Beastlord Epic Walkthrough Condensed notes from EpicQuestAdventures http://members.fortunecity.com/eqa/ ======================================== The Start ======================================== HISTORIAN SHARAR () - Upper Shar Vahl (,) [ ] Say, 'Yes, I'll take the book to Dumul' to receive a HISTORIAN'S BOOK -------- ELDER ANIMIST DUMUL () - Lower Shar Vahl (,) Beastlord Guild [ ] Give DUMUL the BOOK [ ] Say, 'Some spirits are disturbed' ---------------- (shopkeeper) () - Grimling Forest (-500,-1200) [ ] Buy one ACRYLIA SPHERE SCOUT HUSMAN (30) - Grimling Forest (-800,-1200) [ ] Give him the ACRYLIA SPHERE HUSMAN will move to a Grimling camp and attack. Keep HUSMAN alive. -------- There will be about 5 waves of 4-5 grimlings each. After the waves the rare GRIMLING OFFICER should spawn If he does not appear after about 5 Minutes let HUSMAN die to repops. HUSMAN has a 10 Minute respawn time if he does get killed. -------- GRIMLING OFFICER () [ ] Kill the OFFICER to loot his SCALP SCOUT HUSMAN [ ] Give HUSMAN the SCALP to receive the COPPER MEDAL OF WAR ---------------- ELDER ANIMIST DUMUL in Upper Shar Vahl [ ] Give DUMUL the MEDAL to receive a SEAL and a CARVED WOODEN CRATE >>> The CRATE is a six-slot container for you to combine six TOTEMS. >>> Ask DUMUL if you ever need another OFFICIAL SEAL OF THE KHATI SHA. ( ) Say, 'I am ready.' ( ) Say, 'What new magic?' ======================================== Six Scouts, Six Spirits ======================================== SCOUT JANOMIN () - Permafrost Keep (,) Bear Caves [ ] Hand the SCOUT the SEAL to spawn this spirit ICEBOUD SPIRIT (55) - an ICE BEAR Hits for max 255, flurries, immune to Slow spells, high CR, low FR [ ] Dispatch the SPIRIT to loot the TOTEM [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM and a SEAL ------------------------ SCOUT RAHJIQ () - Lesser Faydark (+187,-1885) [ ] Hand the SCOUT the SEAL to spawn this spirit SPIRIT OF MALEVOLENCE (55) - a WOLF - East of the Shadowmen altar Moderate HP, hits for 225, casts AE blindness that can be resisted [ ] Dispatch this SPIRIT to loot the TOTEM [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM and a SEAL ------------------------ SCOUT AHLIKAL () - The Feerrott (+374,-2440) [ ] Hand the SCOUT the SEAL to spawn this spirit SPIRIT OF DECAY (55) - a SPIDER - North in a stone structure Casts AE snare with nasty DOT (+9 PR counters, 100 dmg per tick) [ ] Dispatch this SPIRIT to loot the TOTEM [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM and a SEAL ------------------------ SCOUT EYRU () - Swamp of No Hope (-3514,+2345) [ ] Hand the SCOUT the SEAL to spawn this spirit SPIRIT OF SORROW (55) - an ALLIGATOR - North of the scout All resists are high, needs debbuffing, casts AE 15 Second Stun Spells will only work if it is out of water, tricky since it spawns under water. [ ] Dispatch this SPIRIT to loot the TOTEM [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM and a SEAL ------------------------ SCOUT MALOM () - Stoneburnt Mountains (+3650,-3530) [ ] Hand the SCOUT the SEAL to spawn this spirit SPIRIT OF TORMENT (55) - a panda? - North, above the waterfall Low HP, hits for 225, procs 10-15 Second stun against his target [ ] Dispatch this SPIRIT to loot the TOTEM OF THE WATCHER [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM and a SEAL ------------------------ SCOUT VYRAK () - Emerald Jungle (+237,+4212) Not always up, KoS to wandering MOBs [ ] Hand the SCOUT the SEAL to spawn A TOTEM FIENDLING [ ] Keep the SCOUT alive, kill the FIENDLING to spawn the SPIRIT SPIRIT OF RAGE (55) - a GORILLA - Southeast in a building Casts AoE Fear, flurries for 225 each hit [ ] Dispatch this SPIRIT to loot the TOTEM SCOUT RAHJIQ [ ] Give the SCOUT the TOTEM to receive a WRAPPED TOTEM ------------------------ [ ] Combine all six TOTEMS in the CRATE to make a SEALED BOX OF TOTEMS ---------------- ELDER ANIMIST DUMUL in Upper Shar Vahl [ ] Give DUMUL the SEALED BOX to receive the SEAL OF ELDER DUMUL ======================================== Battles with Draz Nurakk ======================================== SCOUT SIHMOJ () - Timorous Deep (,) [ ] Give the SCOUT the SEAL to receive a [BAG] -------- DRAZ NURAKK - the one (green) Once you find him pull him a safe distance away from the spawn point [ ] Kill the single DRAZ to set off a trap (spawns 6 more DRAZ) DRAZ NURAKK - the six (53,53,53,53,53,55) one 53 can not be snared/rooted, another 53 can not be slowed the 53s hit for 140, the 55 for 170 ()()() Sinlge pull these away from the spawn point ()()() Kill each for SHARDS OF BROKEN GLASS -------- [ ] Combine all six SHARDS in the [BAG] to make a SACK OF BROCKEN GLASS -------- SCOUT SIHMOJ [ ] Give the SCOUT the SACK, he returns it? and sends you to DUMUL ---------------- ELDER ANIMIST DUMUL in Upper Shar Vahl [ ] Give DUMUL the [SEALED BAG] to receive a [NOTE FOR QUA] -------- ARMS HISTORIAN QUA () - Shar Vahl (-176.79,+52.26,-188.25) [ ] Give QUA the [NOTE FOR QUA] to receive a [RECEIPT FROM QUA] -------- WEAPONS MASTER RAHOUL () - Shar Vahl (-105.99,-540.14,-258.75) [ ] Give RAHOUL the [RECEIPT FROM QUA] to receive a [BOX]; he wants: one Large Chunk of Perfect Acrylia two Gems of the Void one Chunk of Dense Fungal Padding ---------------- [ ] Large Chunk of Perfect Acrylia STONEBEASTS, STONEFIENDS, STONEHANDS () - The Grey (triggered traps) The perfect acrylia is a rare drop of these beasts. You should try to trigger the "a creature" traps rather than either the "TRAP PH" or "sand trap" traps. (if you know how...) ---------------- [ ][ ] Gem of the Void "Xi" types - XI VIUS / XI XAU () - The Maiden's Eye / Umbral Plains ---------------- [ ] Chunk of Dense Fungal Padding A SHRIEKER () - The Deep There are three at zone in if you don't want to go adventuring. It's a random drop, you could be there for hours or for minutes. ---------------- [ ] Combine the four items in the [BOX] to make a [FILLED BOX] -------- WEAPONS MASTER RAHOUL in Shar Vahl [ ] Give RAHOUL the [FILLED BOX] to receive [TWO CLAWS] ELDER ANIMIST DUMUL in Upper Shar Vahl [ ] Give DUMUL the [TWO CLAWS] to receive a [SEAL], [TWO CLAWS], and [BOX] ---------------- SCOUT HALMIA () - Fungus Grove (cave near Twilight Sea) [ ] Give SCOUT the [SEAL] to spawn DRAZ NURAKK - he will spawn on a hill over from the 'Caller Quest' creatures. >>> If DRAZ does not spawn or if you need him to re-spawn >>> give DUMUL your [TWO CLAWS] to restart this part of the quest. -------- DRAZ NURAKK - the final () - Fungus Grove (,) The only way to harm him are by spells and by your [TWO CLAWS]. However you may have another tank taunt him for the melee damage, the taunting will also help keep casters safe from agro. DRAZ hits for 125 and can double- or triple-strike, so slow him. [ ] Kill DRAZ to loot his head. ---------------- ELDER ANIMIST DUMUL in Upper Shar Vahl [ ] Combine the four items in the [BOX] [ ] Give DUMUL the [FINAL BOX] for your reward, thanks and a zone shout. ======================================== CLAW OF THE SAVAGE SPIRIT Magic Item Lore Item No Drop Slot: Primary Skill: H2H, Atk Delay: 22 Dmg: 13 Str: +5, Wis: +15, Agi: +10, HP: +50, SvF: +5, SvC: +5, SvM: +10, SvP: +5 Effect: Sha's Vengeance (combat) WT: 0.3, Size: SMALL Class: BST Race: All Sha's Vengeance: 55% Slow, adds 9 Disease Counters for a DoT of 460 Damage over 20 ticks. ---------------- CLAW OF THE SAVAGE SPIRIT Magic Item Lore Item No Drop Slot: Secondary Skill: H2H, Atk Delay: 22 Dmg: 13 Str: +5, Dex: +10, Sta: +15, HP: +125, SvF: +5, SvD: +10, SvC: +5, SvP: +5 Effect: Fury of the Vah Shir (equiped) WT: 0.4, Size: SMALL Class: BST Race: ALL Fury of the Vah Shir: ATK +30, Haste of 40% ========================================