# ready for game (2 players) # a player joined. uid = 278 # a player joined. uid = 666 7 3 ....... @.....@ ~~~~~~~ [(7,2),(1,2)] [(278,(1,2)),(666,(4,2))] [((1,2),1),((7,2),1)] [(278,1,Pick [1]),(666,1,Drop [])] [(278,[Spawned (1,2),Picked 1]),(666,[Spawned (4,2)])] [(278,(1,2)),(666,(4,2))] [((7,2),1)] [(278,1,Move E),(666,1,Drop [])] [(278,[Moved E]),(666,[])] [(278,(2,2)),(666,(4,2))] [((7,2),1)] [(278,2,Move E),(666,1,Drop [])] [(278,[Moved E]),(666,[])] [(278,(3,2)),(666,(4,2))] [((7,2),1)] [(278,2,Move E),(666,1,Drop [])] [(278,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(278,(4,2)),(666,(5,2))] [((7,2),1)] [(278,2,Move E),(666,1,Drop [])] [(278,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(278,(5,2)),(666,(6,2))] [((7,2),1)] [(278,2,Move E),(666,1,Drop [])] [(278,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(278,(6,2)),(666,(7,2))] [((7,2),1)] [(278,2,Move E),(666,1,Drop [])] [(278,[BadPush]),(666,[WasPushed])] [(278,(6,2)),(666,(7,2))] [((7,2),1)] [(278,4,Move E),(666,1,Drop [])] [(278,[BadPush]),(666,[WasPushed])] [(278,(6,2)),(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(278,[Died "Bid too much" 0 2]),(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(7,2))] [((7,2),1)] [] [(666,[Died "Bid too much" 0 0])]