Langband - a lispier Angband

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Release: Lepton (v0.1)

The Lepton-release is the first non-developer relase, but it is a concept-release. That means "See, this concept works and is on the right track, and now we're picking up steam." It is not meant to be a complete playable version, it's a v0.1 release that shows that the project is alive and has realisable plans to reach a goal.

The Lepton-release will show that basic features of the goal of an engine that supports pluggable angband-variants are implemented or implementable. It will not have all features, nor all features fully implemented. Trendsetting rules for what to include:

  • Objects and monsters found below 1000' and their abilities and powers.
  • No fancy features, e.g visuals.
  • No extended features when a simpler solution exists, e.g no point-based stat-system, but simple autoroller, and no haggling, but fixed prices.
  • Features not strictly needed, e.g target-code, hitpoints-warnings, ...
Things that will not be included:
  • vaults or pits
  • artifacts
  • monster-powers commonly found below 1000'
  • object-powers commonly found below 1000'
  • spellbooks below 1000'
  • store restock, restricted buy in shops
  • day/night in town
  • integrated room-code
  • ego-effects of below 1000'
  • monster use items or monster pick-up
  • no monster-memory
  • perfect descriptions or perfect screens
  • character-dumps to text-files
  • no directed 'o'pen command or a 'D'estroy command
  • targeting code
  • no point-based birth or haggling
  • refill of lamps
  • perfect division of jobs between variant-code and engine
  • fully integrated event-code
  • message-log
  • no working home
The release will have:
  • Basic spells
  • Basic object-examples of most kinds (rod, staff, wand, ring, amulet, weapons, armour, ..) with effects.
  • Simple birth, simple stores, simple town
  • Fairly straightforward dungeons, with monsters, objects and rooms to explore.
  • Most basic commands needed in the game.
  • Basic calculations of abilities, combat, ...

Quickly summed up, this means that a lot of things still need to be added, but I hope I'll be able to do this. I suspect that I will need v0.0.19, v0.0.20 and v0.0.21 to reach v0.1 though.


Last updated July 2002
by Stig E Sandø.
See also:
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