================================ Allakhazam' Magical Realm, entries for: Item: Shakey's Dilapidated Noggin http://everquest.allakhazam.com/db/item.html?item=31628 Quest: Nightshade, Blade of Entropy (Rogue Epic 2.0) http://everquest.allakhazam.com/db/quest.html?quest=2958 Quest: Guise of Horror http://everquest.allakhazam.com/db/quest.html?quest=3027 Item: Guise of Horror http://everquest.allakhazam.com/db/item.html?item=33628 ================================ SORNITA ELTERN (35) - Erudin, (-1100,-230) library (/) Hail, say and 'What rare tomes?' [/] Give SORNITA 20GP to receive a TORN PARCHMENT DARK HUNTRESS (35) - Tower of Frozen Shadows (level 5) the wedding [/] Kill DARK HUNTRESS to loot WATER-STAINED ANCIENT TOME (not No Trade) [/] Give SORNITA the TOME to receive TRANSLATED ANCIENT TOME ================================ The manufacturing of a hay golem is not so complex, save for the creation of the most important part: the head. The process requires a precise set of ingredients, such that any exclusion or imitation of a crucial item can lead to disastrous results. When combined with care, the resulting head can simply be fitted into the frame of the hay golem with no need for spells or further transmutation. * For the husk, you must locate a fitting carved pumpkin. Such can often by found in Estates teeming with the undead. While this place will feel somewhat foreboding, there is no better place to harvest this item. * Next, seek out a supplemental shapely vegetation. The best bet is a dank and moist fungus filled region. * Thirdly on the list are stringy vines. The best vines I have found are located on the moon of Luclin in the mad mage's domain. This is why stealth is of the utmost importance. Next, there is a need for several fragments of the unliving: * The claw of an ancient dragon, long dead. * Tattooed skin peeled from a zombie - I imagine there are many bloated sailors that would not miss a scrap of their flesh. * Tears of those spirits that are long forgotten. The final elements are the most important, and oddly enough, the most difficult to find. * The basking glow of an orange flame, a living essence of a dancing mote of light. These wisps are typically found in swamplands. * Also, the boiling liquid from the Mistress' laboratory. * Lastly, the reanimation formula. Unfortunately, in all my travels I was never able to find the source of this substance and all my attempts to duplicate it have been for naught. I have often debated whether the extra efforts required for this endeavor are worth my time. Since the first time I laid eyes upon a hay golem, I knew the knowledge of their creation would be mine ... someday. ================ [ ] A FRIGHTFUL CARVED PUMPKIN - Estate of Unrest (+385,-205) ground spawn at east end of the hedge maze [ ] SHAPELY VEGETATION - Fungus Grove, multiple places ground spawn is a green speck, like yew leaves (+275,-340) (+460,-300) (+560,+970) (+570,-1065) (+630,+1120) (+865,+1290) (+895,+1700) (+925,+1670) (-195,-15) (-295,-410) (-960,-1375) (-1350,-2245) (-1540,-1110) (-2000,+2055) (etc.) [ ] STRINGY VINES - Grieg's End (-55,+2895,-50) ground spawn near a stack of hay [ ] ANCIENT DRAGON CLAW - Dragon Necropolis (+925,+1020) ground spawn under A MERCENARY EXCAVATOR. [ ] TATTOOED ZOMBIE SKIN - Hate's Fury (+1340,+920) ground spawn near RALO THE BLACK [ ] TEARS OF THE FORGOTTEN - Plane of Justice (?,?) ZADYR MORALIN (?) Does he only converse in Elder Teir`Dal? (/Lang 18 of 25) Say 'I remember.' [ ] UNNATURAL ORANGE FLAME - Swamp of No Hope (-1340,-1495) A DANCING FLAME (25) on the top platform near the windmill in the village [ ] VIAL OF BOILING ACID - Tower of Frozen Shadow (+1125,-355) ground spawn on a small stand on (level 6) [ ] MIRAGUL'S REANIMATION FORMULA - Miragul's Menagerie adventures drops from various chests normal adventures if level 70 and hard adventures if below 70 [ ] CAGE OF TRANSMUTATION - Chardok, Halls of Betrayal (-365,+185) (Chardok B) ground spawn next to the firepit leading to KORUCUST a giant capacity nine slot container ================================ [ ] Combine the other NINE ITEMS in the CAGE to make a JACK-O-LANTERN SHAKEY SCARECROW (30) - Rivervale (,) in the druid's field [ ] Give SHAKEY the JACK-O-LANTERN, receive 2 SHAKEY'S DILAPIDATED NOGGIN ================================ When you enter a zone with the noggin on your character, you will be greeted with a message: Out of the corner of your eye, you catch a glimpse of a brightly colored wisp as it darts by. It's moving at an incredible speed. Apparently they pop when you enter the zone (with a noggin), zip around for ten minutes then despawn. The Wisps can outrun bard's selo and are said to be untrackable. Unsure of their resists or if they can be snared. Unknown if their spawn point or path are static or random. Gather the Lighthstones from the Wisps. ================ FLIGHTY ROSE WISP (70) - Befallen First room on your right upon zoning in. [/] PULSING ROSE LIGHTSTONE FLIGHTY Azure WISP (70) - North Karana [/] RADIANT AZURE LIGHTSTONE FLIGHTY ORANGE WISP (70) - Stonebrunt Mountains [/] SHIMMERING ORANGE LIGHTSTONE FLIGHTY VIOLET WISP (70) - Swamp of No Hope [/] GLIMMERING VIOLET LIGHTSTONE FLIGHTY VIRIDIAN WISP (70) - Plane of Growth [/] REFLECTIVE VIRIDIAN LIGHTSTONE ================ GUISE OF HORROR (Baking, no fail) SHAKEY'S DILAPIDATED NOGGIN PULSING ROSE LIGHTSTONE RADIANT AZURE LIGHTSTONE SHIMMERING ORANGE LIGHTSTONE GLIMMERING VIOLET LIGHTSTONE REFLECTIVE VIRIDIAN LIGHTSTONE ================================ Guise of Horror Magic Item Lore Item No Trade Slot: HEAD Charges: Unlimited AC: 4 CHA: +13 SV MAGIC: +7 Effect: Illusion Scarecrow (Must Equip, Casting Time: 6.0) WT: 0.4 Size: SMALL Class: BRD ROG Race: ALL Item Lore: Frightening, in a festive sort of way ================================