|
Anthrophite
|
Creature - Shapeshifter, Morphite
|
Common
|
1U
|
1/2
|
Island-home.
1U: Replace this creature with a Morphite from your hand. (All spells, abilities and rules that
were effecting or targeting this creature now effect or target its
replacement. This creature must be in
play when this ability resolves and then is returned to its owner's hand.)
|
|
Aura Cleansing
|
Sorcery
|
Common
|
W
|
|
Destroy all enchantments on target permanent.
|
|
Aura Displacement
|
Instant
|
Common
|
U
|
|
Return all enchantments on target permanent to
their owner's hands.
|
|
Aura of Dragons
|
Enchant Creature
|
Rare
|
2RR
|
|
Enchanted creature gets +1/+0 for each mountain
you control and gains flying.
|
|
Awakened Treefolk
|
Creature - Treefolk
|
Uncommon
|
1G
|
5/5
|
When Awakened Treefolk comes into play, place
four -1/-1 counters on it. 1G: remove
a -1/-1 counter form Awakened Treefolk.
|
|
Baked Mud Golem
|
Artifact Creature
|
Rare
|
4
|
2/2
|
Tap: add 1 to your mana pool. Protection from red.
|
|
Battlefield Looter
|
Creature - Citizen
|
Uncommon
|
3B
|
1/1
|
Tap: put target card in any graveyard on top of
its owner's library.
|
|
Beholder
|
Creature - Beholder
|
Rare
|
2U
|
2/2
|
Whenever Beholder attacks and is unblocked you
may look at the defending player's library.
Shuffle that player's library afterwards.
|
|
Blinding Anger
|
Instant
|
Common
|
1R
|
|
Target creature can neither block, nor be blocked
until the end of turn. Buyback: 3. (You may pay an additional 3 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Bog Squad
|
Creature - Soldiers
|
Common
|
B
|
3/3
|
Bog Squad gets -1/-1 for each creature it blocks
or blocking it until the end of turn.
|
|
Bognoth Larva
|
Creature - Beast
|
Common
|
G
|
1/1
|
Tap: target creature, other than this one, gets
+1/+1.
|
|
Broken Artifact
|
Artifact
|
Rare
|
0
|
|
Tap: tap target artifact. Discard Broken Artifact: untap target
artifact.
|
|
Capeline Hunter
|
Creature - Merfolk
|
Common
|
1U
|
1/1
|
Capeline Hunter may not be the target of spells
or abilities. Tap: destroy target
Goblin.
|
|
Captured Territory
|
Sorcery
|
Rare
|
3W
|
|
Gain control of target land. Place three counters on it. Each time it becomes tapped remove a
counter. When all counters are gone,
relinquish control.
|
|
Carved Mountains
|
Land
|
Uncommon
|
|
|
Tap: add R to your mana pool. Carved Mountains comes into play
tapped. Discard Carved Mountains:
untap target mountain.
|
|
Choking Swamp Gas
|
Enchantment
|
Rare
|
3B
|
|
At the end of each player's turn, destroy all
creatures that player controls. All
creatures gain "1: regenerate this creature."
|
|
Chranig's Leach
|
Creature - Leach
|
Uncommon
|
3BB
|
3/2
|
When Chranig's Leach comes into play, choose
another creature you control. During
your upkeep place a -1/-1 counter on the chosen creature, and a +1/+1 counter
on Chranig's Leach. If the chosen creature leaves play, choose
another creature you control. If you
control no more creatures, bury Chranig's Leach.
|
|
Claigan Serpent
|
Creature - Serpent
|
Common
|
4U
|
6/6
|
Island-home.
During your upkeep each of your opponents draw six cards.
|
|
Coiled Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
First strike.
Coiled Wurm can block creatures with flying. You may play Coiled Wurm whenever you could play an instant.
|
|
Conservation of Resources
|
Enchantment
|
Rare
|
3UU
|
|
Each player skips his or her untap phase if they
have any lands untapped at the beginning of their turn.
|
|
Constrictions
|
Enchantment
|
Rare
|
3BB
|
|
During each of your opponents' upkeeps, that
player chooses and discards a card.
During your upkeep, draw a card.
|
|
Convictions
|
Enchantment
|
Rare
|
2BB
|
|
During each of your opponents' upkeeps, that
player loses 1 life. During your
upkeep, gain 1 life.
|
|
Convulsions
|
Enchantment
|
Rare
|
4BB
|
|
During each of your opponents' upkeeps, that
player sacrifices a creature. During
your upkeep, choose a creature card in your graveyard, and put it into your
hand.
|
|
Coombultabi, Darkwood Ancient
|
Creature - Treefolk, Legend
|
Rare
|
2GG
|
9/9
|
Trample.
When Coombultabi, Darkwood Ancient comes into play, tap it and place
eight -1/-1 counters on it.
Coombultabi, Darkwood Ancient cannot be untapped if there are any
-1/-1 counters on it. For each point
of damage dealt to you, remove a -1/-1 counter from Coombultabi, Darkwood
Ancient.
|
|
Coombultabi's Fury
|
Instant
|
Common
|
1G
|
|
Target creature gets +3/+2 and trample until the
end of turn. Buyback: 4. (You may pay an additional 4 at the time
you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)
|
|
Creeping Mold
|
Sorcery
|
Uncommon
|
2GG
|
|
Destroy target artifact, enchantment, or land.
|
|
Crossbow Squad
|
Creature - Soldiers
|
Uncommon
|
2W
|
2/2
|
Tap: Crossbow Squad deals 2 points of damage to
target creature attacking Crossbow Squad's controller.
|
|
Darkwood Troopers
|
Creature - Treefolk
|
Common
|
GG
|
4/5
|
Protection from black. When Darkwood Troopers comes into play, tap it and place two
-1/-1 counters on it. Whenever you
would untap Darkwood Troopers, if there are any -1/-1 counters on it, remove
a -1/-1 counter instead.
|
|
Defense Supporter
|
Creature - Knight
|
Common
|
3W
|
2/2
|
3W: Give control of Defense Supporter to target
player. All creatures controlled by
Defense Supporter's controller get -1/+1.
Spy. (Abilities of this
creature may be played by its owner, even when it is under another player's
control.)
|
|
Defensive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
At the end of any combat in which the enchanted
creature blocked, place a +1/+1 counter on it.
|
|
Devious Infiltration
|
Sorcery
|
Common
|
2B
|
|
Target creature you control permanently gains
"This creature deals an amount of damage equal to its power to its
controller at the beginning of his or her upkeep." Give control of this creature to target
player.
|
|
Diabolical Edict
|
Instant
|
Common
|
1B
|
|
Target player sacrifices a creature.
|
|
Discharge
|
Instant
|
Common
|
WW
|
|
Target creature is shuffled into its owner's
library. That creature's controller
may draw a card.
|
|
Dragon Lord
|
Creature - Dragon, Legend
|
Rare
|
7RR
|
*/*
|
Flying.
First strike. R: +1/+0 until
end of turn. Dragon Lord has power
and toughness equal to the number of mountains in play and gets +1/+1 for
each dragon in play.
|
|
Drake's Breath
|
Instant
|
Common
|
U
|
|
Target player draws a card or target opponent
draws three cards. You may tap one
target land.
|
|
Dwarven Drilling Machine
|
Creature - Dwarf
|
Uncommon
|
4R
|
2/4
|
Tunneling.
Banding. Any creature banding
with this creature gains tunneling.
|
|
Dwarven Mage
|
Creature - Dwarf
|
Rare
|
2RR
|
2/2
|
Tunneling.
Sacrifice a land: add 1 to your mana pool. Sacrifice a Mountain: add R to your mana pool.
|
|
Dwarven Tinder Keeper
|
Creature - Dwarf
|
Rare
|
2RR
|
2/2
|
Tunneling.
Sacrifice X mountains: Dwarven Tinder Keeper deals X damage to target
creature.
|
|
Earth Hydra
|
Creature - Wurm
|
Rare
|
3GG
|
0/3
|
Tunneling.
Trample. When Earth Hydra
comes into play place three +1/+0 counters on it. Remove a counter from Earth Hydra: prevent 1 point of damage to
Earth Hydra. 3GG: place a +1/+0
counter on Earth Hydra.
|
|
Edgecomb Defenders
|
Creature - Treefolk
|
Common
|
1GG
|
3/2
|
Trample.
Whenever this card is placed into a graveyard from play, place it on
top of its owner's library.
|
|
Edgecomb Elf
|
Creature - Elf
|
Common
|
1G
|
2/1
|
Tap: add G to your mana pool. Haste.
|
|
Edgecomb Runner
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Edgecomb Runner can neither block nor be blocked.
|
|
Edgecomb Sapling
|
Creature - Treefolk
|
Common
|
G
|
3/3
|
Trample.
When Treefolk Sapling comes into play, tap it and place two -1/-1
counters on it. Whenever you would
untap Treefolk Sapling, if there are any -1/-1 counters on it, remove a -1/-1
counter instead.
|
|
Edgecomb Treefolk
|
Creature - Treefolk
|
Common
|
2GG
|
3/4
|
Trample.
Buyback: 1G. (You may pay
an additional 1G at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Elvish Messenger
|
Creature - Elf
|
Uncommon
|
G
|
1/1
|
Tap, XGG, sacrifice Elvish Messenger: search you
library for a creature card with total converted mana cost less than or equal
to X and put that creature into play.
Shuffle your library afterwards.
|
|
Evasive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
Enchanted creature can neither block nor be
blocked.
|
|
Extreme Counterspell
|
Instant
|
Rare
|
X4U
|
|
Counter target spell with total casting cost X
and remove that card from the game.
In addition, return X target lands that player controls to his or her
hand.
|
|
Fair Play
|
Instant
|
Uncommon
|
2U
|
|
Target spell that targets a single player now
targets all players.
|
|
Farmer's Militia
|
Creature - Citizens
|
Uncommon
|
2W
|
1/1
|
Whenever you put a land into play from your hand,
put a +1/+1 counter on Farmer's Militia.
|
|
Field of Clover
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W: Prevent all damage to you from any
one white source. Field of Clover
comes into play tapped.
|
|
Field of Garlic
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W: Prevent all damage to you from any
one black source. Field of Garlic
comes into play tapped.
|
|
Field of Melons
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W: Prevent all damage to you from any
one red source. Field of Melons comes
into play tapped.
|
|
Field of Mint
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W: Prevent all damage to you from any
one blue source. Field of Mint comes
into play tapped.
|
|
Field of Poppies
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Tap, W: Prevent all damage to you from any
one green source. Field of Poppies
comes into play tapped.
|
|
Flock of Drakes
|
Creature - Drakes
|
Uncommon
|
5U
|
4/1
|
Flying.
Drakes cannot be the target of spells or effects.
|
|
Flowing Earth Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
Tunneling.
Flowing Earth Wurm cannot be the target of spells or abilities.
|
|
Furnace Blast
|
Instant
|
Common
|
2R
|
|
Deal 3 points of damage to target creature or
player. Discard Furnace Blast: deal
one point of damage to target creature or player.
|
|
Gaea's Purge
|
Sorcery
|
Common
|
1GG
|
|
Destroy target non-basic land, global enchantment
or artifact creature.
|
|
Goblin Assassin
|
Creature - Goblin
|
Common
|
1R
|
1/1
|
Haste. Tap: destroy target Knight.
|
|
Goblin Paratrooper
|
Creature - Goblin
|
Common
|
1R
|
1/1
|
Discard Goblin Paratrooper: target creature gets
-0/-1.
|
|
Goblin Shoveler
|
Creature - Goblin
|
Common
|
R
|
1/1
|
Tunneling.
|
|
Guardian of the Hoard
|
Creature - Dragon, Legend
|
Rare
|
5RR
|
5/5
|
Flying.
First strike. R: +1/+0 until
end of turn. When Guardian of the
Hoard comes into play you may sacrifice up to seven lands then search your
library for that number of basic lands and put them into play.
|
|
Guerrilla Squad
|
Creature - Citizens
|
Common
|
2W
|
1/1
|
For a each point of combat damage Guerrilla squad
deals to an opponent, place a +1/+1 counter on Guerrilla Squad.
|
|
Hammel, Teacher of the Mages
|
Creature - Legend, Mage
|
Rare
|
2UU
|
1/1
|
Haste.
2U, Tap: target spell becomes an instant that reads "draw a
card" instead.
|
|
Hate Furies
|
Creature - Furies
|
Rare
|
2B
|
2/2
|
Tap, sacrifice a number of land equal to target
spell's total converted mana cost: counter that spell.
|
|
Hero's Return
|
Enchantment
|
Rare
|
2W
|
|
Whenever any permanent is placed into your
graveyard from play, shuffle it into your library.
|
|
Hit and Run Squad
|
Creature - Bandits
|
Common
|
2R
|
0/0
|
When Hit and Run Squad comes into play, place
five +1/+1 counters on it. Whenever
Hit and Run Squad damages any player or any creature, remove Hit and Run
Squad from the game.
|
|
Hungry Zombies
|
Creature - Zombies
|
Common
|
2B
|
3/1
|
Remove a creature card in your graveyard from the
game: return Hungry Zombies to play from your graveyard. Play this ability as a sorcery.
|
|
Immediate Resources
|
Sorcery
|
Rare
|
X1W
|
|
Search your library and set aside all lands,
choose X of those lands, reveal them to all players, and put them into your
hand. Remove all of the remaining
lands from the game. Shuffle your
library afterwards.
|
|
Kardan Assassin
|
Creature - Soldier
|
Uncommon
|
4B
|
3/3
|
3B: give control of Karadn Assassin to target
player. Tap, 4B: destroy target
tapped creature controlled by Kardan Assassin's controller. Spy.
(Abilities of this creature may be played by its owner, even when
it is under another player's control.)
|
|
Kardan Backup
|
Creature - Soldiers
|
Uncommon
|
3B
|
2/2
|
All your creatures get +1/+1. If Kardan Backup is in your graveyard, all
your creatures get -1/-1.
|
|
Kardan Dissidents
|
Creature - Citizens
|
Common
|
2B
|
2/2
|
At the beginning of each player's upkeep, that
player takes control of Kardan Dissidents.
At the end of your turn, Kardan Dissidents deals one point of damage
to each creature you control.
|
|
Kardan Infantry
|
Creature - Soldiers
|
Common
|
4B
|
4/4
|
At the beginning of your upkeep, if any opponent
controls five or more creatures, sacrafice Kardan Infantry.
|
|
Kardan Infiltrator
|
Creature - Soldier
|
Common
|
2B
|
2/2
|
1BB: give control of Karadn Infiltrator to target
player. 3BB: Karadn Infiltrator's
controller loses 2 life and its owner gains 2 life. Spy. (Abilities of
this creature may be played by its owner, even when it is under another
player's control.)
|
|
Kardan Orderlies
|
Creature - Knights
|
Uncommon
|
1B
|
2/2
|
First strike.
Kardan Orderlies get -1/-1 for each other knight in play.
|
|
Kardan Scout
|
Creature - Soldier
|
Rare
|
3B
|
2/1
|
2B: give control of Karadn Scout to target
player. 3B: Karadn Scout's controller
discards a card at random. Spy. (Abilities of this creature may be
played by its owner, even when it is under another player's control.)
|
|
Kardan Warrior
|
Creature - Knight
|
Common
|
BB
|
2/2
|
First strike.
Protection from green. If
Kardan Warrior is put into any graveyard from play the same turn an opponent
controlled source damaged it, that opponent gains 4 life.
|
|
Land of Rejuvenation
|
Land
|
Rare
|
|
|
Tap: add W to your mana pool. Whenever Land of Rejuvenation is placed in
any graveyard from play, you may search your library for a land card and put
it into play. Shuffle your library
afterwards. You may only put Land of
Rejuvenation into play if you control a plains.
|
|
Light Drake
|
Creature - Drake
|
Common
|
1U
|
2/1
|
As long as any creature you control has flying,
Light Drake gains flying.
|
|
Lord of the Flame
|
Creature - Dragon, Legend
|
Rare
|
5RR
|
5/5
|
Flying.
First strike. R: Lord of the
Flame deals one point of damage to target creature it blocks, or target
creature blocking it, or to the defending player if it is attacking.
|
|
Marching Forests
|
Instant
|
Rare
|
3G
|
|
All lands become 1/1 creatures until end of
turn. All forests become 3/3
creatures with trample.
|
|
Measly Worm
|
Creature - Worm
|
Common
|
B
|
2/1
|
Tunneling.
Any player may sacrifice a permanent to destroy Measly Worm. If destroyed in this manner, Measly Worm
cannot be regenerated this turn.
|
|
Mire Zombie
|
Creature - Zombie
|
Common
|
B
|
2/1
|
During your upkeep, if Mire Zombie is in your
graveyard it deals 2 damage to you.
2BB: put Mire Zombie into play from your graveyard. Play this ability as a sorcery.
|
|
Mirror Shade
|
Creature - Shade
|
Rare
|
1U
|
0/1
|
2UU: Shade's power and toughness become that of
target opponent controlled creature until the end of this turn.
|
|
Misfire
|
Instant
|
Uncommon
|
XU
|
|
Target opponent controlled instant or sorcery
that targets a single creature now also targets X other target creatures of
your choice.
|
|
Misquoted Verse
|
Instant
|
Uncommon
|
U
|
|
Tap two target lands and add any mana they would
normally produce to your mana pool.
Discard Misquoted Verse: Draw a card.
|
|
Mist Breathing
|
Enchant Creature
|
Common
|
U
|
|
U: Prevent 1pt of damage to this creature and all creatures it blocks
or blocking it this turn.
|
|
Monkey Brigade
|
Creature - Apes
|
Common
|
4G
|
3/3
|
Trample.
When Monkey Brigade comes into play you may put up to three lands into
play from your hand.
|
|
Mossrock Wurm
|
Creature - Wurm
|
Uncommon
|
5GG
|
5/5
|
Mossrock Wurm cannot be countered. Mossrock Wurm cannot be the target of
spells or abilities. Trample.
|
|
Mountain Lord
|
Creature - Dragon
|
Rare
|
5RR
|
4/4
|
Flying.
First strike. R: +1/+0 until
end of turn. All mountains you
control gain "Tap: this land deals one damage to target creature
attacking Mountain Lord's controller."
|
|
Mountain Rouge
|
Creature - Bandit
|
Common
|
R
|
0/0
|
When Mountain Rouge comes into play, place one
+1/+1 counter on it. R: Declare an
attack phase. Only Mountain Rouge may
attack during this attack phase. Play
this ability as a sorcery, and only if Mountain Rouge can attack.
|
|
Mountain Squad
|
Creature - Bandits
|
Common
|
2R
|
0/0
|
When Mountain Squad comes into play, place two
+1/+1 counters on it. R: Declare an
attack phase. Mountain Squad must
attack during this attack phase. Play
this ability as a sorcery, and only if Mountain Squad can attack.
|
|
Mounted Recruit
|
Creature - Knight
|
Uncommon
|
2W
|
2/2
|
First strike.
Banding.
|
|
Northern Unit
|
Creature - Soldiers
|
Uncommon
|
2B
|
5/5
|
Northern Unit gets -1/-1 for each creature it
blocks or blocking it until the end of turn.
|
|
Offensive Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
At the end of any combat in which the enchanted
creature attacked, place a +1/+1 counter on it.
|
|
Opalescent Serpent
|
Creature - Serpent
|
Uncommon
|
3U
|
2/3
|
Island-home.
1U: Target instant or sorcery that targets a single creature now also
targets Opalescent Serpent. (That
spell now targets two creatures.)
|
|
Out of Grasp
|
Sorcery
|
Common
|
2U
|
|
Take control of target permanent. Return that permanent to its owner's hand
at the end of the turn.
|
|
Paraz, Inspirer of Life
|
Creature - Legend
|
Rare
|
2WW
|
1/1
|
When any enchantment or creature is put into your
graveyard from play, you may search your library for another exact copy of
that card, and put it into play.
|
|
Plague of the Mind
|
Sorcery
|
Rare
|
2BB
|
|
All players put their hands into their
graveyard. Then each player may
choose one creature, one land and one sorcery card in their graveyard and
returns them to their hand.
|
|
Plasma Blast
|
Instant
|
Common
|
1U
|
|
Return target creature to its owner's hand. Discard Plasma Blast: counter target
enchant creature spell.
|
|
Plasma Bonds
|
Enchant Creature
|
Common
|
1U
|
|
Enchanted creature gains "During your upkeep
pay this creature's casting cost or tap it."
|
|
Quick Fix
|
Instant
|
Common
|
1W
|
|
Prevent all damage to target creature until the
end of turn. Discard Quick Fix:
prevent the next point of damage to target creature.
|
|
Raider Captain
|
Creature - Bandit
|
Rare
|
1R
|
0/0
|
When Raider Captain comes into play, place one
+1/+1 counter on it. Whenever Raider
Captain attacks, you may move any number of +1/+1 counters from creatures you
control onto it.
|
|
Raider Foot Soldiers
|
Creature - Bandits
|
Uncommon
|
2R
|
0/0
|
When Raider Foot Soldiers comes into play, place
two +1/+1 counters on it. Whenever
Raider Foot Soldiers attacks, take a +1/+1 counter from a creature you
control and move it here. Whenever
Raider Foot Soldiers blocks, take a +1/+1 counter from here and move it to a
creature you control.
|
|
Raised Forests
|
Land
|
Uncommon
|
|
|
Tap: add G to your mana pool. Raised Forests comes into play
tapped. Discard Raised Forests: untap
target forest.
|
|
Ravaged Islands
|
Land
|
Uncommon
|
|
|
Tap: add U to your mana pool. Ravaged Islands comes into play
tapped. Discard Ravaged Islands:
untap target island.
|
|
Ready Townsfolk
|
Creature - Citizens
|
Rare
|
1W
|
1/1
|
Ready Townsfolk does not tap to attack. Whenever you untap Ready Townsfolk, place
a +1/+1 counter on it.
|
|
Reaping the Benefits
|
Instant
|
Rare
|
3U
|
|
Choose one: artifacts, creatures, enchantments or
lands. All players draw a card for
each one of the chosen type of permanent they control.
|
|
Recruit
|
Instant
|
Uncommon
|
1R
|
|
Place a +1/+1 counter on target creature or move
a +1/+1 counter from one target creature to another target creature.
|
|
Regroup
|
Sorcery
|
Rare
|
5G
|
|
Each player counts the total number of creatures
they control, and then places all creatures they control on top of their
owner's libraries. Each player then
searches their library and hand for up to that number of creatures and puts
them into play. All players shuffle
their libraries afterwards.
|
|
Relentless Orders
|
Enchant Creature
|
Uncommon
|
1R
|
|
1R: declare an attack phase. Only enchanted creature may attack during
this attack phase. Play this ability
as a sorcery, and only if enchanted creature can attack.
|
|
Resistance Field
|
Enchant Creature
|
Common
|
1W
|
|
Enchanted Creature gets -3/+3.
|
|
Restructure
|
Instant
|
Rare
|
3U
|
|
All players count the total number of permanents
they control, then return all permanents they own to their owner's
hands. All players may now put up to
as many permanents as they controlled into play from their hands. (Note: Returning the permanents to play
starts with the active player and continues around the players in clockwise
order.)
|
|
Rock Maggot
|
Creature - Worm
|
Common
|
1R
|
1/1
|
Tunneling, banding, first strike.
|
|
Rotted Swamps
|
Land
|
Uncommon
|
|
|
Tap: add B to your mana pool. Rotted Swamps comes into play tapped. Discard Rotted Swamps: untap target swamp.
|
|
Rotted Vegetation
|
Sorcery
|
Common
|
2B
|
|
Target player sacrifices a land.
|
|
Sandblast
|
Sorcery
|
Uncommon
|
3GG
|
|
Destroy target creature with flying, or destroy
all artifacts target player controls, or destroy target land.
|
|
Scilin's Earth Arch
|
Land
|
Rare
|
|
|
1, Tap: add one mana of any color to your mana
pool.
|
|
Scorched Plains
|
Land
|
Uncommon
|
|
|
Tap: add W to your mana pool. Scorched Plains comes into play
tapped. Discard Scorched Plains:
untap target plain.
|
|
Scuttling Shellfish
|
Creature - Crab
|
Common
|
3U
|
2/1
|
Haste.
Scuttling Shellfish cannot be the target of spells or effects. When Scuttling Shellfish comes into play
you may tap up to four target lands and add any mana they would normally
produce to your mana pool.
|
|
Soul Drain
|
Sorcery
|
Common
|
2BB
|
|
Target player loses two life, you gain two
life. 2BB: target player loses one
life, you gain one life. Use this
ability only if Soul Drain in your
graveyard.
|
|
Southern Infantry
|
Creature - Soldier
|
Common
|
W
|
1/1
|
W: target creature gains protection from red
until the end of turn.
|
|
Spray of Mist
|
Instant
|
Common
|
XG
|
|
X target creatures neither deal nor receive
combat damage this turn. Discard
Spray of Mist: target creature neither deals nor receives combat damage this
turn.
|
|
Standing Army
|
Creature - Soldiers
|
Common
|
1W
|
1/1
|
For each point of combat damage prevented to
Standing Army, place a +1/+1 counter on Standing Army.
|
|
Stationary Field
|
Enchant Creature
|
Uncommon
|
2W
|
|
Enchanted Creature gets -6/+6.
|
|
Sting of Conscience
|
Enchantment
|
Uncommon
|
W
|
|
Whenever any creature deals damage to you Sting
of Conscience deal 1 damage to that creature.
|
|
Strata Dragon
|
Creature - Dragon
|
Rare
|
4UU
|
4/4
|
Flying.
U: Prevent 1pt of damage to Strata Dragon and all creatures it blocks
or blocking it this turn. Strata
Dragon can only block creatures with flying.
|
|
Strong Offense
|
Instant
|
Common
|
W
|
|
Target creature gets +2/+0 until end of
turn. Discard Strong Offense: target
creature gets +0/+2 until end of turn.
|
|
Sudden Expansion
|
Instant
|
Common
|
G
|
|
Target creature gets +2/+2 until end of
turn. Discard Sudden Expansion:
target creature gets +1/+1 until end of turn.
|
|
Sudden Fury
|
Instant
|
Rare
|
G
|
|
Target creature gets +1/+1 for each creature
blocking it until the end of turn.
Buyback: 2. (You may pay an
additional 2 at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Talka Ridgeline Dragon
|
Creature - Dragon
|
Uncommon
|
4RR
|
4/4
|
Flying.
R: Talka Ridgeline Dragon deals one point of damage to target creature
it blocks, or target creature blocking it, or to the defending player if it
is attacking and unblocked.
|
|
Talka Scouts
|
Creature - Nomads
|
Common
|
2R
|
0/0
|
When Talka Scouts comes into play, place two
+1/+1 counters on it. Talka Scouts
can neither block nor be blocked.
|
|
Thirst for Power
|
Enchantment
|
Uncommon
|
2B
|
|
All creatures you control get +2/+2. Any opponent may sacrifice a permanent to
tap target creature you control. Any
opponent may sacrifice an enchantment to destroy this enchantment.
|
|
Thrill of Victory
|
Enchantment
|
Rare
|
1GG
|
|
1G: all creatures get +1/+1. 2GG: all creatures target player controls
get +1/+1. If at any time you control
no creatures, sacrifice Thrill of Victory.
|
|
Token Retreat
|
Sorcery
|
Rare
|
3W
|
|
Shuffle into their owner's libraries all
permanents you control. You may draw
a number of cards equal to the number of permanents shuffled into your
library this way.
|
|
Trained Archer
|
Creature - Soldier
|
Common
|
W
|
1/1
|
Tap: Trained Archer deals 1 point of damage to
target creature attacking Trained Archer's controller.
|
|
Translucent Serpent
|
Creature - Serpent
|
Uncommon
|
3U
|
2/3
|
Island-home.
1U: Target spell that targets a single creature now targets
Translucent Serpent instead.
|
|
Transparent Serpent
|
Creature - Serpent
|
Uncommon
|
3U
|
2/3
|
Island-home.
1U: Target spell that targets Transparent Serpent now targets another
creature of your choice. That target
must still be legal.
|
|
Uneasy Feeling
|
Sorcery
|
Uncommon
|
W
|
|
Permanently increase target player's Death
Threshold by 1. (Your Death
Threshold is the score your life total must be reduced to, to lose the game -
initially zero.) Buyback:
1W. (You may pay an additional 1W
at the time you cast this spell, if you do so, the next time this card
would be placed in the graveyard, put
it into your hand instead.)
|
|
Unlimited Recruits
|
Enchantment
|
Rare
|
1G
|
|
All creature spells gain "Buyback: 2G. (You may pay an additional 2G at the
time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into
your hand instead.)"
|
|
Unprepared Charge
|
Sorcery
|
Uncommon
|
BBBB
|
|
Target player sacrifices all tapped creatures he
or she controls. Discard Unprepared
Charge: target player sacrifices a tapped creature he or she controls.
|
|
Unstable Currents
|
Sorcery
|
Common
|
GG
|
|
Target creature gains trample, or return target
creature with flying or target artifact to its owner's hand.
|
|
Unstable Memories
|
Sorcery
|
Rare
|
3B
|
|
Search your library for a card and put it into
your hand. Shuffle your library
afterwards. Discard Unstable
Memories: return target card in your graveyard toyour hand. If Unstable Memories is in your graveyard
at the end of your turn, discard a card at random.
|
|
Urgent Orders
|
Enchant Creature
|
Common
|
1R
|
|
When Urgent Orders comes into play, place a +1/+1
counter on this creature. Enchanted
creature gains haste.
|
|
Valepen Archers
|
Creature - Soldiers
|
Uncommon
|
4W
|
3/3
|
Tap: Valepen Archers deals 3 points of damage to
target creature attacking Valepen Archers's controller.
|
|
Valepen City
|
Land
|
Rare
|
|
|
When Valepen City comes into play pay WWW or bury
it. While Valepen City is in play you
may not attack as part of your main phase.
Tap: declare an attack phase.
Play this ability as a sorcery.
Valepen City comes into play tapped.
If Valepen City is the target of a spell or ability, sacrifice it.
|
|
Valepen Farmlands
|
Land
|
Rare
|
|
|
When Valepen Farmlands comes into play pay W or
bury it. While Valepen Farmlands is
in play you do not lay down a land as part of your main phase. Tap: put a land from your hand into
play. Play this ability as a
sorcery. Valepen Farmlands comes into
play tapped. If Valepen Farmlands is
the target of a spell or ability, sacrifice it.
|
|
Valepen Guerrillas
|
Creature - Soldiers
|
Common
|
1W
|
1/1
|
For each point of combat damage Valepen
Guerrillas deals to a creature any opponent controls, place a +1/+1 counter
on Valepen Guerrillas.
|
|
Valepen Marketplace
|
Land
|
Rare
|
|
|
When Valpen Marketplace comes into play sacrifice
a plain or bury it. While Valpen
Marketplace is in play only Valpen Marketplaces untap during your untap
phase. Tap: untap all your cards
except Valepen Marketplaces as you would during your untap phase. Play this ability as a sorcery. Valpen Marketplace comes into play
tapped. If Valepen Marketplace is the
target of a spell or ability, sacrifice it.
|
|
Valepen Port
|
Land
|
Rare
|
|
|
When Valepen Port comes into play pay WW or bury
it. While Valepen Port is in play
skip your draw phase. Tap: draw a
card. Valepen Port comes into play
tapped. If Valepen Port is the target
of a spell or ability, sacrifice it.
|
|
Valepen Reserves
|
Creature - Soldiers
|
Common
|
3W
|
1/1
|
Whenever any other creature you control is dealt
combat damage, place a +1/+1 counter on Valepen Reserves.
|
|
Valepen Sanctuary
|
Land
|
Rare
|
|
|
Tap: add W to your mana pool. Valepen Sanctuary may not be the target of
spells or abilities. You may only put
Valepen Sanctuary into play if you control a plains.
|
|
Valepen Spy
|
Creature - Knight
|
Rare
|
3W
|
2/2
|
First strike.
3W: Give control of Valepen Spy to target player. 1W: Untap and remove from combat target
creature controlled by Valepen Spy's controller. Spy. (Abilities of
this creature may be played by its owner, even when it is under another
player's control.)
|
|
Vigorite
|
Creature - Shapeshifter, Morphite
|
Uncommon
|
2UU
|
3/4
|
Island-home.
1U: Replace this creature with a Morphite from your library. (All spells, abilities and rules that
were effecting or targeting this creature now effect or target its
replacement. This creature must be in
play when this ability resolves and then is shuffled into its owner's
library.)
|
|
Village Garden
|
Land
|
Rare
|
|
|
Tap, sacrifice Village Garden: add WW, WG or WU
to your mana pool. Whenever Village
Garden is placed in any graveyard from play, you may search your library for
another copy of it and put it into play.
Shuffle your library afterwards.
Village Garden comes into play tapped.
|
|
Wall of Thistles
|
Creature - Wall
|
Rare
|
1WW
|
1/1
|
During your upkeep place a +1/+1 counter on Wall
of Thistles, then pay W for each counter on it, or sacrifice it. Sacrifice Wall of Thistles: search your
library for as many plains as there were +1/+1 counters on Wall of Thistles,
reveal them to all players, and then put them into your hand. Shuffle your library afterwards.
|
|
Water Divide
|
Creature - Wall
|
Common
|
1U
|
0/2
|
Tunneling.
All combat damage dealt to Water Divide is reduced to zero. sacrifice Water Divide: return all
tunneling creatures Water Divide is blocking to their owners' hands.
|
|
Wild Stampede
|
Instant
|
Rare
|
X4G
|
|
Place a +X/+X counter on each creature you
control. These creatures get trample
until the end of the turn.
|
|
Woundroot Balm
|
Instant
|
Uncommon
|
1W
|
|
Prevent the next three total points of damage,
divided any way you choose among up to three target creatures and players, or
target player gains three life.
Buyback: 3W. (You may pay
an additional 3W at the time you cast this spell, if you do so, the next time
this card would be placed in the
graveyard, put it into your hand instead.)
|
|
Wurmroot Treefolk
|
Creature - Treefolk
|
Uncommon
|
2G
|
7/6
|
Trample.
When Wurmroot Treefolk comes into play, tap it and place five -1/-1
counters on it. Whenever you would
untap Wurmroot Treefolk, if there are any -1/-1 counters on it, remove a
-1/-1 counter instead. Whenever
Wurmroot Treefolk is the target of a spell or ability, remove a -1/-1 counter
from it.
|