# ready for game (2 players) # a player joined. uid = 100 # a player joined. uid = 666 7 3 ....... @.....@ ~~~~~~~ [(7,2),(1,2)] [(100,(1,2)),(666,(4,2))] [((1,2),1),((7,2),1)] [(100,1,Pick [1]),(666,1,Drop [])] [(100,[Spawned (1,2),Picked 1]),(666,[Spawned (4,2)])] [(100,(1,2)),(666,(4,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[Moved E]),(666,[])] [(100,(2,2)),(666,(4,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[Moved E]),(666,[])] [(100,(3,2)),(666,(4,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(100,(4,2)),(666,(5,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(100,(5,2)),(666,(6,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [(100,1,Move E),(666,1,Drop [])] [(100,[BadPush]),(666,[WasPushed])] [(100,(6,2)),(666,(7,2))] [((7,2),1)] [] [(100,[Died "Bid too much" 0 0]),(666,[Died "Bid too much" 0 0])]