Artifacts Cardlist
Artifacts
The artifacts in this set don't stand out with much of a theme. They do introduce sort of a new mechanic in their ability to create "Token Artifacts", and a good deal of them center around blue, wich makes them a little odd, in that each color does not have equal share of artifacts. One last twist is that a number of them that require activation costs to become creatures.
The Set: Artifacts.

Arcane Automaton

Artifact Creature

Common

3

2/2

 

LE

Artifact Battery

Artifact

Rare

3

 

1U: put a charge counter on Artifact Battery. Tap, remove all charge counters from Artifact Battery: add one colorless mana to your mana pool for each charge counter removed.

LE

Baked Mud Golem

Artifact Creature

Rare

4

2/2

Tap: add 1 to your mana pool. Protection from red.

ES

Belgunii Deep Mine (1020)

Artifact

Uncommon

2

 

When any creature with tunneling attacks you, sacrifice Belgunii Deep Mine and destroy that creature. That creature cannot be regenerated this turn.

LE

Belgunii's Bomb Man (1018)

Artifact Creature

Common

1

1/1

X, sacrifice Belgunii's Bomb Man: Belgunii's Bomb Man deals Xpts of damage to the defending player. Use this ability only if Belgunii's Bomb Man is attacking and unblocked.

KF

Belgunii's Creation (1078)

Artifact Creature

Common

2

1/1

2: Belgunii's Creation gains one of the following abilities until end of turn: flying, tunneling, first strike, +1/+0, or banding. Tap, 2: return Belgunii's Creation to your hand. Tap, 2, sacrifice Belgunii's Creation: do 2 points pt of damage to target creature or player.

KF

Blooming Lotus

Artifact

Rare

2

 

Tap, sacrifice Blooming Lotus: add two mana of any one color to your mana pool. Buyback: 2. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed into the graveyard, put it into your hand instead.)

LE

Broken Artifact

Artifact

Rare

0

 

Tap: tap target artifact. Discard Broken Artifact: untap target artifact.

ES

Chranig's Staff

Artifact

Rare

3

 

Tap, 3, sacrifice same number of land as target spell's total casting cost: counter target spell.

KF

Concrete Wall

Artifact Creature

Common

3

0/8

Concrete Wall counts as a wall.

KF

Drought Staff

Artifact

Rare

4

 

All lands come into play tapped. Sacrifice Drought Staff: untap all lands in play.

KF

Island Ferry

Artifact Creature

Common

2

2/3

Island-home. Banding with artifacts.

LE

Karla's Knight

Artifact Creature

Uncommon

4

0/0

When Karla's Knight comes into play, place four spring counters on it. Karla's Knight gets +1/+1 for each spring counter on it. Whenever Karla's Knight attacks or blocks, remove a spring counter from it. 2IU: Place a spring counter on Karla's Knight.

LE

Karla's Spring Thing

Artifact Creature

Common

2

0/0

When Karla's Spring Thing comes into play, place one spring counter on it. Karla's Spring Thing gets +1/+1 for each spring counter on it. Whenever Karla's Spring Thing attacks or blocks, pay 1 for each spring counter on it, or remove a spring counter from it. At the end of any combat in which Karla's Spring Thing attacked or blocked you may pay U to put a spring counter on it.

LE

Pod Tree

Artifact

Rare

4

 

Tap, 2, X: put creature with total casting cost of X or less into play from your hand. This creature comes into play tapped.

LE

Power Source

Artifact

Uncommon

2

 

Tap: add 2 to your mana pool. This mana may only be used for artifact abilities.

LE

Ragar's Crawler

Artifact

Common

4

 

1U: Ragar's Crawler becomes a 3/3 artifact creature with first strike until end of turn.

LE

Ragar's Indestructible Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Indestructible Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. 2: regenerate." until the end of the turn.

LE

Ragar's Invincible Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Invincible Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. First strike." until the end of the turn.

LE

Ragar's Unstoppable Dragon

Artifact

Uncommon

3

 

2UU: Ragar's Unstoppable Dragon becomes a 3/3 artifact creature that counts as a dragon with "Flying. Haste. Trample." until the end of the turn.

LE

Secret Passage

Artifact

Uncommon

3

 

X, tap: target creature with total converted casting cost less than or equal to X gains tunneling until the end of turn.

LE

Soul Well

Artifact

Rare

5

 

Tap, 5, X: Soul Well deals X damage to target player. Play this ability as a sorcery, and only if there are no soul counters on Soul Well. For each point of damage Soul Well successfully deals, place a soul counter on Soul Well. Tap, X, remove X soul counters from Soul Well: gain X life.

KF

Stasis Orb

Artifact

Rare

3

 

As long as Stasis Orb is untapped, players skip their untap phases. Any player may discard a card to destroy Stasis Orb. Buyback: 4. (You may pay an additional 2 at the time you cast this spell, if you do so, the next time this card would be placed in the graveyard, put it into your hand instead.)

LE

Summer Orb

Artifact

Uncommon

3

 

Tap, sacrifice Summer Orb: untap all lands you control.

LE

Teegen's Carrier

Artifact Creature

Uncommon

4

2/4

Island-home. 1U: Place a Flying Spider token into play. This token counts as an artifact with an ability of "2: this artifact becomes a 2/1 artifact creature with flying until end of turn."

LE

Teegen's Crab Pot

Artifact

Common

3

 

Tap, 1U: Place a Crab token into play. This token counts as an artifact with an ability of "2: this artifact becomes a 2/1 artifact creature with first strike until end of turn."

LE

Teegen's Processing Plant

Artifact

Rare

4

 

Tap, remove an artifact in your graveyard from the game: put a Battery token into play . This token counts as an artifact with an ability of "Sacrifice this artifact: add 2 to your mana pool."

LE

Teegen's Spider Factory

Artifact

Uncommon

4

 

1U: Place a Spider token into play. This token counts as an artifact with an ability of "1: this artifact becomes a 1/1 artifact creature until end of turn."

LE

Legend:
LE - Lord's of the Earth
ES - Edgecomb's Stand
KF - Kardan's Fall

Please note: for the sake of the space on the page I have ommitted quotes and card numbers. If we decide to go ahead with these cards, I assume we will have to do a bit of adding and subtracting of cards to fit the state of the environment when they would be released, so the numbering will probably have to be totally redone then. For more thoughts on quotes and numbering, please see the section titled "Other Thoughts" off of the main page.
Artifacts
LotE
Games
Ideas
c2m

WDATM?