|
Amoebae Wall
|
Creature - Wall
|
Rare
|
3G
|
0/4
|
At the end of combat, place an Amoebae Wall token
into play for each Amoebae Wall you still control that was dealt combat
damage this turn. These tokens count
as a 0/2 green creatures.
|
LE
|
|
Ancients of Deeper Root
|
Creature - Treefolk
|
Rare
|
2G
|
8/8
|
Trample.
When Ancients of Deeper Root comes into play, place seven -1/-1
counters on it. 3: remove a -1/-1
counter from Ancients of Deeper Root.
Tap: remove a -1/-1 counter from Ancients of Deeper Root.
|
LE
|
|
Ant Swarm
|
Creature - Insects
|
Uncommon
|
3GG
|
3/3
|
Ant Swarm cannot be countered when it is put into
play. Ant Swarm cannot be the target
of spells or abilities. You may play
Ant Swarm whenever you could play an instant.
|
LE
|
|
Armored Bognoth
|
Creature - Beast
|
Uncommon
|
4G
|
3/3
|
Trample.
Tap: target creature, other than this one, gets +3/+3 and trample.
|
KF
|
|
Awakened Treefolk
|
Creature - Treefolk
|
Uncommon
|
1G
|
5/5
|
When Awakened Treefolk comes into play, place
four -1/-1 counters on it. 1G: remove
a -1/-1 counter form Awakened Treefolk.
|
ES
|
|
Backwind
|
Sorcery
|
Uncommon
|
5GG
|
|
All creatures you control get +4/+0 and trample
until the end of turn, or destroy all creatures with flying.
|
KF
|
|
Blueberry Hill Gnomes
|
Creature - Gnomes
|
Common
|
2G
|
2/2
|
G: Blueberry Hill Gnomes gains tunneling until
the of turn. Tap, G: target creature
gains tunneling until the end of turn.
|
LE
|
|
Bognithe Keeper
|
Creature - Elf
|
Rare
|
3G
|
1/1
|
Whenever Bognithe Keeper is the target of a spell
or ability, put a Bognoth token into play.
This token counts as a 3/3 green creature.
|
KF
|
|
Bognoth Armor
|
Enchant Creature
|
Common
|
2G
|
|
Enchanted creature gets +2/+2 and "Tap:
target creature, other than this one, gets +2/+2."
|
KF
|
|
Bognoth Herd
|
Creature - Beasts
|
Rare
|
4GG
|
4/4
|
Tap: all creatures you control, other than this
one, get +2/+2 and trample.
|
KF
|
|
Bognoth Larva
|
Creature - Beast
|
Common
|
G
|
1/1
|
Tap: target creature, other than this one, gets
+1/+1.
|
ES
|
|
Branch Cloak
|
Enchant Creature
|
Uncommon
|
1G
|
|
Enchanted creature gains "Pay this
creature's casting cost: untap this creature."
|
KF
|
|
Briar Tree
|
Creature - Wall
|
Rare
|
2G
|
3/5
|
2G: target creature gets +3/+3 and Briar Tree
gets -3/-3.
|
LE
|
|
Carnivorous Pigs
|
Creature - Swine
|
Common
|
3G
|
3/2
|
Trample.
3G: untap Carnivorous Pigs.
|
KF
|
|
Cave Ape
|
Creature - Ape
|
Common
|
G
|
2/3
|
If at any time you control no mountains,
sacrifice Cave Ape. If at any time
you control no forests, sacrifice Cave Ape.
|
LE
|
|
Cave Ape Clan
|
Creature - Apes
|
Uncommon
|
1GG
|
1/2
|
If at any time you control no mountains,
sacrifice Cave Ape Clan. If at any
time you control no forests, sacrifice Cave Ape Clan. Cave Ape Clan gets +1/+1 for each mountain
you control.
|
LE
|
|
Coiled Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
First strike.
Coiled Wurm can block creatures with flying. You may play Coiled Wurm whenever you could play an instant.
|
ES
|
|
Coombultabi, Darkwood Ancient
|
Creature - Treefolk, Legend
|
Rare
|
2GG
|
9/9
|
Trample.
When Coombultabi, Darkwood Ancient comes into play, tap it and place
eight -1/-1 counters on it. Coombultabi,
Darkwood Ancient cannot be untapped if there are any -1/-1 counters on
it. For each point of damage dealt to
you, remove a -1/-1 counter from Coombultabi, Darkwood Ancient.
|
ES
|
|
Coombultabi's Fury
|
Instant
|
Common
|
1G
|
|
Target creature gets +3/+2 and trample until the
end of turn. Buyback: 4. (You may pay an additional 4 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
ES
|
|
Creeping Mold
|
Sorcery
|
Uncommon
|
2GG
|
|
Destroy target artifact, enchantment, or land.
|
ES
|
|
Current Shift
|
Sorcery
|
Uncommon
|
1G
|
|
Return target creature with flying to its owner's
hand. Buyback: 1G. (You may pay an additional 1G at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
LE
|
|
Darkwood Bear
|
Creature - Bear
|
Common
|
3G
|
4/1
|
Whenever Darkwood Bear blocks or becomes blocked
it gets -2/+2 until the end of turn.
|
LE
|
|
Darkwood Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
5/2
|
Trample.
Prevent all combat damage dealt to Darkwood Elemental. Darkwood Elemental gets +1/+1 for each
opponent controlled swamp in play.
|
LE
|
|
Darkwood Elf
|
Creature - Elf
|
Rare
|
3G
|
2/1
|
Tap: untap target land. 3G: untap Darkwood Elf.
|
KF
|
|
Darkwood Hounds
|
Creature - Hounds
|
Uncommon
|
3GG
|
3/3
|
Trample. G:
Darkwood Hounds gets +2/+2 for each creature blocking it until the end of
turn.
|
LE
|
|
Darkwood Mystic
|
Creature - Druid
|
Rare
|
2G
|
1/1
|
Tap: target creature may not be the target of
spell or effects until the end of the turn.
Darkwood Mystic may not be the target of spell or effects. 2G: untap Darkwood Mystic.
|
KF
|
|
Darkwood Python
|
Creature - Snake
|
Common
|
2G
|
3/4
|
Forest-walk.
Defection: 5. (During each
player's upkeep that player may pay 5 to take control of this creature. You may pay 5 to counter this ability.)
|
KF
|
|
Darkwood Troll
|
Creature - Troll
|
Common
|
1G
|
3/3
|
Defection: 4.
(During each player's upkeep that player may pay 4 to take control
of this creature. You may pay 4 to
counter this ability.) Buyback:
2. (You may pay an additional 2 at
the time you cast this spell, if you do so, the next time this card
would be placed in the graveyard, put
it into your hand instead.)
|
KF
|
|
Darkwood Troopers
|
Creature - Treefolk
|
Common
|
GG
|
4/5
|
Protection from black. When Darkwood Troopers comes into play, tap it and place two
-1/-1 counters on it. Whenever you
would untap Darkwood Troopers, if there are any -1/-1 counters on it, remove
a -1/-1 counter instead.
|
ES
|
|
Deadly Beauty
|
Instant
|
Uncommon
|
1G
|
|
All creatures able to block target creature do
so. Buyback: 3G. (You may pay an additional 3G at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
KF
|
|
Deadwood Eater
|
Creature - Spirit
|
Common
|
4GG
|
5/4
|
Protection from artifacts. 2G: Put Deadwood Eater into play from your
hand. Use this ability only in
response to an opponent putting an artifact into play. Tap, 2G: destroy target artifact.
|
LE
|
|
Defender of the Forest
|
Creature - Spirit
|
Common
|
7GG
|
*/*
|
2G: Put Defender of the Forest into play from
your hand. Use this ability only in
response to a an opponent putting a creature with power four or greater into
play. Defender of the Forest has
power and toughness equal to the number of forests in play.
|
LE
|
|
Desert Twister
|
Sorcery
|
Uncommon
|
4GG
|
|
Destroy target permanent.
|
KF
|
|
Distant Thundering
|
Instant
|
Uncommon
|
1G
|
|
Target creature get -1/-1 for each creature it
blocks, or blocking it until the end of the turn.
|
LE
|
|
Dorigii Tree Fence
|
Creature - Wall
|
Common
|
1G
|
0/5
|
Tunneling.
|
LE
|
|
Earth Hydra
|
Creature - Wurm
|
Rare
|
3GG
|
0/3
|
Tunneling.
Trample. When Earth Hydra
comes into play place three +1/+0 counters on it. Remove a counter from Earth Hydra: prevent 1 point of damage to
Earth Hydra. 3GG: place a +1/+0
counter on Earth Hydra.
|
ES
|
|
Edgecomb Defenders
|
Creature - Treefolk
|
Common
|
1GG
|
3/2
|
Trample.
Whenever this card is placed into a graveyard from play, place it on
top of its owner's library.
|
ES
|
|
Edgecomb Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
4/3
|
Trample.
Prevent all combat damage dealt to Edgecomb Elemental. Edgecomb Elemental gets +1/+1 for each
opponent controlled mountain in play.
|
LE
|
|
Edgecomb Elf
|
Creature - Elf
|
Common
|
1G
|
2/1
|
Tap: add G to your mana pool. Haste.
|
ES
|
|
Edgecomb Sapling
|
Creature - Treefolk
|
Common
|
G
|
3/3
|
Trample. When
Treefolk Sapling comes into play, tap it and place two -1/-1 counters on
it. Whenever you would untap Treefolk
Sapling, if there are any -1/-1 counters on it, remove a -1/-1 counter
instead.
|
ES
|
|
Edgecomb Treefolk
|
Creature - Treefolk
|
Common
|
2GG
|
3/4
|
Trample.
Buyback: 1G. (You may pay
an additional 1G at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
ES
|
|
Elvish Armorbearer
|
Creature - Elf
|
Uncommon
|
1G
|
1/1
|
1G: target elf gets +1/+1.
|
KF
|
|
Elvish Emissary
|
Creature - Elf
|
Rare
|
2G
|
1/1
|
At the end of any combat in which Elvish Emissary
attacked take control of all untapped creatures the defending player controls
that did not block this turn.
|
KF
|
|
Elvish Harpooner
|
Creature - Elf
|
Common
|
1G
|
1/1
|
1G: untap Elvish Harpooner. Tap: destroy target Merfolk.
|
KF
|
|
Elvish Herbalist
|
Creature - Elf
|
Common
|
G
|
1/1
|
When Elvish Herbalist comes under your control,
draw a card. Defection: 3. (During each player's upkeep that
player may pay 3 to take control of this creature. You may pay 3 to counter this ability.)
|
KF
|
|
Elvish Messenger
|
Creature - Elf
|
Uncommon
|
G
|
1/1
|
Tap, XGG, sacrifice Elvish Messenger: search you
library for a creature card with total converted mana cost less than or equal
to X and put that creature into play.
Shuffle your library afterwards.
|
ES
|
|
Elvish Runner
|
Creature - Elf
|
Uncommon
|
1G
|
2/1
|
Tap: add G to your mana pool. 1G: Untap Elvish Runner.
|
KF
|
|
Fatal Venom
|
Instant
|
Common
|
GG
|
|
At the end of this turn, destroy all creatures
that were damaged by target creature this turn.
|
KF
|
|
Flowing Earth Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
Tunneling.
Flowing Earth Wurm cannot be the target of spells or abilities.
|
ES
|
|
Foul-water Nyads
|
Creature - Spirit
|
Uncommon
|
4GG
|
3/2
|
Swamp-walk.
1G: Put Foul-water Nyads into play from your hand. Use this ability only in response to an
opponent putting a swamp into play.
|
LE
|
|
Friendly Giant
|
Creature - Giant
|
Uncommon
|
6GG
|
6/8
|
Trample.
When Friendly Giant comes into play, sacrifice two forests or bury it.
|
LE
|
|
Gaea's Purge
|
Sorcery
|
Common
|
1GG
|
|
Destroy target non-basic land, global enchantment
or artifact creature.
|
ES
|
|
Giant Mole
|
Creature - Rodent
|
Common
|
2G
|
2/2
|
Tunneling.
|
LE
|
|
Giant Stag Beetles
|
Creature - Insects
|
Common
|
1G
|
2/1
|
1G: untap Giant Stag Beetles. Giant Stag Beetles cannot be the target of
spells or abilities.
|
KF
|
|
Gorilla Pack
|
Creature - Apes
|
Common
|
3G
|
3/3
|
Whenever Gorilla Pack deals combat damage to a
player, destroy target artifact that player controls.
|
LE
|
|
Great Forest Bear
|
Creature - Bear
|
Common
|
3G
|
2/2
|
Great Forest Bear cannot block. When Great Forest Bear comes into play
from your hand, draw two cards.
|
LE
|
|
Great Forest Elemental
|
Creature - Elemental, Legend
|
Rare
|
5G
|
1/1
|
Trample.
Prevent all combat damage dealt to Great Forest Elemental. Great Forest Elemental gets +1/+1 for each
forest in play.
|
LE
|
|
Homeland Support
|
Enchantment
|
Rare
|
1G
|
|
All creatures gain "Tap: put a land from
your hand into play."
|
LE
|
|
Hound Chief
|
Creature - Hound
|
Rare
|
G
|
1/1
|
G: Hound Chief gets +1/+1 for each creature
blocking it until the end of turn.
|
LE
|
|
Hound Follower
|
Creature - Hound
|
Common
|
2G
|
1/1
|
G: Hound Follower gets +2/+0 for each creature
blocking it until the end of turn.
|
LE
|
|
Hound Leader
|
Creature - Hound
|
Common
|
2G
|
2/2
|
Trample.
G: Hound Leader gets +1/+0 for each creature blocking it until the end
of turn.
|
LE
|
|
Hungry Vines
|
Creature - Wall
|
Common
|
2G
|
4/3
|
2G: regenerate Hungry Vines.
|
KF
|
|
Invigorating Surge
|
Instant
|
Common
|
XG
|
|
Target creature gets +X/+X and trample until the
end of the turn.
|
LE
|
|
Larva in Training
|
Creature - Beast
|
Rare
|
GG
|
1/1
|
Tap: target creature, other than this one, gets
+*/+* where * is equal to this creature's power.
|
KF
|
|
Lowland Dragon
|
Creature - Dragon
|
Rare
|
2GGG
|
5/5
|
Flying.
If at any time you control no mountains, sacrifice Lowland
Dragon. M: +1/+0. GGG: +1/+1.
|
LE
|
|
Lure
|
Enchant Creature
|
Uncommon
|
1GG
|
|
All creatures able to block enchanted creature do
so.
|
LE
|
|
Mammoth Worm
|
Creature - Worm
|
Uncommon
|
6G
|
6/4
|
Tunneling.
Buyback: GG. (You may pay
an additional GG at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
LE
|
|
Marching Forests
|
Instant
|
Rare
|
3G
|
|
All lands become 1/1 creatures until end of
turn. All forests become 3/3
creatures with trample.
|
ES
|
|
Monkey Brigade
|
Creature - Apes
|
Common
|
4G
|
3/3
|
Trample.
When Monkey Brigade comes into play you may put up to three lands into
play from your hand.
|
ES
|
|
Monkey Pack
|
Creature - Apes
|
Uncommon
|
3GG
|
3/3
|
When Monkey Pack comes into play you may place up
to three lands into play from your hand.
Monkey Pack gets +1/+1 for each creature blocking it until end of
turn.
|
LE
|
|
Monkey Sentry
|
Creature - Ape
|
Rare
|
GG
|
1/1
|
Tap, GG: Return target monkey to owner's
hand. When Monkey Sentry comes into
play you may put up to two lands into play from your hand.
|
LE
|
|
Monkey Warrior
|
Creature - Ape
|
Common
|
2G
|
2/1
|
When Monkey Warrior comes into play you may put
up to three lands into play from your hand.
Buyback: 2. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
LE
|
|
Mossrock Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
Mossrock Wurm cannot be countered. Mossrock Wurm cannot be the target of
spells or abilities. Trample.
|
ES
|
|
Mountainous Troll
|
Creature - Troll
|
Rare
|
4GGG
|
7/5
|
Trample.
GGG: Regenerate. Tap: add GGG
to your mana pool.
|
LE
|
|
Mystic Vines
|
Creature - Wall
|
Uncommon
|
GG
|
0/2
|
Tap, sacrifice Mystic Vines: Target creature gets
+3/+3 and trample until end of turn.
|
LE
|
|
Noble Stag
|
Creature - Beast
|
Common
|
4G
|
4/3
|
Trample. All
combat damage dealt Noble Stag is redirected to its controller.
|
LE
|
|
Orangutan Mystic
|
Creature - Ape
|
Rare
|
3GG
|
3/3
|
Whenever any creature is destroyed, you may pay
that creature's casting cost to regenerate it. You take control of that creature.
|
LE
|
|
Peace and Quiet
|
Enchantment
|
Rare
|
G
|
|
2G: destroy all global enchantments. 2G: destroy target artifact.
|
LE
|
|
Plated Bognoth
|
Creature - Beast
|
Common
|
2G
|
2/2
|
Tap: target creature, other than this one, gets
+2/+2.
|
KF
|
|
Pond Mage
|
Creature - Druid
|
Rare
|
2GG
|
1/1
|
Tap, UU: counter target spell unless its caster
pays that spell's cost again. 1G: add
U to your mana pool.
|
LE
|
|
Reckless Monkey
|
Creature - Ape
|
Uncommon
|
G
|
1/1
|
When Reckless Monkey comes into play you may
destroy target artifact, if you do not, sacrifice Reckless Monkey; in
addition you may put a land into play from your hand.
|
LE
|
|
Regroup
|
Sorcery
|
Rare
|
5G
|
|
Each player counts the total number of creatures
they control, and then places all creatures they control on top of their
owner's libraries. Each player then
searches their library and hand for up to that number of creatures and puts
them into play. All players shuffle
their libraries afterwards.
|
ES
|
|
Root Cloak
|
Enchant Creature
|
Uncommon
|
1G
|
|
Enchanted creature gains "Pay this
creature's casting cost: regenerate this creature."
|
KF
|
|
Root Dwellers
|
Creature - Gnomes
|
Common
|
1G
|
1/2
|
Tunneling.
|
LE
|
|
Root Elemental
|
Creature - Elemental
|
Rare
|
4GG
|
4/3
|
Trample.
When Root Elemental comes into play from your hand, draw three cards.
|
KF
|
|
Salt-water Nyads
|
Creature - Spirit
|
Uncommon
|
4GG
|
3/2
|
Island-walk.
1G: Put Salt-water Nyads into play from your hand. Use this ability only in response to an
opponent putting a island into play.
|
LE
|
|
Sandblast
|
Sorcery
|
Uncommon
|
3GG
|
|
Destroy target creature with flying, or destroy
all artifacts target player controls, or destroy target land.
|
ES
|
|
Silent Jaguar
|
Creature - Cat
|
Common
|
2G
|
2/2
|
Buyback: 1G.
(You may pay an additional 1G at the time you cast this spell, if you
do so, the next time this card would
be placed in the graveyard, put it into your hand instead.)
|
LE
|
|
Sleeping Giant
|
Creature - Giant
|
Uncommon
|
4GG
|
0/4
|
Trample.
When Sleeping Giant comes into play, sacrifice two forests or bury
it. Whenever Sleeping Giant blocks,
it gets +6/+2 until the end of your turn.
|
LE
|
|
Snorting Warthog
|
Creature - Swine
|
Uncommon
|
1GG
|
2/2
|
If Snorting Warthog becomes blocked it gets +2/+2
and trample until the end of turn.
|
LE
|
|
Spirit of the Forest
|
Creature - Spirit
|
Rare
|
5GG
|
2/1
|
Flying.
2G: Put Spirit of the Forest into play from your hand. Use this ability only in response to an
opponent putting a forest into play.
Tap, sacrifice Spirit of the Forest: add a G to your mana pool for
each forest in play.
|
LE
|
|
Sporadic Growth
|
Instant
|
Rare
|
1G
|
|
Target opponent chooses a card at random from
your hand. Target creature gets
+X/+X, where X is the total converted mana cost of the chosen card.
|
LE
|
|
Spray of Mist
|
Instant
|
Common
|
XG
|
|
X target creatures neither deal nor receive
combat damage this turn. Discard
Spray of Mist: target creature neither deals nor receives combat damage this
turn.
|
ES
|
|
Stalking Panther
|
Creature - Cat
|
Common
|
G
|
2/2
|
Defection: 3.
(During each player's upkeep that player may pay 3 to take control
of this creature. You may pay 3 to
counter this ability.)
|
KF
|
|
Sudden Expansion
|
Instant
|
Common
|
G
|
|
Target creature gets +2/+2 until end of
turn. Discard Sudden Expansion:
target creature gets +1/+1 until end of turn.
|
ES
|
|
Sudden Fury
|
Instant
|
Rare
|
G
|
|
Target creature gets +1/+1 for each creature
blocking it until the end of turn.
Buyback: 2. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
ES
|
|
Surging Torrent
|
Sorcery
|
Uncommon
|
6GG
|
|
Destroy target permanent, or target creature gets
+8/+0, flying and trample until the end of turn.
|
KF
|
|
Thrill of Victory
|
Enchantment
|
Rare
|
1GG
|
|
1G: all creatures get +1/+1. 2GG: all creatures target player controls
get +1/+1. If at any time you control
no creatures, sacrifice Thrill of Victory.
|
ES
|
|
Treaty by Land
|
Instant
|
Rare
|
2G
|
|
Counter target instant or sorcery spell and give
control of a forest you control to that spell's owner.
|
LE
|
|
Unlimited Recruits
|
Enchantment
|
Rare
|
1G
|
|
All creature spells gain "Buyback: 2G. (You may pay an additional 2G at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)"
|
ES
|
|
Unstable Currents
|
Sorcery
|
Common
|
GG
|
|
Target creature gains trample, or return target
creature with flying or target artifact to its owner's hand.
|
ES
|
|
Wall of Ivy
|
Creature - Wall
|
Common
|
G
|
0/2
|
Tap: add G to your mana pool. G: regenerate Wall of Ivy.
|
LE
|
|
Wandering Monkeys
|
Creature - Apes
|
Common
|
1G
|
2/2
|
When Wandering Monkeys comes into play you may
put up to two lands into play from your hand. During each player's upkeep, if that player has more lands than
any other, they gain control of Wandering Monkeys.
|
LE
|
|
Wild Bognithe
|
Creature - Beasts
|
Common
|
1GG
|
3/3
|
|
LE
|
|
Wild Stampede
|
Instant
|
Rare
|
X4G
|
|
Place a +X/+X counter on each creature you
control. These creatures get trample
until the end of the turn.
|
ES
|
|
Wind Elemental
|
Creature - Elemental
|
Rare
|
4GG
|
5/4
|
4GG: untap Wind Elemental. Wind Elemental cannot be the target of
spells or effects.
|
KF
|
|
Wurmroot Treefolk
|
Creature - Treefolk
|
Uncommon
|
2G
|
7/6
|
Trample.
When Wurmroot Treefolk comes into play, tap it and place five -1/-1
counters on it. Whenever you would
untap Wurmroot Treefolk, if there are any -1/-1 counters on it, remove a
-1/-1 counter instead. Whenever
Wurmroot Treefolk is the target of a spell or ability, remove a -1/-1 counter
from it.
|
ES
|