(6.3) Monday Sep 16, 3:30PM PDT New options: -q, -r (see README for defails). More details in the logs produced by the server. (See README) (6.2) Tuesday Sep 10, 3:50PM PDT Some new options: -i, -j, -t, -v (see README for details). More efficient handling of packages. (6.1) Thursday Sep 5, 3:30PM PDT Add README, LICENCE, ChangeLog. Cleaned up the code a bit. First source code release. (6) Wednesday Sep 4, 2:09PM PDT Fixed a bug that caused the wrong robot to be "rebooted" when a robot pushed another robot. This bug appears to have been introduced in (2). (5) Sunday Sep 1, 1:46PM PDT Fixed a bug that caused the server to crash on certain illegal input. Changed the restocking of packages in continuous games, to prevent the total number of packages on the board from growing too fast. (4) Sunday Sep 1, 1:22AM PDT For testing purposes, clients can send the line Login x y instead of Player when connecting to the server. The robot will then start on the square (x, y) instead of the default. Submitted programs should still start with the usual Player line, as described in the task description. (3) Saturday Aug 31, 2:40PM PDT The server now accepts connections from hosts for which reverse DNS lookup fails. (2) Saturday Aug 31, 12:48PM PDT The server now outputs the reason why a robot died. This information is sent both to stdout/logfile and to the robot before it is disconnected. (1) Friday, Aug 30, 7:29PM PDT Inital version.