# ready for game (2 players) # a player joined. uid = 42 # a player joined. uid = 666 7 3 ....... @.....@ ~~~~~~~ [(7,2),(1,2)] [(42,(1,2)),(666,(4,2))] [((1,2),1),((7,2),1)] [(42,4,Pick [1]),(666,1,Drop [])] [(42,[Spawned (1,2),Picked 1]),(666,[Spawned (4,2)])] [(42,(1,2)),(666,(4,2))] [((7,2),1)] [(42,4,Move S),(666,1,Drop [])] [(42,[Moved S]),(666,[])] [(42,(1,1)),(666,(4,2))] [((7,2),1)] [(42,1,Move E),(666,1,Drop [])] [(42,[Moved E]),(666,[])] [(42,(2,1)),(666,(4,2))] [((7,2),1)] [(42,1,Move E),(666,1,Drop [])] [(42,[Moved E]),(666,[])] [(42,(3,1)),(666,(4,2))] [((7,2),1)] [(42,1,Move N),(666,1,Drop [])] [(42,[Moved N]),(666,[])] [(42,(3,2)),(666,(4,2))] [((7,2),1)] [(42,3,Move E),(666,1,Drop [])] [(42,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(42,(4,2)),(666,(5,2))] [((7,2),1)] [(42,3,Move E),(666,1,Drop [])] [(42,[GoodPush,Moved E]),(666,[WasPushed,Moved E])] [(42,(5,2)),(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(42,[Died "Bid too much" 0 1]),(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [(666,1,Drop [])] [(666,[])] [(666,(6,2))] [((7,2),1)] [] [(666,[Died "Bid too much" 0 0])]