W at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Giant Hammel Jellyfish
|
Creature - Jellyfish
|
Uncommon
|
3U
|
3/2
|
Haste.
Island-home. Tap: Giant Hammel
Jellyfish deals an amount of damage equal to its power to target creature it
blocks or blocking it.
|
|
Giant Mole
|
Creature - Rodent
|
Common
|
2G
|
2/2
|
Tunneling.
|
|
Giant Salamander
|
Creature - Salamander
|
Rare
|
7RR
|
7/7
|
When Giant Salamander comes into play, sacrifice
two lands or Bury Giant Salamander. When
Giant Salamander comes into play it deals 2pts of damage to each other
creature without flying you control.
|
|
Giant Sand Crab
|
Creature - Crab
|
Common
|
2U
|
2/3
|
|
|
Giant Strength
|
Enchant Creature
|
Common
|
RR
|
|
Enchanted creature gets +2/+2.
|
|
Gliding Drake
|
Creature - Drake
|
Uncommon
|
2U
|
1/2
|
Flying.
When Gliding Drake comes into play from your hand, you may tap up to
three target lands and add any mana they would normally produce to your mana
pool. Gliding Drake can only block
creatures with flying.
|
|
Goblin Swarm
|
Sorcery
|
Rare
|
2R
|
|
Place three Goblin tokens into play. Treat these as a 1/1 red creatures. Buyback: 4. (You may pay an additional 4 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Goblin's Breath
|
Instant
|
Common
|
R
|
|
Deal 1 point of damage to target creature or
player. In addition you may sacrifice
a land, then search your library for a basic land and put it into play. Shuffle your library afterwards.
|
|
Gorilla Pack
|
Creature - Apes
|
Common
|
3G
|
3/3
|
Whenever Gorilla Pack deals combat damage to a
player, destroy target artifact that player controls.
|
|
Graveside Ritual
|
Mana Source
|
Rare
|
B
|
|
Remove all creatures in your graveyard from the
game. Add a B to your mana pool for
each creature removed in this manner.
|
|
Great Forest Bear
|
Creature - Bear
|
Common
|
3G
|
2/2
|
Great Forest Bear cannot block. When Great Forest Bear comes into play
from your hand, draw two cards.
|
|
Great Forest Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
1/1
|
Trample. Prevent
all combat damage dealt to Great Forest Elemental. Great Forest Elemental gets +1/+1 for each forest in play.
|
|
Grim Strangle
|
Enchantment
|
Common
|
2B
|
|
During your upkeep Grim Strangle deals 2 damage
to you. BB: exchange control of Grim
Strangle for target enchantment.
|
|
Hammel Jellyfish
|
Creature - Jellyfish
|
Uncommon
|
2U
|
2/2
|
Haste.
Island-home. Tap: Hammel
Jellyfish deals an amount of damage equal to its power to target creature it
blocks or blocking it.
|
|
Harpoon Barricade
|
Creature - Ship, Wall
|
Common
|
1B
|
4/2
|
First strike.
Island-home. sacrifice Harpoon
Barricade: Destroy target creature blocked by harpoon barricade.
|
|
Hate
|
Instant
|
Uncommon
|
1B
|
|
Counter target spell by placing in your graveyard
the same number of lands as that spell's total converted mana cost. The land placed into your graveyard may
either be sacrificed from play, or discarded from your hand.
|
|
Haughty Landowner
|
Creature - Citizen
|
Rare
|
2W
|
1/2
|
Tap, 2W: look at the top card of your
library. If it is a land, put it into
your hand, if not, place it in your graveyard.
|
|
Headless Undead
|
Creature - Zombies
|
Uncommon
|
1B
|
3/1
|
Any point where Undead would do damage, flip a
coin. If heads, Undead do damage as
normal, if tails, no damage is dealt.
Remove a creature card in your graveyard from the game: return
Headless Undead to play from your graveyard.
|
|
Herd of Cows
|
Creature - Cattle
|
Common
|
1WW
|
2/4
|
|
|
Holy Ground
|
Enchant Land
|
Rare
|
W
|
|
Enchanted Land cannot be the target of spells or
abilities.
|
|
Homeland Memories
|
Instant
|
Rare
|
1W
|
|
Each player gains 1 life for each land in his or
her graveyard. Whenever this card is
placed into a graveyard from play, shuffle it back into its owner's library.
|
|
Homeland Support
|
Enchantment
|
Rare
|
1G
|
|
All creatures gain "Tap: put a land from
your hand into play."
|
|
Hound Chief
|
Creature - Hound
|
Rare
|
G
|
1/1
|
G: Hound Chief gets +1/+1 for each creature
blocking it until the end of turn.
|
|
Hound Follower
|
Creature - Hound
|
Common
|
2G
|
1/1
|
G: Hound Follower gets +2/+0 for each creature
blocking it until the end of turn.
|
|
Hound Leader
|
Creature - Hound
|
Common
|
2G
|
2/2
|
Trample.
G: Hound Leader gets +1/+0 for each creature blocking it until the end
of turn.
|
|
Incoming Sea
|
Enchantment
|
Rare
|
3UU
|
|
Only creatures with flying, island-walk or
island-home may attack.
|
|
Infestation of Worms
|
Instant
|
Rare
|
3B
|
|
All lands become 1/1 creatures until end of
turn. Swamps become 1/1 creatures
with tunneling.
|
|
Infuriating Surge
|
Instant
|
Common
|
XR
|
|
Target creature gets +X/-X and first strike until
the end of the turn.
|
|
Inkpool Octopus
|
Creature - Octopus
|
Uncommon
|
2U
|
1/3
|
Tap: target creature you control neither deals
nor receives damage this turn.
|
|
Instant Flood
|
Instant
|
Rare
|
3U
|
|
All lands are Islands until the end of turn.
|
|
Invigorating Surge
|
Instant
|
Common
|
XG
|
|
Target creature gets +X/+X and trample until the
end of the turn.
|
|
Island Ferry
|
Artifact Creature
|
Common
|
2
|
2/3
|
Island-home.
Banding with artifacts.
|
|
Jinxing Apparition
|
Creature - Illusion
|
Uncommon
|
3UU
|
2/1
|
Flying.
1U: Counter target artifact spell and put Jinxing Apparition into
play. Use this ability only when
Jinxing Apparition in your hand.
|
|
Junkpile Guard
|
Creature - Citizen
|
Uncommon
|
4BB
|
2/2
|
You may discard Junkpile Guard as an
instant. 2B: Put Junkpile Guard into
play from your graveyard. Use this
ability only in response to a creature being put into an opponent's graveyard
from play. 2B: Remove target creature
card in any graveyard from the game.
|
|
Junkpile Hound
|
Creature - Hound
|
Common
|
3BB
|
2/1
|
You may discard Junkpile Hound as an
instant. B: Put Junkpile Hound into
play from your graveyard. Use this
ability only in response to a hound being placed into any graveyard.
|
|
Junkpile Hunter
|
Creature - Citizen
|
Uncommon
|
5BB
|
2/2
|
You may discard Junkpile Hunter as an
instant. B: Put Junkpile Hunter into
play from your graveyard. Use this
ability only in response to a creature in any graveyard being put into
play. B: Place target creature you
control into your graveyard.
|
|
Junkpile Scavenger
|
Creature - Citizen
|
Common
|
3BB
|
2/2
|
You may discard Junkpile Scavenger as an
instant. 1B: Put Junkpile Scavenger
into play from your graveyard. Use
this ability only in response to a creature being put into an opponent's
graveyard from play.
|
|
Kardan Bayou
|
Land
|
Uncommon
|
|
|
Tap: add UB to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Kardan Outcast
|
Creature - Citizen
|
Common
|
1B
|
1/1
|
At the beginning of each of your opponents turns,
Kardan Outcast becomes a 3/3 creature that counts as a Werewolf until the end
of turn.
|
|
Kardan Pirates
|
Creature - Ship
|
Uncommon
|
2B
|
3/2
|
First strike.
Island-home. Whenever Kardan
Pirates damages any player, that player chooses and sacrifices an artifact.
|
|
Kardan Royal Fleet
|
Creature - Ships
|
Rare
|
3BB
|
0/0
|
Island-home.
When Kardan Royal Fleet comes into play put four +2/+1 counters on
it. U: remove a +2/+1 counter from
this creature and put a ship token into play. Treat this as a 2/1 black creature with Island-home.
|
|
Karla, Prophetess of the Mages
|
Creature - Legend, Mage
|
Rare
|
2UU
|
1/1
|
When Karla, Prophetess of the Mages comes into
play, target opponent draws eight cards.
Tap: target opponent draws three cards.
|
|
Karla's Knight
|
Artifact Creature
|
Uncommon
|
4
|
0/0
|
When Karla's Knight comes into play, place four
spring counters on it. Karla's Knight
gets +1/+1 for each spring counter on it.
Whenever Karla's Knight attacks or blocks, remove a spring counter
from it. 2IU: Place a spring counter
on Karla's Knight.
|
|
Karla's Spring Thing
|
Artifact Creature
|
Common
|
2
|
0/0
|
When Karla's Spring Thing comes into play, place
one spring counter on it. Karla's
Spring Thing gets +1/+1 for each spring counter on it. Whenever Karla's Spring Thing attacks or
blocks, pay 1 for each spring counter on it, or remove a spring counter from
it. At the end of any combat in which
Karla's Spring Thing attacked or blocked you may pay U to put a spring
counter on it.
|
|
Kiln Sprite
|
Creature - Spirit
|
Uncommon
|
4RR
|
3/3
|
Haste.
1R: Put Kiln Sprite into play from your hand. Use this ability only in response to an artifact
leaving play. Tap, 1R: Destroy target
artifact.
|
|
Land of Jubilee
|
Land
|
Rare
|
|
|
Tap: add WWW to your mana pool. Give control of Land of Jubilee to target
opponent.
|
|
Land of the Dead
|
Land - Legendary
|
Rare
|
|
|
Tap for up to as many B as you have creatures in
your graveyard, for each mana obtained in this manner you lose one life.
|
|
Land of the Living
|
Land - Legendary
|
Rare
|
|
|
Tap for up to as many W as you have creatures in
play, for each mana obtained in this manner all opponents gain one life.
|
|
Leveling Quake
|
Sorcery
|
Rare
|
2R
|
|
Remove target non-basic land or mountain from the
game. Buyback: 3. (You may pay an additional 3 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Lowland Dragon
|
Creature - Dragon
|
Rare
|
2GGG
|
5/5
|
Flying. If
at any time you control no mountains, sacrifice Lowland Dragon. M: +1/+0.
GGG: +1/+1.
|
|
Lowland Hippo
|
Creature - Hippo
|
Rare
|
3W
|
2/4
|
Whenever Lowland Hippo damages any player, you
may untap up to four target lands.
|
|
Lure
|
Enchant Creature
|
Uncommon
|
1GG
|
|
All creatures able to block enchanted creature do
so.
|
|
Mammoth Worm
|
Creature - Worm
|
Uncommon
|
6G
|
6/4
|
Tunneling.
Buyback: GG. (You may pay
an additional GG at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Mind Surge
|
Instant
|
Common
|
1U
|
|
Target opponent draws eight cards.
|
|
Mole Rat
|
Creature - Rat
|
Common
|
1BB
|
*/*
|
Tunneling.
Mole Rat's strength and toughness are equal to the number of mole rats
in play.
|
|
Monkey Pack
|
Creature - Apes
|
Uncommon
|
3GG
|
3/3
|
When Monkey Pack comes into play you may place up
to three lands into play from your hand.
Monkey Pack gets +1/+1 for each creature blocking it until end of
turn.
|
|
Monkey Sentry
|
Creature - Ape
|
Rare
|
GG
|
1/1
|
Tap, GG: Return target monkey to owner's
hand. When Monkey Sentry comes into
play you may put up to two lands into play from your hand.
|
|
Monkey Warrior
|
Creature - Ape
|
Common
|
2G
|
2/1
|
When Monkey Warrior comes into play you may put
up to three lands into play from your hand.
Buyback: 2. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Mountain Dragon
|
Creature - Dragon
|
Uncommon
|
4RR
|
4/4
|
Flying.
First strike. R: +1/+0 until
end of turn.
|
|
Mountain Lion
|
Creature - Cat
|
Common
|
2R
|
2/2
|
Haste.
|
|
Mountainous Troll
|
Creature - Troll
|
Rare
|
4GGG
|
7/5
|
Trample.
GGG: Regenerate. Tap: add GGG
to your mana pool.
|
|
Mud Troll
|
Creature - Troll
|
Rare
|
4W
|
3/3
|
W: Mud Troll becomes a plain instead of a
creature until the beginning of your next upkeep.
|
|
Mutating Surge
|
Instant
|
Uncommon
|
XU
|
|
Target creature gets +*/-* or -*/+* and your
choice of either banding, first strike or trample until the end of the turn,
where * is equal to half of X, rounded down.
|
|
Mutation
|
Sorcery
|
Rare
|
2B
|
|
Target player sacrifices a creature. Choose a target creature card in that
player's graveyard and put it into play under his or her control.
|
|
Mystic Brambles
|
Creature - Wall
|
Uncommon
|
RR
|
0/2
|
Tap, sacrifice Mystic Brambles: Deal 3 points of
damage to target creature or player.
|
|
Mystic Fungus
|
Creature - Wall
|
Uncommon
|
BB
|
0/2
|
Tap, sacrifice Mystic Fungus: Destroy target
non-artifact creature.
|
|
Mystic Seaweeds
|
Creature - Wall
|
Uncommon
|
UU
|
0/2
|
Tap, sacrifice Mystic Seaweeds: Counter target
spell.
|
|
Mystic Sunflowers
|
Creature - Wall
|
Uncommon
|
WW
|
0/2
|
Tap, sacrifice Mystic Sunflowers: Prevent all
damage dealt this turn to target creature or player.
|
|
Mystic Vines
|
Creature - Wall
|
Uncommon
|
GG
|
0/2
|
Tap, sacrifice Mystic Vines: Target creature gets
+3/+3 and trample until end of turn.
|
|
Negating Gestures
|
Instant
|
Common
|
U
|
|
Counter target artifact spell. Buyback: 1U. (You may pay an additional 1U at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Negating Incantations
|
Instant
|
Common
|
1U
|
|
Counter target creature spell. Buyback: 2U. (You may pay an additional 2U at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Negating Incense
|
Instant
|
Common
|
U
|
|
Counter target enchantment. Buyback: 2U. (You may pay an additional 2U at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Negating Inscriptions
|
Instant
|
Common
|
U
|
|
Counter target instant. Buyback: 2U. (You
may pay an additional 2U at the time you cast this spell, if you do so, the
next time this card would be placed
in the graveyard, put it into your hand instead.)
|
|
Negating Symbols
|
Instant
|
Common
|
U
|
|
Counter target sorcery. Buyback: 1U. (You
may pay an additional 1U at the time you cast this spell, if you do so, the
next time this card would be placed
in the graveyard, put it into your hand instead.)
|
|
Noble Eagle
|
Creature - Bird
|
Uncommon
|
2W
|
1/2
|
Flying.
First Strike. Whenever Noble
Eagle is placed into your graveyard from play, you may search your library
for another Noble Eagle and put it into play. Shuffle your library afterwards.
|
|
Noble Stag
|
Creature - Beast
|
Common
|
4G
|
4/3
|
Trample.
All combat damage dealt Noble Stag is redirected to its controller.
|
|
Northern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from black. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
|
Ocean Fleet
|
Creature - Ships
|
Common
|
2W
|
4/5
|
Island-home.
|
|
Ocean Merchants
|
Creature - Ship
|
Rare
|
3W
|
3/4
|
Island-home.
Tap, choose and discard a blue card: draw two cards.
|
|
One Time Offer
|
Enchantment
|
Rare
|
BB
|
|
Players may not use buyback on spells.
|
|
Orangutan Mystic
|
Creature - Ape
|
Rare
|
3GG
|
3/3
|
Whenever any creature is destroyed, you may pay
that creature's casting cost to regenerate it. You take control of that creature.
|
|
Orc Digging Team
|
Creature - Orc
|
Uncommon
|
4R
|
3/2
|
Tunneling.
Sacrifice Orc Digging Team: destroy target land or wall controlled by
a player Orc Digging Team damaged this turn.
|
|
Painful Abundance
|
Enchant Land
|
Rare
|
B
|
|
Any time the controller of the enchanted land
taps any land for mana, the enchanted land is tapped and the mana is added to
his or her mana pool.
|
|
Paraz Jellyfish
|
Creature - Jellyfish
|
Common
|
2U
|
2/2
|
Island-home.
Paraz Jellyfish gets +1/+1 for each enchantment targeting it.
|
|
Peace and Quiet
|
Enchantment
|
Rare
|
G
|
|
2G: destroy all global enchantments. 2G: destroy target artifact.
|
|
Pirate Ship
|
Creature - Ship
|
Rare
|
4U
|
4/3
|
Island-home.
Tap: Pirate Ship deals one point of damage to target creature or
player.
|
|
Pjoryn
|
Creature - Jellyfish
|
Common
|
2U
|
3/1
|
Island-home.
1UU: Pjoryn loses island-home and gains flying until the end of the
turn.
|
|
Placebo Effect
|
Enchant Enchantment
|
Rare
|
XR
|
|
Play only on a local enchantment with total
converted casting cost less then or equal to X. All permanents of the same type as the one the enchanted
enchantment enchants gain the effects of the enchanted enchantment as though
the enchanted enchantment enchanted them.
|
|
Pod Tree
|
Artifact
|
Rare
|
4
|
|
Tap, 2, X: put creature with total casting cost
of X or less into play from your hand.
This creature comes into play tapped.
|
|
Political Intermediary
|
Creature - Citizen
|
Rare
|
2W
|
1/1
|
Tap: tap target creature. If that creature is in combat, remove it
from combat. That creature deals 1
point of damage to you.
|
|
Pond Mage
|
Creature - Druid
|
Rare
|
2GG
|
1/1
|
Tap, UU: counter target spell unless its caster
pays that spell's cost again. 1G: add
U to your mana pool.
|
|
Positive Reinforcement
|
Enchantment
|
Uncommon
|
3U
|
|
Draw a card for each spell you successfully
counter.
|
|
Power Overload
|
Sorcery
|
Uncommon
|
X1B
|
|
Add X black mana to target player's mana
pool. You gain one point of life for
each point of mana burn that player takes this turn.
|
|
Power Play
|
Instant
|
Common
|
B
|
|
Add BB to target player's mana pool.
|
|
Power Source
|
Artifact
|
Uncommon
|
2
|
|
Tap: add 2 to your mana pool. This mana may only be used for artifact
abilities.
|
|
Power Surge
|
Sorcery
|
Common
|
3BB
|
|
Add BBBBB to each player's mana pool. Until the end of turn, all sorceries are
countered.
|
|
Powerful Retribution
|
Enchantment
|
Rare
|
2B
|
|
Whenever you are dealt damage from an opponent
controlled source, add an equal amount of black mana to that player's mana
pool.
|
|
Prairie Dogs
|
Creature - Rodents
|
Uncommon
|
2W
|
1/1
|
Tunneling.
Whenever Prairie Dogs is placed into your graveyard from play, you may
search your library for another Prairie Dogs and put it into play. Shuffle your library afterwards.
|
|
Prior Commitments
|
Enchant Creature
|
Rare
|
3W
|
|
Whenever enchanted creature is placed in any
graveyard from play you may search its owner's library for a copy of that
creature card and put it into play under your control. Shuffle that player's library afterwards.
|
|
Protectors of the Ebon Altar
|
Creature - Priests
|
Uncommon
|
2B
|
2/3
|
When Protectors of the Ebon Altar comes into play
from your hand, add BBB to your mana pool.
Whenever you are dealt damage, deal an equal amount of damage to
Protectors of the Ebon Altar.
|
|
Prowrider Gull
|
Creature - Bird
|
Common
|
U
|
1/1
|
Flying.
Whenever Prowrider Gull damages any player, that player draws a card.
|
|
Psychic Shock
|
Enchant Land
|
Uncommon
|
1U
|
|
Enchanted land's controller receives 1pt of
damage for each mana received from this source.
|
|
Purging Fire
|
Sorcery
|
Rare
|
2R
|
|
Remove target plain or forest from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if
you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Ragar, Magician Lord
|
Creature - Legend, Mage
|
Rare
|
4UU
|
*/*
|
Ragar, Magician Lord may not be the target of
spell or effects and has Power and Toughness equal to the number of tapped
islands in play. You may chose not to
untap any number of islands during your untap phase. Tap, X: counter target spell with total
casting cost of X or less.
|
|
Ragar's Crawler
|
Artifact
|
Common
|
4
|
|
1U: Ragar's Crawler becomes a 3/3 artifact
creature with first strike until end of turn.
|
|
Ragar's Indestructible Dragon
|
Artifact
|
Uncommon
|
3
|
|
2UU: Ragar's Indestructible Dragon becomes a 3/3
artifact creature that counts as a dragon with "Flying. Haste.
2: regenerate." until the end of the turn.
|
|
Ragar's Invincible Dragon
|
Artifact
|
Uncommon
|
3
|
|
2UU: Ragar's Invincible Dragon becomes a 3/3
artifact creature that counts as a dragon with "Flying. Haste.
First strike." until the end of the turn.
|
|
Ragar's Unstoppable Dragon
|
Artifact
|
Uncommon
|
3
|
|
2UU: Ragar's Unstoppable Dragon becomes a 3/3
artifact creature that counts as a dragon with "Flying. Haste.
Trample." until the end of the turn.
|
|
Reckless Monkey
|
Creature - Ape
|
Uncommon
|
G
|
1/1
|
When Reckless Monkey comes into play you may
destroy target artifact, if you do not, sacrifice Reckless Monkey; in
addition you may put a land into play from your hand.
|
|
Red Hills Raiders
|
Creature - Bandits
|
Common
|
1R
|
0/0
|
Haste.
When Red Hills Raiders comes into play, place three +1/+1 counters on
it. Whenever Red Hills Raiders
damages any player, remove it from the game.
|
|
Redundant Failure
|
Sorcery
|
Rare
|
2B
|
|
Remove from the game all permanents with buyback
paid for them.
|
|
Renegotiate
|
Instant
|
Common
|
U
|
|
Counter target opponent controlled spell. That player draws four cards.
|
|
Replenishing Lifestyle
|
Enchantment
|
Rare
|
4W
|
|
For each point of damage dealt to you, place a
healing counter on Replenishing Lifestyle.
3, remove a healing counter from Replenishing Lifestyle: gain one
life.
|
|
Revoke
|
Instant
|
Common
|
1U
|
|
Return target non-land permanent to its owner's
hand. Buyback: 3. (You may pay an additional 3 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Rice Flats
|
Land
|
Uncommon
|
|
|
Tap: add WU to your mana pool. Mana obtained from this land cannot be
used as colorless.
|
|
Ritual Master
|
Creature - Priest
|
Rare
|
1BB
|
1/1
|
Tap, B, sacrifice Ritual Master: add BBB to your mana pool. When Ritual Master comes into play from
your hand, add BBB to your mana pool.
|
|
Rock Swimmers
|
Creature - Rock Dweller
|
Common
|
2R
|
3/3
|
Tunneling.
Mountain-home. Cannot be
blocked by walls.
|
|
Rock Troll
|
Creature - Troll
|
Uncommon
|
5R
|
5/3
|
2: Rock Troll ceases to be a creature and becomes
an artifact that counts as a rock until the end of turn.
|
|
Root Dwellers
|
Creature - Gnomes
|
Common
|
1G
|
1/2
|
Tunneling.
|
|
Run-off Ditches
|
Land
|
Uncommon
|
|
|
Tap: add 1 to your mana pool. Tap, W: remove target blocking creature
you control from combat. You may only
put Run-off Ditches into play if you control a plain.
|
|
Sacrificial Attendant
|
Creature - Priest
|
Rare
|
4B
|
2/1
|
First Strike.
1B: Sacrificial Attendant deals 1 damage to each creature. When Sacrificial Attendant comes into play
from your hand, add BBBBB to your mana pool.
|
|
Salt-water Nyads
|
Creature - Spirit
|
Uncommon
|
4GG
|
3/2
|
Island-walk.
1G: Put Salt-water Nyads into play from your hand. Use this ability only in response to an
opponent putting a island into play.
|
|
Sand Troll
|
Creature - Troll
|
Uncommon
|
5R
|
5/3
|
1R: all mana produced by target land is converted
to colorless mana until the end of turn.
|
|
Scavenger Shrimp
|
Creature - Shrimp
|
Rare
|
2U
|
1/1
|
Haste. Tunneling. Tap, 2U: reveal the top card of your
library to all players. If it is an
artifact, you may put it into your hand, if not, place it in your graveyard.
|
|
Scrubbrush Wolves
|
Creature - Hounds
|
Common
|
2W
|
2/1
|
First Strike.
Whenever Scrubbrush Wolves is placed into your graveyard from play,
you may search your library for another Scrubbrush Wolves and put it into
play. Shuffle your library
afterwards.
|
|
Scylla
|
Creature - Legend
|
Uncommon
|
4UU
|
8/8
|
Island-home.
If Scylla is the target of a spell or ability, return it to its
owner's hand.
|
|
Sea Patrol
|
Creature - Ships
|
Uncommon
|
1W
|
3/2
|
First strike.
Protection from blue.
Island-home.
|
|
Searing Sprite
|
Creature - Spirit
|
Uncommon
|
6RR
|
3/3
|
Haste. When
Searing Sprite comes into play it deals 2pts of damage to all players and all
non-flying creatures. 1RR: Put
Searing Sprite into play from your hand.
Use this ability only in response to a creature you control leaving
play, and only if you control no more creatures.
|
|
Secret Passage
|
Artifact
|
Uncommon
|
3
|
|
X, tap: target creature with total converted
casting cost less than or equal to X gains tunneling until the end of turn.
|
|
Seismic Magma Wave
|
Sorcery
|
Rare
|
X4R
|
|
Seismic Magma Wave deals X damage to target
player and all creatures he or she controls.
In addition, destroy X target lands he or she controls.
|
|
Seismic Shift
|
Sorcery
|
Uncommon
|
U
|
|
Return target creature with tunneling to its
owner's hand. Buyback: 1U. (You may pay an additional 1U at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Serene Vision
|
Creature - Illusion
|
Common
|
4UU
|
2/3
|
Flying.
1UU: Counter target spell that targets a creature, and put Serene
Vision into play. Use this ability
only when Serene Vision in your hand.
|
|
Shattering Pulse
|
Instant
|
Common
|
1R
|
|
Destroy target artifact. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Shield
|
Instant
|
Common
|
W
|
|
Prevent the next one point of damage that would
be dealt to target creature or player this turn. Buyback: 2. (You may
pay an additional 2 at the time you cast this spell, if you do so, the next
time this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Shivering Foundations
|
Instant
|
Uncommon
|
1R
|
|
Destroy target wall. In addition you may sacrafice up to two lands, then search your
library for up to that number of basic lands and put them into play.
|
|
Shrouding Mists
|
Enchantment
|
Rare
|
3UU
|
|
All players skip their draw phase. If at any time you have no cards in your
hand, sacrifice Shrouding Mists and each of your opponents may draw up to
seven cards.
|
|
Sideshow Performer
|
Creature - Citizen
|
Common
|
2WW
|
1/1
|
For each point of mana burn you take, put a salve
counter on Sideshow Performer. Remove
a salve counter from Sideshoe Performer: prevent the next point of damage to
you.
|
|
Silent Jaguar
|
Creature - Cat
|
Common
|
2G
|
2/2
|
Buyback: 1G.
(You may pay an additional 1G at the time you cast this spell, if you
do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Skimming Schooner
|
Creature - Ship
|
Common
|
1W
|
3/2
|
Haste.
Island-walk. Island-home.
|
|
Sleeping Giant
|
Creature - Giant
|
Uncommon
|
4GG
|
0/4
|
Trample.
When Sleeping Giant comes into play, sacrifice two forests or bury
it. Whenever Sleeping Giant blocks,
it gets +6/+2 until the end of your turn.
|
|
Smoldering Power
|
Enchantment
|
Rare
|
2B
|
|
At the beginning of each player's main phase add
B to their mana pool. When Smoldering
Power comes into play, add BBB to your mana pool.
|
|
Snorting Warthog
|
Creature - Swine
|
Uncommon
|
1GG
|
2/2
|
If Snorting Warthog becomes blocked it gets +2/+2
and trample until the end of turn.
|
|
Soul Shadow
|
Enchantment
|
Common
|
2BB
|
|
When Soul Shade comes into play, choose target
creature card in your graveyard. BB,
sacrifice Soul Shade: put the targeted creature into play. If the targeted creature is put into your
graveyard from play, put Soul Shade into play if it is in your graveyard.
|
|
Soul Siphon
|
Instant
|
Uncommon
|
1B
|
|
Remove all mana from your mana pool. Add an equal amount of black mana to
target player's mana pool.
|
|
Southern Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from red. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
|
Sparkler Sprite
|
Creature - Spirit
|
Common
|
5RR
|
3/3
|
Haste.
2R: Sparkler Sprite deals 1pt of damage to target creature. 2R: Put Sparkler Sprite into play from
your hand. Use this ability only in
response to a creature any opponent controls leaving play.
|
|
Spirit of the Forest
|
Creature - Spirit
|
Rare
|
5GG
|
2/1
|
Flying.
2G: Put Spirit of the Forest into play from your hand. Use this ability only in response to an
opponent putting a forest into play.
Tap, sacrifice Spirit of the Forest: add a G to your mana pool for
each forest in play.
|
|
Sporadic Growth
|
Instant
|
Rare
|
1G
|
|
Target opponent chooses a card at random from
your hand. Target creature gets
+X/+X, where X is the total converted mana cost of the chosen card.
|
|
Stasis Orb
|
Artifact
|
Rare
|
3
|
|
As long as Stasis Orb is untapped, players skip
their untap phases. Any player may
discard a card to destroy Stasis Orb.
Buyback: 4. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Static Energy
|
Enchant Creature
|
Common
|
1BB
|
|
Whenever enchanted creature damages any player,
add an equal amount of black mana to that player's mana pool.
|
|
Sudden Death
|
Instant
|
Common
|
B
|
|
Destroy target non-artifact creature. That creature's controller may pay 2 to
regenerate that creature.
|
|
Suicidal Goblin
|
Creature - Placeholder
|
Common
|
1R
|
1/1
|
Sacrifice Suicidal Goblin: Suicidal Goblin deals
3 points of damage to target player.
Use this ability only when Suicidal Goblin is attacking and unblocked.
|
|
Summer Orb
|
Artifact
|
Uncommon
|
3
|
|
Tap, sacrifice Summer Orb: untap all lands you
control.
|
|
Swamps of Kardan
|
Land
|
Rare
|
|
|
When Swamps of Kardan comes into play, add B to
your mana pool. Tap: return Swamps of
Kardan to its owner's hand. Tap an
untapped land you control: put Swamps of Kardan into play from your
hand. You may not put Swamps of
Kardan into play unless you control a swamp.
|
|
Talka Mountains
|
Land
|
Rare
|
|
|
Tap, sacrifice a land: search your library for a
basic land card and put it into play.
Shuffle your library afterwards.
You may not put Talka Mountains into play unless you control a
mountain.
|
|
Teegen, Master Artificer
|
Creature - Legend, Mage
|
Rare
|
2UU
|
1/1
|
Tap: choose an artifact in your hand with total
cost of 2 or less, and put it into play.
1U, Tap: choose an artifact in your hand with total cost of 4 or less,
and put it into play.
|
|
Teegen's Carrier
|
Artifact Creature
|
Uncommon
|
4
|
2/4
|
Island-home.
1U: Place a Flying Spider token into play. This token counts as an artifact with an ability of "2:
this artifact becomes a 2/1 artifact creature with flying until end of
turn."
|
|
Teegen's Crab Pot
|
Artifact
|
Common
|
3
|
|
Tap, 1U: Place a Crab token into play. This token counts as an artifact with an
ability of "2: this artifact becomes a 2/1 artifact creature with first
strike until end of turn."
|
|
Teegen's Processing Plant
|
Artifact
|
Rare
|
4
|
|
Tap, remove an artifact in your graveyard from
the game: put a Battery token into play .
This token counts as an artifact with an ability of "Sacrifice
this artifact: add 2 to your mana pool."
|
|
Teegen's Spider Factory
|
Artifact
|
Uncommon
|
4
|
|
1U: Place a Spider token into play. This token counts as an artifact with an
ability of "1: this artifact becomes a 1/1 artifact creature until end
of turn."
|
|
Tensig's Crusade
|
Sorcery
|
Common
|
XR
|
|
Deal X points of damage to target player. Buyback: 3. (You may pay an additional 3 at the time you cast this spell,
if you do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
|
Tensig's Strike
|
Sorcery
|
Common
|
R
|
|
Tensig's Strike deals 3pts of damage to each of
any number of target opponents.
|
|
Terrifying Specter
|
Creature - Illusion
|
Uncommon
|
5UU
|
3/1
|
Flying. 2UU:
Counter target creature spell and put Terrifying Specter into play. Use this ability only when Terrifying
Specter in your hand.
|
|
The Cost of War
|
Enchantment
|
Rare
|
1BB
|
|
Whenever a creature is placed in any graveyard
from play, that player's owner pays one life and you gain one life. If Cost of War is placed in any graveyard
from play, each opponent pays 3 life and you gain 3 life.
|
|
The Great Forest
|
Land
|
Rare
|
|
|
Tap: put a basic land from your hand into
play. You may not put The Great
Forest into play unless you control a forest.
|
|
Thought Tsunami
|
Sorcery
|
Uncommon
|
XU
|
|
Target opponent draws X * 3 cards.
|
|
Tidal Warrior
|
Creature - Merfolk
|
Common
|
U
|
1/1
|
Tap: target land is an island until end of turn.
|
|
Tilling Worms
|
Creature - Worms
|
Common
|
4W
|
2/3
|
Tunneling.
When Tilling Worms comes into play you may untap up to five target
basic lands.
|
|
Time Dabble
|
Instant
|
Common
|
1U
|
|
Look at the top three cards of target opponent's
library, place one of them on top of his or her library, and the other two on
the bottom in any order. Buyback: 2. (You may pay an additional 2 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Toast
|
Instant
|
Common
|
|
|
Toast deals 5 points of damage to target
creature.
|
|
Tornado Stricken Plains
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W, sacrifice Tornado Stricken Plains:
prevent all damage to you, or to a creature you control, until the end of the
turn. As Tornado Stricken Plains
comes into play sacrifice a plain or sacrifice it.
|
|
Treaty by Land
|
Instant
|
Rare
|
2G
|
|
Counter target instant or sorcery spell and give
control of a forest you control to that spell's owner.
|
|
Tube Wurm
|
Creature - Wurm
|
Uncommon
|
3RR
|
3/1
|
Tunneling.
When Tube Wurm comes into play you may sacrifice up to five lands,
then search your library for up to that number of basic lands and put them
into play. Shuffle your library
afterwards.
|
|
Uncast
|
Instant
|
Common
|
2U
|
|
Return target non-land permanent to its owner's
hand. You may tap up to three target
lands and add any mana they would normally produce to your mana pool.
|
|
Undercover Squad
|
Creature - Goblins
|
Common
|
1R
|
2/1
|
Tunneling.
Undercover Squad cannot block.
|
|
Underground Magma
|
Sorcery
|
Uncommon
|
2R
|
|
Underground Magma deals 2pts of damage to all
creatures with tunneling.
|
|
Underground Reservoir
|
Instant
|
Rare
|
1U
|
|
Return all tunneling creatures to their owner's
hands.
|
|
Unexpected Visitor
|
Creature - Illusion
|
Rare
|
3UU
|
2/1
|
Flying. 1U:
Counter target creature spell and put Unexpected Visitor into play under that
spell's owner's control. Use this
ability only when Unexpected Visitor in
your hand.
|
|
Valepan Plains
|
Land
|
Rare
|
|
|
Tap: untap target basic land. You may not put Valepen Plains into play
unless you control a plains.
|
|
Valepen Armada
|
Creature - Ships
|
Rare
|
3WW
|
5/6
|
Island-home.
Tap, 1U: search you library for any ship creature card, reveal it to
all players, and put it into your hand.
Shuffle your library afterwards.
|
|
Valepen Farmer
|
Creature - Farmer
|
Rare
|
2WW
|
1/1
|
When Valepen Farmer comes into play from your
hand, you may untap any number of target basic lands.
|
|
Valepen Landowner
|
Creature - Lord
|
Rare
|
4W
|
1/3
|
When Valepen Landowner comes into play, you may
untap up to five target basic lands.
Lands you control may not be the target of spells or abilities.
|
|
Valepen Minstrel
|
Creature - Citizen
|
Common
|
W
|
1/1
|
When Valepen Minstrel comes into play, destroy
target global enchantment or sacrafice Valepen Minstrel; in addition you may
untap one target basic land.
|
|
Valepen Mystic
|
Creature - Cleric
|
Rare
|
1W
|
1/1
|
1B: gain one life.
|
|
Valepen Plains
|
Land
|
Common
|
|
|
Tap: add W to your mana pool. Whenever this card is placed into a
graveyard from play, shuffle it into its owner's library.
|
|
Valiant Knight
|
Creature - Knight
|
Common
|
WW
|
2/2
|
First strike.
Whenever this card is placed into a graveyard from play, shuffle it
back into its owner's library.
|
|
Vicarious Goblin
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Buyback: 3.
(You may pay an additional 3 at the time you cast this spell, if you
do so, the next time this card would be
placed in the graveyard, put it into your hand instead.)
|
|
Volcanic Mountains
|
Land
|
Uncommon
|
|
|
Tap: add R to your mana pool. Tap, R, sacrifice Volcanic Mountains: deal
2 points of damage to target creature or player. As Volcanic Mountains comes into play sacrifice a mountain or
sacrifice it.
|
|
Volunteer Militia
|
Creature - Citizens
|
Uncommon
|
3W
|
1/1
|
For each point of combat damage dealt to you,
place a +1/+1 counter on Volunteer Militia.
|
|
Vomitious Cadaver
|
Creature - Zombie
|
Uncommon
|
2B
|
2/2
|
When Vomitious Cadaver comes into play, all
opponent controlled creatures gain summoning sickness until the end of turn.
|
|
Wall of Ivy
|
Creature - Wall
|
Common
|
G
|
0/2
|
Tap: add G to your mana pool. G: regenerate Wall of Ivy.
|
|
Wall of Thought
|
Creature - Wall
|
Rare
|
3U
|
0/4
|
Remove Wall of Thought from combat: remove a
creature attacking you from combat.
|
|
Walled Sanctuary
|
Enchantment
|
Rare
|
3WW
|
|
Only creatures with flying, tunneling or
plains-walk may attack you.
|
|
Wandering Monkeys
|
Creature - Apes
|
Common
|
1G
|
2/2
|
When Wandering Monkeys comes into play you may
put up to two lands into play from your hand. During each player's upkeep, if that player has more lands than
any other, they gain control of Wandering Monkeys.
|
|
Wandering Zombies
|
Creature - Zombies
|
Common
|
2B
|
2/2
|
B: regenerate.
|
|
Western Guardian
|
Creature - Guardian
|
Uncommon
|
3W
|
2/3
|
Protection from blue. Whenever this card is placed in any graveyard from play, you
may search your library for a Guardian and put it into play.
|
|
Whale Hunters
|
Creature - Ship
|
Uncommon
|
1B
|
3/1
|
First strike.
Island-home. Tap: destroy
target blue creature blocked by Whale Hunters.
|
|
White-Bellied Falcon
|
Creature - Bird
|
Common
|
1W
|
1/1
|
Flying.
Whenever White-Bellied Falcon is placed into your graveyard from play,
you may search your library for another White-Bellied Falcon and put it into
play. Shuffle your library
afterwards.
|
|
Whitewash Jellyfish
|
Creature - Jellyfish
|
Common
|
1U
|
2/2
|
Island-home.
Whitewash Jellyfish may not be the target of spells or effects.
|
|
Wild Bognithe
|
Creature - Beasts
|
Common
|
1GG
|
3/3
|
|
|
Winged Akora
|
Creature - Insect
|
Uncommon
|
5WW
|
3/1
|
First strike.
Flying. 3W: Put Winged Akora
into play from your hand. Use this
ability only in response to attackers being announced, and only if a creature
with flying is attacking you.
|