Lords of the Earth
Main Set: Lords of the Earth.
Elliot is second born in one of the larger land-owning families in Valepen, but he dreams of one day leading armies, conquering faraway lands, and becoming one of the lords of the earth. Shortly after his father's death, he leaves his older brother in charge of the inheritance and heads off to the Magician's Isles to study at the island academies and learn the art of magic. After six years of productive time there he becomes disturbed by the strife that is arising between the different islands of magicians, and returns home. Shortly after that all out war breaks out between the islands, involving a vast array of artifact creatures and weapons. Back home he agrees to help out his brother, who has been being harassed by bandits from the Red Hills. He gathers several friends to form a crusade against the bandits. While they are perfecting their skills, a arsenal of artifact creatures attack from the west, driven by the now ruling party of the Magician's Isles. Elliot and his crusade are drafted into service, and manage to catch the attacking magicians unprepared (who were expecting little resistance) and are able to defeat them.

Akora Backup

Creature - Insect

Uncommon

6WW

4/1

First strike. 2W: Put Akora Backup into play from your hand. Use this ability only in response to attackers being announced, and only if a creature with power four or greater is attacking you.

Akora Front Guard

Creature - Insect

Common

5WW

3/1

First strike. 2W: Put Akora Front Guard into play from your hand. Use this ability only in response to attackers being announced, and only if exactly one non-flying creature is attacking you.

Akora Infantry

Creature - Insect

Rare

7WW

2/1

First strike. When Akora Infantry comes into play, put three Akora tokens into play. Treat these as 2/1 white creatures with first strike. 3W: Put Akora Infantry into play from your hand. Use this ability only in response to attackers being announced, and only if the attacking player is attacking you with more creatures than you control.

Akora Scout

Creature - Insect

Common

5WW

3/1

First strike. 1W: Remove target attacking and unblocked creature you control from combat and put Akora Scout into play from your hand.

Allay

Instant

Common

1W

 

Destroy target enchantment. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Altar Vizier

Creature - Priest

Uncommon

4B

3/2

Flying. When Altar Vizier comes into play from your hand, add BBBBB to your mana pool.

Amoebae Wall

Creature - Wall

Rare

3G

0/4

At the end of combat, place an Amoebae Wall token into play for each Amoebae Wall you still control that was dealt combat damage this turn. These tokens count as a 0/2 green creatures.

Ancients of Deeper Root

Creature - Treefolk

Rare

2G

8/8

Trample. When Ancients of Deeper Root comes into play, place seven -1/-1 counters on it. 3: remove a -1/-1 counter from Ancients of Deeper Root. Tap: remove a -1/-1 counter from Ancients of Deeper Root.

Ant Swarm

Creature - Insects

Uncommon

3GG

3/3

Ant Swarm cannot be countered when it is put into play. Ant Swarm cannot be the target of spells or abilities. You may play Ant Swarm whenever you could play an instant.

Apple Orchards

Land

Uncommon

 

 

Tap: add WG to your mana pool. Mana obtained from this land cannot be used as colorless.

Arcane Automaton

Artifact Creature

Common

3

2/2

 

Arcane Rituals

Enchantment

Rare

BBB

 

B, pay one life, discard a card at random from your hand: if that card is a creature, add BBB to your mana pool, if it is a land, add BB, if it is anything else, add B.

Armored Dingy

Creature - Ship

Common

W

2/3

Island-home.

Artifact Battery

Artifact

Rare

3

 

1U: put a charge counter on Artifact Battery. Tap, remove all charge counters from Artifact Battery: add one colorless mana to your mana pool for each charge counter removed.

Attack Fleet

Creature - Ships

Uncommon

2U

3/3

Island-home. Haste.

Aura of Goblins

Enchant Creature

Rare

2R

 

Remove enchanted creature from the game, return Aura of Goblins to your hand: the enchanted creature deals a amount of damage equal to its power to target creature or player.

Aura of Warriors

Enchant Creature

Rare

2R

 

Enchanted creature gains "2: place a +1/+1 counter on this creature."

Aura of Wurms

Enchant Creature

Rare

2R

 

Enchanted creature gets +2/+2 and gains tunneling.

Baboon Barricade

Enchant Land

Uncommon

2R

 

Enchanted land becomes a 3/1 creature that counts as a wall in addition to being a land. When Baboon Barricade comes into play you may sacrifice up to three lands, then search your library for that number of basic lands and put them into play. Shuffle your library afterwards.

Baboon Warrior

Creature - Ape

Uncommon

2R

2/1

When Baboon Warrior comes into play you may sacrifice up to three lands then search your library for that number of basic lands and put them into play. Shuffle your library afterwards. Baboon Warrior cannot block.

Belgunii Deep Mine (1020)

Artifact

Uncommon

2

 

When any creature with tunneling attacks you, sacrifice Belgunii Deep Mine and destroy that creature. That creature cannot be regenerated this turn.

Black Sail Ships

Creature - Ships

Common

2B

4/4

Island-home.

Blazing Fields

Enchantment

Rare

3RR

 

Plains produce only colorless mana. Whenever any plain becomes tapped, it deals one damage to its owner.

Blazing Phoenix

Creature - Phoenix

Rare

3R

3/2

Flying. When Blazing Phoenix is placed into any graveyard from play it deals 3 damage to its controller. 3R: put Blazing Phoenix into play. Use this ability only when Blazing Phoenix is in your graveyard, and only once per turn.

Blooming Lotus

Artifact

Rare

2

 

Tap, sacrifice Blooming Lotus: add two mana of any one color to your mana pool. Buyback: 2. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed into the graveyard, put it into your hand instead.)

Blueberry Hill Gnomes

Creature - Gnomes

Common

2G

2/2

G: Blueberry Hill Gnomes gains tunneling until the of turn. Tap, G: target creature gains tunneling until the end of turn.

Boiling Seas

Enchantment

Rare

3RR

 

Islands produce only colorless mana. Whenever any island becomes tapped, it deals one damage to its owner.

Briar Tree

Creature - Wall

Rare

2G

3/5

2G: target creature gets +3/+3 and Briar Tree gets -3/-3.

Buckled Planes

Enchant Land

Rare

2R

 

Enchanted land produces only red mana instead of its usual type. (If it produced more than one mana, it still produces the same amount, but in red mana.)

Cadaver Keeper

Creature - Citizen

Rare

5BB

2/2

You may discard Cadaver Keeper as an instant. 2B: Return target creature card above Cadaver keeper in your graveyard to your hand. Use this ability only when Cadaver Keeper is in your graveyard.

Cave Ape

Creature - Ape

Common

G

2/3

If at any time you control no mountains, sacrifice Cave Ape. If at any time you control no forests, sacrifice Cave Ape.

Cave Ape Clan

Creature - Apes

Uncommon

1GG

1/2

If at any time you control no mountains, sacrifice Cave Ape Clan. If at any time you control no forests, sacrifice Cave Ape Clan. Cave Ape Clan gets +1/+1 for each mountain you control.

Chranig's Jellyfish

Creature - Jellyfish

Rare

3UU

3/2

Haste. Island-home. Tap, 3UU: counter target spell. That spell's controller draws three cards.

Circle of Protection: Creatures

Enchantment

Uncommon

1W

 

1W: prevent all combat damage dealt to you by a single creature.

Circle of Protection: Damage

Enchantment

Uncommon

1W

 

1W: prevent all damage dealt to you by a single instant, sorcery or ability.

Circle of Protection: Library

Enchantment

Uncommon

1W

 

1W: skip a single draw from your library of any number of cards.

Circle of Protection: Mana

Enchantment

Uncommon

1W

 

1W: remove all mana from your man pool.

Claigan Sea

Land

Rare

 

 

Tap: tap target land and add any mana it would normally produce to your mana pool. You may not put Claigan Sea into play unless you control an island.

Confusing Vision

Creature - Illusion

Common

3UU

2/1

Flying. 1UU: Put Confusing Vision into play. Use this ability only when Confusing Vision in your hand, and only in response to a spell which targets a single creature. That spell now targets Confusing Vision.

Contractual Denial

Instant

Rare

1B

 

Counter target spell that has buyback paid for it. Buyback: 2B. (You may pay an additional 2B at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Convergence of Energy

Creature - Spirit

Common

B

1/1

Flying. When Convergence of Energy comes into play from your hand destroy target white or green creature, or sacrifice this creature; in addition add B to your mana pool.

Corn Terraces

Land

Uncommon

 

 

Tap: add WR to your mana pool. Mana obtained from this land cannot be used as colorless.

Counterspell

Instant

Common

UU

 

Counter target spell.

Coward Ape

Creature - Ape

Common

R

2/3

Whenever Coward Ape blocks or is blocked, remove Coward Ape from the game.

Cowardly Ostriches

Creature - Birds

Uncommon

2W

1/1

Whenever any player puts an enchantment into play, put a +1/+1 counter on Cowardly Ostriches.

Cranberry Bogs

Land

Uncommon

 

 

Tap: add WB to your mana pool. Mana obtained from this land cannot be used as colorless.

Current Shift

Sorcery

Uncommon

1G

 

Return target creature with flying to its owner's hand. Buyback: 1G. (You may pay an additional 1G at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Dark Meltdown

Instant

Common

B

 

Add BBB to target opponent's mana pool.

Darkwater Crocodile

Creature - Crocodile

Common

1BB

3/2

 

Darkwood Bear

Creature - Bear

Common

3G

4/1

Whenever Darkwood Bear blocks or becomes blocked it gets -2/+2 until the end of turn.

Darkwood Elemental

Creature - Elemental, Legend

Rare

5G

5/2

Trample. Prevent all combat damage dealt to Darkwood Elemental. Darkwood Elemental gets +1/+1 for each opponent controlled swamp in play.

Darkwood Heights

Land

Rare

 

 

Tap: add BR to your mana pool. Mana obtained from this land cannot be used as colorless.

Darkwood Hounds

Creature - Hounds

Uncommon

3GG

3/3

Trample. G: Darkwood Hounds gets +2/+2 for each creature blocking it until the end of turn.

Dead Jellyfish

Creature - Jellyfish

Rare

UU

2/2

Island-home. Dead Jellyfish cannot attack. When Dead Jellyfish comes into play, your return all Jellyfish in your graveyard to your hand.

Deadwood Eater

Creature - Spirit

Common

4GG

5/4

Protection from artifacts. 2G: Put Deadwood Eater into play from your hand. Use this ability only in response to an opponent putting an artifact into play. Tap, 2G: destroy target artifact.

Deceiving Aura

Enchantment

Rare

4BB

 

During each opponent's discard phase, if that player has more cards in their hand then you, that player chooses and discards cards until they have the same number of cards as you.

Defender of the Forest

Creature - Spirit

Common

7GG

*/*

2G: Put Defender of the Forest into play from your hand. Use this ability only in response to a an opponent putting a creature with power four or greater into play. Defender of the Forest has power and toughness equal to the number of forests in play.

Desecrate

Enchantment

Uncommon

1B

 

3BB: Target enchantment permanently gains "This card deals 2 damage to its controller during its controller's upkeep."

Destruction by Desperation

Sorcery

Rare

5UU

 

You lose twenty life. All your opponents gain ten life and get to take two extra turns each. At the start of your next turn, you win the game.

Devious Reversal

Instant

Rare

1B

 

Change all occurrences of the "+" sign on target spell being cast to the "-" sign.

Devotion in Desperation

Instant

Rare

UU

 

You gain ten life. At the end of your turn, you lose the game.

Devouring Worms

Creature - Worms

Common

3BB

3/2

Tunneling. At the end of your turn, if Devouring Worms did not damage an opponent or do lethal damage to a creature, sacrifice a creature or sacrifice Devouring Worms.

Diffuse

Instant

Common

2BB

 

Destroy target creature. If that creature is placed in any graveyard this turn, add an amount of black mana equal to that creature's toughness to its owner's mana pool.

Disease Infested Swamps

Land

Uncommon

 

 

Tap: add B to your mana pool. Tap, B, sacrifice Disease Infested Swamps: add BBB to target opponent's mana pool. As Disease Infested Swamps comes into play sacrifice a swamp or sacrifice it.

Distant Thundering

Instant

Uncommon

1G

 

Target creature get -1/-1 for each creature it blocks, or blocking it until the end of the turn.

Dominant Pack

Creature - Hounds

Rare

5W

4/1

First Strike. Trample. Whenever Dominant Pack is placed into your graveyard from play, you may search your library for another Hound and put it into play. Shuffle your library afterwards.

Dorigii Tree Fence

Creature - Wall

Common

1G

0/5

Tunneling.

Drake Nest

Creature - Wall

Uncommon

U

0/2

When Drake Nest comes into play, return target local enchantment to its owner's hand; in addition you may tap one target land and add any mana it would normally produce to your mana pool.

Drake Treasure Lair

Sorcery

Rare

2U

 

Target opponent draws seven cards. You may tap up to three target lands and add any mana they would normally produce to your mana pool.

Dud

Sorcery

Uncommon

XB

 

Add X black mana to your mana pool. Discard Dud: add B to your mana pool.

Dwarven Miner

Creature - Dwarf

Common

2R

2/2

Tunneling.

Eastern Guardian

Creature - Guardian

Uncommon

3W

2/3

Protection from green. Whenever this card is placed in any graveyard from play, you may search your library for a Guardian and put it into play.

Edgecomb Elemental

Creature - Elemental, Legend

Rare

5G

4/3

Trample. Prevent all combat damage dealt to Edgecomb Elemental. Edgecomb Elemental gets +1/+1 for each opponent controlled mountain in play.

Edgecomb Forest

Land

Uncommon

 

 

Tap: add RG to your mana pool. Mana obtained from this land cannot be used as colorless.

Encouraging Surge

Instant

Common

XW

 

Target creature gets -X/+X and banding until the end of the turn.

Endless Assault

Enchantment

Uncommon

2RR

 

R: You may declare an attack phase. Play this ability as a sorcery.

Energy Leak

Enchantment

Uncommon

3B

 

At the beginning of your upkeep add BB to your mana pool. BBB, give control of Energy Leak to target player: take control of target enchantment that player controls.

Evaporating Blast

Sorcery

Rare

2R

 

Remove target swamp or island from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Eviscerating Surge

Instant

Common

XB

 

Target creature gets -X/-X and summoning sickness until the end of the turn.

Fading Desert

Land - Desert

Uncommon

 

 

Tap: add 1 to your mana pool. Tap, return Fading Desert to your hand: put a land from your hand into play.

Farmer's Market

Land

Rare

 

 

Tap: add P to your mana pool. Farmer's Market does not untap during your untap phase. Whenever any player puts a land into play from their hand, untap Farmer's Market.

Fire Hounds

Creature - Hounds

Common

1RR

4/1

 

Fire Ravaged Forests

Land

Uncommon

 

 

Tap: add G to your mana pool. Tap, G, sacrifice Fire Ravaged Forests: target creature gets +3/+3. As Fire Ravaged Forests comes into play sacrifice a forest or sacrifice it.

Fire Stones

Instant

Common

R

 

Deal 1 point of damage to target creature or player. For each R you pay in addition to the casting cost do an another 1 point of damage to a different target creature or player. (No creature or player may be targeted more than once by this spell.)

Fire Stream

Sorcery

Uncommon

X1R

 

Deal X points of damage to target creature or player. For each 1R you pay in addition to the casting cost do an another X points of damage to another target creature or player.

Fissure Sprite

Creature - Spirit

Rare

7RR

2/2

Haste. 2R: Put Fissure Sprite into play from your hand. Use this ability only in response to a land leaving play. Tap, RRR, sacrifice Fissure Sprite: destroy target land.

Fissure Wurm

Creature - Wurm

Rare

4RR

4/4

Tunneling. Whenever any creature blocks or is blocked by Fissure Wurm, Fissure Wurm deals 2pts of damage to it.

Flame Sprite

Creature - Spirit

Common

5RR

4/4

Haste. 2R: Put Flame Sprite into play from your hand. Use this ability only in response to an opponent's creature leaving play, and only if that opponent controls no more creatures.

Flaming Rupture

Sorcery

Uncommon

X1RR

 

Destroy target basic land. That land deals X points of damage to its controller.

Flooded Lowlands

Enchantment

Rare

2UUU

 

Tapped lands are islands.

Flooding Islands

Land

Uncommon

 

 

Tap: add U to your mana pool. Tap, U, sacrifice Flooding Islands: target opponent draws seven cards. As Flooding Islands comes into play sacrifice a island or sacrifice it.

Foul-water Nyads

Creature - Spirit

Uncommon

4GG

3/2

Swamp-walk. 1G: Put Foul-water Nyads into play from your hand. Use this ability only in response to an opponent putting a swamp into play.

Friendly Giant

Creature - Giant

Uncommon

6GG

6/8

Trample. When Friendly Giant comes into play, sacrifice two forests or bury it.

Gaea's Joy

Enchantment

Rare

2W

 

Players gain one point of life each time they put a land into play from their hand.

Gaea's Pain

Enchantment

Rare

2R

 

Each time a land card is placed in any player's graveyard from play, Gaea's Pain deals 2 points of damage to that player.

Garden Caretaker

Creature - Citizen

Common

2W

1/1

1W: Shuffle target card in your graveyard into your library.

Garden Plot

Land

Uncommon

 

 

Tap: add 1 to your mana pool. 3: put Garden Plot into play from your hand. If put into play in this manner, choose a basic color. Garden Plot permanently gains "Tap: add one mana of the chosen color to your mana pool."

Giant Eagle

Creature - Bird

Common

3W

1/2

Flying. When Giant Eagle comes into play you may untap up to four target basic lands. Buyback: 3W. (You may pay an additional 3W at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Giant Gopher

Creature - Rodent

Common

3W

1/2

Tunnelling. When Giant Gopher comes into play you may untap up to four target basic lands. Buyback: 3W. (You may pay an additional 3W at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Giant Hammel Jellyfish

Creature - Jellyfish

Uncommon

3U

3/2

Haste. Island-home. Tap: Giant Hammel Jellyfish deals an amount of damage equal to its power to target creature it blocks or blocking it.

Giant Mole

Creature - Rodent

Common

2G

2/2

Tunneling.

Giant Salamander

Creature - Salamander

Rare

7RR

7/7

When Giant Salamander comes into play, sacrifice two lands or Bury Giant Salamander. When Giant Salamander comes into play it deals 2pts of damage to each other creature without flying you control.

Giant Sand Crab

Creature - Crab

Common

2U

2/3

 

Giant Strength

Enchant Creature

Common

RR

 

Enchanted creature gets +2/+2.

Gliding Drake

Creature - Drake

Uncommon

2U

1/2

Flying. When Gliding Drake comes into play from your hand, you may tap up to three target lands and add any mana they would normally produce to your mana pool. Gliding Drake can only block creatures with flying.

Goblin Swarm

Sorcery

Rare

2R

 

Place three Goblin tokens into play. Treat these as a 1/1 red creatures. Buyback: 4. (You may pay an additional 4 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Goblin's Breath

Instant

Common

R

 

Deal 1 point of damage to target creature or player. In addition you may sacrifice a land, then search your library for a basic land and put it into play. Shuffle your library afterwards.

Gorilla Pack

Creature - Apes

Common

3G

3/3

Whenever Gorilla Pack deals combat damage to a player, destroy target artifact that player controls.

Graveside Ritual

Mana Source

Rare

B

 

Remove all creatures in your graveyard from the game. Add a B to your mana pool for each creature removed in this manner.

Great Forest Bear

Creature - Bear

Common

3G

2/2

Great Forest Bear cannot block. When Great Forest Bear comes into play from your hand, draw two cards.

Great Forest Elemental

Creature - Elemental, Legend

Rare

5G

1/1

Trample. Prevent all combat damage dealt to Great Forest Elemental. Great Forest Elemental gets +1/+1 for each forest in play.

Grim Strangle

Enchantment

Common

2B

 

During your upkeep Grim Strangle deals 2 damage to you. BB: exchange control of Grim Strangle for target enchantment.

Hammel Jellyfish

Creature - Jellyfish

Uncommon

2U

2/2

Haste. Island-home. Tap: Hammel Jellyfish deals an amount of damage equal to its power to target creature it blocks or blocking it.

Harpoon Barricade

Creature - Ship, Wall

Common

1B

4/2

First strike. Island-home. sacrifice Harpoon Barricade: Destroy target creature blocked by harpoon barricade.

Hate

Instant

Uncommon

1B

 

Counter target spell by placing in your graveyard the same number of lands as that spell's total converted mana cost. The land placed into your graveyard may either be sacrificed from play, or discarded from your hand.

Haughty Landowner

Creature - Citizen

Rare

2W

1/2

Tap, 2W: look at the top card of your library. If it is a land, put it into your hand, if not, place it in your graveyard.

Headless Undead

Creature - Zombies

Uncommon

1B

3/1

Any point where Undead would do damage, flip a coin. If heads, Undead do damage as normal, if tails, no damage is dealt. Remove a creature card in your graveyard from the game: return Headless Undead to play from your graveyard.

Herd of Cows

Creature - Cattle

Common

1WW

2/4

 

Holy Ground

Enchant Land

Rare

W

 

Enchanted Land cannot be the target of spells or abilities.

Homeland Memories

Instant

Rare

1W

 

Each player gains 1 life for each land in his or her graveyard. Whenever this card is placed into a graveyard from play, shuffle it back into its owner's library.

Homeland Support

Enchantment

Rare

1G

 

All creatures gain "Tap: put a land from your hand into play."

Hound Chief

Creature - Hound

Rare

G

1/1

G: Hound Chief gets +1/+1 for each creature blocking it until the end of turn.

Hound Follower

Creature - Hound

Common

2G

1/1

G: Hound Follower gets +2/+0 for each creature blocking it until the end of turn.

Hound Leader

Creature - Hound

Common

2G

2/2

Trample. G: Hound Leader gets +1/+0 for each creature blocking it until the end of turn.

Incoming Sea

Enchantment

Rare

3UU

 

Only creatures with flying, island-walk or island-home may attack.

Infestation of Worms

Instant

Rare

3B

 

All lands become 1/1 creatures until end of turn. Swamps become 1/1 creatures with tunneling.

Infuriating Surge

Instant

Common

XR

 

Target creature gets +X/-X and first strike until the end of the turn.

Inkpool Octopus

Creature - Octopus

Uncommon

2U

1/3

Tap: target creature you control neither deals nor receives damage this turn.

Instant Flood

Instant

Rare

3U

 

All lands are Islands until the end of turn.

Invigorating Surge

Instant

Common

XG

 

Target creature gets +X/+X and trample until the end of the turn.

Island Ferry

Artifact Creature

Common

2

2/3

Island-home. Banding with artifacts.

Jinxing Apparition

Creature - Illusion

Uncommon

3UU

2/1

Flying. 1U: Counter target artifact spell and put Jinxing Apparition into play. Use this ability only when Jinxing Apparition in your hand.

Junkpile Guard

Creature - Citizen

Uncommon

4BB

2/2

You may discard Junkpile Guard as an instant. 2B: Put Junkpile Guard into play from your graveyard. Use this ability only in response to a creature being put into an opponent's graveyard from play. 2B: Remove target creature card in any graveyard from the game.

Junkpile Hound

Creature - Hound

Common

3BB

2/1

You may discard Junkpile Hound as an instant. B: Put Junkpile Hound into play from your graveyard. Use this ability only in response to a hound being placed into any graveyard.

Junkpile Hunter

Creature - Citizen

Uncommon

5BB

2/2

You may discard Junkpile Hunter as an instant. B: Put Junkpile Hunter into play from your graveyard. Use this ability only in response to a creature in any graveyard being put into play. B: Place target creature you control into your graveyard.

Junkpile Scavenger

Creature - Citizen

Common

3BB

2/2

You may discard Junkpile Scavenger as an instant. 1B: Put Junkpile Scavenger into play from your graveyard. Use this ability only in response to a creature being put into an opponent's graveyard from play.

Kardan Bayou

Land

Uncommon

 

 

Tap: add UB to your mana pool. Mana obtained from this land cannot be used as colorless.

Kardan Outcast

Creature - Citizen

Common

1B

1/1

At the beginning of each of your opponents turns, Kardan Outcast becomes a 3/3 creature that counts as a Werewolf until the end of turn.

Kardan Pirates

Creature - Ship

Uncommon

2B

3/2

First strike. Island-home. Whenever Kardan Pirates damages any player, that player chooses and sacrifices an artifact.

Kardan Royal Fleet

Creature - Ships

Rare

3BB

0/0

Island-home. When Kardan Royal Fleet comes into play put four +2/+1 counters on it. U: remove a +2/+1 counter from this creature and put a ship token into play. Treat this as a 2/1 black creature with Island-home.

Karla, Prophetess of the Mages

Creature - Legend, Mage

Rare

2UU

1/1

When Karla, Prophetess of the Mages comes into play, target opponent draws eight cards. Tap: target opponent draws three cards.

Karla's Knight

Artifact Creature

Uncommon

4

0/0

When Karla's Knight comes into play, place four spring counters on it. Karla's Knight gets +1/+1 for each spring counter on it. Whenever Karla's Knight attacks or blocks, remove a spring counter from it. 2IU: Place a spring counter on Karla's Knight.

Karla's Spring Thing

Artifact Creature

Common

2

0/0

When Karla's Spring Thing comes into play, place one spring counter on it. Karla's Spring Thing gets +1/+1 for each spring counter on it. Whenever Karla's Spring Thing attacks or blocks, pay 1 for each spring counter on it, or remove a spring counter from it. At the end of any combat in which Karla's Spring Thing attacked or blocked you may pay U to put a spring counter on it.

Kiln Sprite

Creature - Spirit

Uncommon

4RR

3/3

Haste. 1R: Put Kiln Sprite into play from your hand. Use this ability only in response to an artifact leaving play. Tap, 1R: Destroy target artifact.

Land of Jubilee

Land

Rare

 

 

Tap: add WWW to your mana pool. Give control of Land of Jubilee to target opponent.

Land of the Dead

Land - Legendary

Rare

 

 

Tap for up to as many B as you have creatures in your graveyard, for each mana obtained in this manner you lose one life.

Land of the Living

Land - Legendary

Rare

 

 

Tap for up to as many W as you have creatures in play, for each mana obtained in this manner all opponents gain one life.

Leveling Quake

Sorcery

Rare

2R

 

Remove target non-basic land or mountain from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Lowland Dragon

Creature - Dragon

Rare

2GGG

5/5

Flying. If at any time you control no mountains, sacrifice Lowland Dragon. M: +1/+0. GGG: +1/+1.

Lowland Hippo

Creature - Hippo

Rare

3W

2/4

Whenever Lowland Hippo damages any player, you may untap up to four target lands.

Lure

Enchant Creature

Uncommon

1GG

 

All creatures able to block enchanted creature do so.

Mammoth Worm

Creature - Worm

Uncommon

6G

6/4

Tunneling. Buyback: GG. (You may pay an additional GG at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Mind Surge

Instant

Common

1U

 

Target opponent draws eight cards.

Mole Rat

Creature - Rat

Common

1BB

*/*

Tunneling. Mole Rat's strength and toughness are equal to the number of mole rats in play.

Monkey Pack

Creature - Apes

Uncommon

3GG

3/3

When Monkey Pack comes into play you may place up to three lands into play from your hand. Monkey Pack gets +1/+1 for each creature blocking it until end of turn.

Monkey Sentry

Creature - Ape

Rare

GG

1/1

Tap, GG: Return target monkey to owner's hand. When Monkey Sentry comes into play you may put up to two lands into play from your hand.

Monkey Warrior

Creature - Ape

Common

2G

2/1

When Monkey Warrior comes into play you may put up to three lands into play from your hand. Buyback: 2. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Mountain Dragon

Creature - Dragon

Uncommon

4RR

4/4

Flying. First strike. R: +1/+0 until end of turn.

Mountain Lion

Creature - Cat

Common

2R

2/2

Haste.

Mountainous Troll

Creature - Troll

Rare

4GGG

7/5

Trample. GGG: Regenerate. Tap: add GGG to your mana pool.

Mud Troll

Creature - Troll

Rare

4W

3/3

W: Mud Troll becomes a plain instead of a creature until the beginning of your next upkeep.

Mutating Surge

Instant

Uncommon

XU

 

Target creature gets +*/-* or -*/+* and your choice of either banding, first strike or trample until the end of the turn, where * is equal to half of X, rounded down.

Mutation

Sorcery

Rare

2B

 

Target player sacrifices a creature. Choose a target creature card in that player's graveyard and put it into play under his or her control.

Mystic Brambles

Creature - Wall

Uncommon

RR

0/2

Tap, sacrifice Mystic Brambles: Deal 3 points of damage to target creature or player.

Mystic Fungus

Creature - Wall

Uncommon

BB

0/2

Tap, sacrifice Mystic Fungus: Destroy target non-artifact creature.

Mystic Seaweeds

Creature - Wall

Uncommon

UU

0/2

Tap, sacrifice Mystic Seaweeds: Counter target spell.

Mystic Sunflowers

Creature - Wall

Uncommon

WW

0/2

Tap, sacrifice Mystic Sunflowers: Prevent all damage dealt this turn to target creature or player.

Mystic Vines

Creature - Wall

Uncommon

GG

0/2

Tap, sacrifice Mystic Vines: Target creature gets +3/+3 and trample until end of turn.

Negating Gestures

Instant

Common

U

 

Counter target artifact spell. Buyback: 1U. (You may pay an additional 1U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Negating Incantations

Instant

Common

1U

 

Counter target creature spell. Buyback: 2U. (You may pay an additional 2U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Negating Incense

Instant

Common

U

 

Counter target enchantment. Buyback: 2U. (You may pay an additional 2U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Negating Inscriptions

Instant

Common

U

 

Counter target instant. Buyback: 2U. (You may pay an additional 2U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Negating Symbols

Instant

Common

U

 

Counter target sorcery. Buyback: 1U. (You may pay an additional 1U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Noble Eagle

Creature - Bird

Uncommon

2W

1/2

Flying. First Strike. Whenever Noble Eagle is placed into your graveyard from play, you may search your library for another Noble Eagle and put it into play. Shuffle your library afterwards.

Noble Stag

Creature - Beast

Common

4G

4/3

Trample. All combat damage dealt Noble Stag is redirected to its controller.

Northern Guardian

Creature - Guardian

Uncommon

3W

2/3

Protection from black. Whenever this card is placed in any graveyard from play, you may search your library for a Guardian and put it into play.

Ocean Fleet

Creature - Ships

Common

2W

4/5

Island-home.

Ocean Merchants

Creature - Ship

Rare

3W

3/4

Island-home. Tap, choose and discard a blue card: draw two cards.

One Time Offer

Enchantment

Rare

BB

 

Players may not use buyback on spells.

Orangutan Mystic

Creature - Ape

Rare

3GG

3/3

Whenever any creature is destroyed, you may pay that creature's casting cost to regenerate it. You take control of that creature.

Orc Digging Team

Creature - Orc

Uncommon

4R

3/2

Tunneling. Sacrifice Orc Digging Team: destroy target land or wall controlled by a player Orc Digging Team damaged this turn.

Painful Abundance

Enchant Land

Rare

B

 

Any time the controller of the enchanted land taps any land for mana, the enchanted land is tapped and the mana is added to his or her mana pool.

Paraz Jellyfish

Creature - Jellyfish

Common

2U

2/2

Island-home. Paraz Jellyfish gets +1/+1 for each enchantment targeting it.

Peace and Quiet

Enchantment

Rare

G

 

2G: destroy all global enchantments. 2G: destroy target artifact.

Pirate Ship

Creature - Ship

Rare

4U

4/3

Island-home. Tap: Pirate Ship deals one point of damage to target creature or player.

Pjoryn

Creature - Jellyfish

Common

2U

3/1

Island-home. 1UU: Pjoryn loses island-home and gains flying until the end of the turn.

Placebo Effect

Enchant Enchantment

Rare

XR

 

Play only on a local enchantment with total converted casting cost less then or equal to X. All permanents of the same type as the one the enchanted enchantment enchants gain the effects of the enchanted enchantment as though the enchanted enchantment enchanted them.

Pod Tree

Artifact

Rare

4

 

Tap, 2, X: put creature with total casting cost of X or less into play from your hand. This creature comes into play tapped.

Political Intermediary

Creature - Citizen

Rare

2W

1/1

Tap: tap target creature. If that creature is in combat, remove it from combat. That creature deals 1 point of damage to you.

Pond Mage

Creature - Druid

Rare

2GG

1/1

Tap, UU: counter target spell unless its caster pays that spell's cost again. 1G: add U to your mana pool.

Positive Reinforcement

Enchantment

Uncommon

3U

 

Draw a card for each spell you successfully counter.

Power Overload

Sorcery

Uncommon

X1B

 

Add X black mana to target player's mana pool. You gain one point of life for each point of mana burn that player takes this turn.

Power Play

Instant

Common

B

 

Add BB to target player's mana pool.

Power Source

Artifact

Uncommon

2

 

Tap: add 2 to your mana pool. This mana may only be used for artifact abilities.

Power Surge

Sorcery

Common

3BB

 

Add BBBBB to each player's mana pool. Until the end of turn, all sorceries are countered.

Powerful Retribution

Enchantment

Rare

2B

 

Whenever you are dealt damage from an opponent controlled source, add an equal amount of black mana to that player's mana pool.

Prairie Dogs

Creature - Rodents

Uncommon

2W

1/1

Tunneling. Whenever Prairie Dogs is placed into your graveyard from play, you may search your library for another Prairie Dogs and put it into play. Shuffle your library afterwards.

Prior Commitments

Enchant Creature

Rare

3W

 

Whenever enchanted creature is placed in any graveyard from play you may search its owner's library for a copy of that creature card and put it into play under your control. Shuffle that player's library afterwards.

Protectors of the Ebon Altar

Creature - Priests

Uncommon

2B

2/3

When Protectors of the Ebon Altar comes into play from your hand, add BBB to your mana pool. Whenever you are dealt damage, deal an equal amount of damage to Protectors of the Ebon Altar.

Prowrider Gull

Creature - Bird

Common

U

1/1

Flying. Whenever Prowrider Gull damages any player, that player draws a card.

Psychic Shock

Enchant Land

Uncommon

1U

 

Enchanted land's controller receives 1pt of damage for each mana received from this source.

Purging Fire

Sorcery

Rare

2R

 

Remove target plain or forest from the game. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Ragar, Magician Lord

Creature - Legend, Mage

Rare

4UU

*/*

Ragar, Magician Lord may not be the target of spell or effects and has Power and Toughness equal to the number of tapped islands in play. You may chose not to untap any number of islands during your untap phase. Tap, X: counter target spell with total casting cost of X or less.

Ragar's Crawler

Artifact

Common

4

 

1U: Ragar's Crawler becomes a 3/3 artifact creature with first strike until end of turn.

Ragar's Indestructible Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Indestructible Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. 2: regenerate." until the end of the turn.

Ragar's Invincible Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Invincible Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. First strike." until the end of the turn.

Ragar's Unstoppable Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Unstoppable Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. Trample." until the end of the turn.

Reckless Monkey

Creature - Ape

Uncommon

G

1/1

When Reckless Monkey comes into play you may destroy target artifact, if you do not, sacrifice Reckless Monkey; in addition you may put a land into play from your hand.

Red Hills Raiders

Creature - Bandits

Common

1R

0/0

Haste. When Red Hills Raiders comes into play, place three +1/+1 counters on it. Whenever Red Hills Raiders damages any player, remove it from the game.

Redundant Failure

Sorcery

Rare

2B

 

Remove from the game all permanents with buyback paid for them.

Renegotiate

Instant

Common

U

 

Counter target opponent controlled spell. That player draws four cards.

Replenishing Lifestyle

Enchantment

Rare

4W

 

For each point of damage dealt to you, place a healing counter on Replenishing Lifestyle. 3, remove a healing counter from Replenishing Lifestyle: gain one life.

Revoke

Instant

Common

1U

 

Return target non-land permanent to its owner's hand. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Rice Flats

Land

Uncommon

 

 

Tap: add WU to your mana pool. Mana obtained from this land cannot be used as colorless.

Ritual Master

Creature - Priest

Rare

1BB

1/1

Tap, B, sacrifice Ritual Master: add BBB to your mana pool. When Ritual Master comes into play from your hand, add BBB to your mana pool.

Rock Swimmers

Creature - Rock Dweller

Common

2R

3/3

Tunneling. Mountain-home. Cannot be blocked by walls.

Rock Troll

Creature - Troll

Uncommon

5R

5/3

2: Rock Troll ceases to be a creature and becomes an artifact that counts as a rock until the end of turn.

Root Dwellers

Creature - Gnomes

Common

1G

1/2

Tunneling.

Run-off Ditches

Land

Uncommon

 

 

Tap: add 1 to your mana pool. Tap, W: remove target blocking creature you control from combat. You may only put Run-off Ditches into play if you control a plain.

Sacrificial Attendant

Creature - Priest

Rare

4B

2/1

First Strike. 1B: Sacrificial Attendant deals 1 damage to each creature. When Sacrificial Attendant comes into play from your hand, add BBBBB to your mana pool.

Salt-water Nyads

Creature - Spirit

Uncommon

4GG

3/2

Island-walk. 1G: Put Salt-water Nyads into play from your hand. Use this ability only in response to an opponent putting a island into play.

Sand Troll

Creature - Troll

Uncommon

5R

5/3

1R: all mana produced by target land is converted to colorless mana until the end of turn.

Scavenger Shrimp

Creature - Shrimp

Rare

2U

1/1

Haste. Tunneling. Tap, 2U: reveal the top card of your library to all players. If it is an artifact, you may put it into your hand, if not, place it in your graveyard.

Scrubbrush Wolves

Creature - Hounds

Common

2W

2/1

First Strike. Whenever Scrubbrush Wolves is placed into your graveyard from play, you may search your library for another Scrubbrush Wolves and put it into play. Shuffle your library afterwards.

Scylla

Creature - Legend

Uncommon

4UU

8/8

Island-home. If Scylla is the target of a spell or ability, return it to its owner's hand.

Sea Patrol

Creature - Ships

Uncommon

1W

3/2

First strike. Protection from blue. Island-home.

Searing Sprite

Creature - Spirit

Uncommon

6RR

3/3

Haste. When Searing Sprite comes into play it deals 2pts of damage to all players and all non-flying creatures. 1RR: Put Searing Sprite into play from your hand. Use this ability only in response to a creature you control leaving play, and only if you control no more creatures.

Secret Passage

Artifact

Uncommon

3

 

X, tap: target creature with total converted casting cost less than or equal to X gains tunneling until the end of turn.

Seismic Magma Wave

Sorcery

Rare

X4R

 

Seismic Magma Wave deals X damage to target player and all creatures he or she controls. In addition, destroy X target lands he or she controls.

Seismic Shift

Sorcery

Uncommon

U

 

Return target creature with tunneling to its owner's hand. Buyback: 1U. (You may pay an additional 1U at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Serene Vision

Creature - Illusion

Common

4UU

2/3

Flying. 1UU: Counter target spell that targets a creature, and put Serene Vision into play. Use this ability only when Serene Vision in your hand.

Shattering Pulse

Instant

Common

1R

 

Destroy target artifact. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Shield

Instant

Common

W

 

Prevent the next one point of damage that would be dealt to target creature or player this turn. Buyback: 2. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Shivering Foundations

Instant

Uncommon

1R

 

Destroy target wall. In addition you may sacrafice up to two lands, then search your library for up to that number of basic lands and put them into play.

Shrouding Mists

Enchantment

Rare

3UU

 

All players skip their draw phase. If at any time you have no cards in your hand, sacrifice Shrouding Mists and each of your opponents may draw up to seven cards.

Sideshow Performer

Creature - Citizen

Common

2WW

1/1

For each point of mana burn you take, put a salve counter on Sideshow Performer. Remove a salve counter from Sideshoe Performer: prevent the next point of damage to you.

Silent Jaguar

Creature - Cat

Common

2G

2/2

Buyback: 1G. (You may pay an additional 1G at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Skimming Schooner

Creature - Ship

Common

1W

3/2

Haste. Island-walk. Island-home.

Sleeping Giant

Creature - Giant

Uncommon

4GG

0/4

Trample. When Sleeping Giant comes into play, sacrifice two forests or bury it. Whenever Sleeping Giant blocks, it gets +6/+2 until the end of your turn.

Smoldering Power

Enchantment

Rare

2B

 

At the beginning of each player's main phase add B to their mana pool. When Smoldering Power comes into play, add BBB to your mana pool.

Snorting Warthog

Creature - Swine

Uncommon

1GG

2/2

If Snorting Warthog becomes blocked it gets +2/+2 and trample until the end of turn.

Soul Shadow

Enchantment

Common

2BB

 

When Soul Shade comes into play, choose target creature card in your graveyard. BB, sacrifice Soul Shade: put the targeted creature into play. If the targeted creature is put into your graveyard from play, put Soul Shade into play if it is in your graveyard.

Soul Siphon

Instant

Uncommon

1B

 

Remove all mana from your mana pool. Add an equal amount of black mana to target player's mana pool.

Southern Guardian

Creature - Guardian

Uncommon

3W

2/3

Protection from red. Whenever this card is placed in any graveyard from play, you may search your library for a Guardian and put it into play.

Sparkler Sprite

Creature - Spirit

Common

5RR

3/3

Haste. 2R: Sparkler Sprite deals 1pt of damage to target creature. 2R: Put Sparkler Sprite into play from your hand. Use this ability only in response to a creature any opponent controls leaving play.

Spirit of the Forest

Creature - Spirit

Rare

5GG

2/1

Flying. 2G: Put Spirit of the Forest into play from your hand. Use this ability only in response to an opponent putting a forest into play. Tap, sacrifice Spirit of the Forest: add a G to your mana pool for each forest in play.

Sporadic Growth

Instant

Rare

1G

 

Target opponent chooses a card at random from your hand. Target creature gets +X/+X, where X is the total converted mana cost of the chosen card.

Stasis Orb

Artifact

Rare

3

 

As long as Stasis Orb is untapped, players skip their untap phases. Any player may discard a card to destroy Stasis Orb. Buyback: 4. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Static Energy

Enchant Creature

Common

1BB

 

Whenever enchanted creature damages any player, add an equal amount of black mana to that player's mana pool.

Sudden Death

Instant

Common

B

 

Destroy target non-artifact creature. That creature's controller may pay 2 to regenerate that creature.

Suicidal Goblin

Creature - Placeholder

Common

1R

1/1

Sacrifice Suicidal Goblin: Suicidal Goblin deals 3 points of damage to target player. Use this ability only when Suicidal Goblin is attacking and unblocked.

Summer Orb

Artifact

Uncommon

3

 

Tap, sacrifice Summer Orb: untap all lands you control.

Swamps of Kardan

Land

Rare

 

 

When Swamps of Kardan comes into play, add B to your mana pool. Tap: return Swamps of Kardan to its owner's hand. Tap an untapped land you control: put Swamps of Kardan into play from your hand. You may not put Swamps of Kardan into play unless you control a swamp.

Talka Mountains

Land

Rare

 

 

Tap, sacrifice a land: search your library for a basic land card and put it into play. Shuffle your library afterwards. You may not put Talka Mountains into play unless you control a mountain.

Teegen, Master Artificer

Creature - Legend, Mage

Rare

2UU

1/1

Tap: choose an artifact in your hand with total cost of 2 or less, and put it into play. 1U, Tap: choose an artifact in your hand with total cost of 4 or less, and put it into play.

Teegen's Carrier

Artifact Creature

Uncommon

4

2/4

Island-home. 1U: Place a Flying Spider token into play. This token counts as an artifact with an ability of "2: this artifact becomes a 2/1 artifact creature with flying until end of turn."

Teegen's Crab Pot

Artifact

Common

3

 

Tap, 1U: Place a Crab token into play. This token counts as an artifact with an ability of "2: this artifact becomes a 2/1 artifact creature with first strike until end of turn."

Teegen's Processing Plant

Artifact

Rare

4

 

Tap, remove an artifact in your graveyard from the game: put a Battery token into play . This token counts as an artifact with an ability of "Sacrifice this artifact: add 2 to your mana pool."

Teegen's Spider Factory

Artifact

Uncommon

4

 

1U: Place a Spider token into play. This token counts as an artifact with an ability of "1: this artifact becomes a 1/1 artifact creature until end of turn."

Tensig's Crusade

Sorcery

Common

XR

 

Deal X points of damage to target player. Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Tensig's Strike

Sorcery

Common

R

 

Tensig's Strike deals 3pts of damage to each of any number of target opponents.

Terrifying Specter

Creature - Illusion

Uncommon

5UU

3/1

Flying. 2UU: Counter target creature spell and put Terrifying Specter into play. Use this ability only when Terrifying Specter in your hand.

The Cost of War

Enchantment

Rare

1BB

 

Whenever a creature is placed in any graveyard from play, that player's owner pays one life and you gain one life. If Cost of War is placed in any graveyard from play, each opponent pays 3 life and you gain 3 life.

The Great Forest

Land

Rare

 

 

Tap: put a basic land from your hand into play. You may not put The Great Forest into play unless you control a forest.

Thought Tsunami

Sorcery

Uncommon

XU

 

Target opponent draws X * 3 cards.

Tidal Warrior

Creature - Merfolk

Common

U

1/1

Tap: target land is an island until end of turn.

Tilling Worms

Creature - Worms

Common

4W

2/3

Tunneling. When Tilling Worms comes into play you may untap up to five target basic lands.

Time Dabble

Instant

Common

1U

 

Look at the top three cards of target opponent's library, place one of them on top of his or her library, and the other two on the bottom in any order. Buyback: 2. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Toast

Instant

Common

 

 

Toast deals 5 points of damage to target creature.

Tornado Stricken Plains

Land

Uncommon

 

 

Tap: add W to your mana pool. Tap, W, sacrifice Tornado Stricken Plains: prevent all damage to you, or to a creature you control, until the end of the turn. As Tornado Stricken Plains comes into play sacrifice a plain or sacrifice it.

Treaty by Land

Instant

Rare

2G

 

Counter target instant or sorcery spell and give control of a forest you control to that spell's owner.

Tube Wurm

Creature - Wurm

Uncommon

3RR

3/1

Tunneling. When Tube Wurm comes into play you may sacrifice up to five lands, then search your library for up to that number of basic lands and put them into play. Shuffle your library afterwards.

Uncast

Instant

Common

2U

 

Return target non-land permanent to its owner's hand. You may tap up to three target lands and add any mana they would normally produce to your mana pool.

Undercover Squad

Creature - Goblins

Common

1R

2/1

Tunneling. Undercover Squad cannot block.

Underground Magma

Sorcery

Uncommon

2R

 

Underground Magma deals 2pts of damage to all creatures with tunneling.

Underground Reservoir

Instant

Rare

1U

 

Return all tunneling creatures to their owner's hands.

Unexpected Visitor

Creature - Illusion

Rare

3UU

2/1

Flying. 1U: Counter target creature spell and put Unexpected Visitor into play under that spell's owner's control. Use this ability only when Unexpected Visitor in your hand.

Valepan Plains

Land

Rare

 

 

Tap: untap target basic land. You may not put Valepen Plains into play unless you control a plains.

Valepen Armada

Creature - Ships

Rare

3WW

5/6

Island-home. Tap, 1U: search you library for any ship creature card, reveal it to all players, and put it into your hand. Shuffle your library afterwards.

Valepen Farmer

Creature - Farmer

Rare

2WW

1/1

When Valepen Farmer comes into play from your hand, you may untap any number of target basic lands.

Valepen Landowner

Creature - Lord

Rare

4W

1/3

When Valepen Landowner comes into play, you may untap up to five target basic lands. Lands you control may not be the target of spells or abilities.

Valepen Minstrel

Creature - Citizen

Common

W

1/1

When Valepen Minstrel comes into play, destroy target global enchantment or sacrafice Valepen Minstrel; in addition you may untap one target basic land.

Valepen Mystic

Creature - Cleric

Rare

1W

1/1

1B: gain one life.

Valepen Plains

Land

Common

 

 

Tap: add W to your mana pool. Whenever this card is placed into a graveyard from play, shuffle it into its owner's library.

Valiant Knight

Creature - Knight

Common

WW

2/2

First strike. Whenever this card is placed into a graveyard from play, shuffle it back into its owner's library.

Vicarious Goblin

Creature - Goblin

Common

R

1/1

Buyback: 3. (You may pay an additional 3 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

Volcanic Mountains

Land

Uncommon

 

 

Tap: add R to your mana pool. Tap, R, sacrifice Volcanic Mountains: deal 2 points of damage to target creature or player. As Volcanic Mountains comes into play sacrifice a mountain or sacrifice it.

Volunteer Militia

Creature - Citizens

Uncommon

3W

1/1

For each point of combat damage dealt to you, place a +1/+1 counter on Volunteer Militia.

Vomitious Cadaver

Creature - Zombie

Uncommon

2B

2/2

When Vomitious Cadaver comes into play, all opponent controlled creatures gain summoning sickness until the end of turn.

Wall of Ivy

Creature - Wall

Common

G

0/2

Tap: add G to your mana pool. G: regenerate Wall of Ivy.

Wall of Thought

Creature - Wall

Rare

3U

0/4

Remove Wall of Thought from combat: remove a creature attacking you from combat.

Walled Sanctuary

Enchantment

Rare

3WW

 

Only creatures with flying, tunneling or plains-walk may attack you.

Wandering Monkeys

Creature - Apes

Common

1G

2/2

When Wandering Monkeys comes into play you may put up to two lands into play from your hand. During each player's upkeep, if that player has more lands than any other, they gain control of Wandering Monkeys.

Wandering Zombies

Creature - Zombies

Common

2B

2/2

B: regenerate.

Western Guardian

Creature - Guardian

Uncommon

3W

2/3

Protection from blue. Whenever this card is placed in any graveyard from play, you may search your library for a Guardian and put it into play.

Whale Hunters

Creature - Ship

Uncommon

1B

3/1

First strike. Island-home. Tap: destroy target blue creature blocked by Whale Hunters.

White-Bellied Falcon

Creature - Bird

Common

1W

1/1

Flying. Whenever White-Bellied Falcon is placed into your graveyard from play, you may search your library for another White-Bellied Falcon and put it into play. Shuffle your library afterwards.

Whitewash Jellyfish

Creature - Jellyfish

Common

1U

2/2

Island-home. Whitewash Jellyfish may not be the target of spells or effects.

Wild Bognithe

Creature - Beasts

Common

1GG

3/3

 

Winged Akora

Creature - Insect

Uncommon

5WW

3/1

First strike. Flying. 3W: Put Winged Akora into play from your hand. Use this ability only in response to attackers being announced, and only if a creature with flying is attacking you.

Note:
Please note: for the sake of the space on the page I have ommitted quotes and card numbers. If we decide to go ahead with these cards, I assume we will have to do a bit of adding and subtracting of cards to fit the state of the environment when they would be released, so the numbering will probably have to be totally redone then. For more thoughts on quotes and numbering, please see the section titled "Other Thoughts" off of the main page.
LE
LotE
Games
Ideas
c2m

WDATM?