Alternate Abilities for the Bard Class
[   Top   |   General : 292   |   Archetype : 201   |   Class : 317   |   Special   ]     ( Points Spent : 810 )

Ability Names, Ranks and Costs were reorganized with SoF, most recently updated with additions after SoD released.



General   ( 292 )   [ Top ]     Rank     Cost     This is a passive ability; it does not need to be activated.
Requirements: Level: 51, No previous ability requirements.
[Upon spending 6 points in General Abilities you receive (additional) Titles.]




Baking Mastery 0 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing baking combinations by 10, 25 and 50
percent.
Bandage Wounds 0 / 5 3... Requirements: Level: 66, First Aid at Level 3.
Each rank in this ability increases the amount of healing provided by a single
bandage.
Battle Ready 0 / 3 5 Battle Ready expands the bandolier by one additional save slot per rank.
Blacksmithing Mastery 1 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing blacksmith combinations by 10, 25 and 50
percent.
Brewing Mastery 0 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing brewing combinations by 10, 25 and 50
percent.
Combat Agility 9 / 28 2,4,6,5x3,5x5, Requirements: Level: 55.
The first three ranks of this ability increase your melee damage avoidance by 2, 5,
and 10 percent. Additional ranks further increase this effect.
Combat Medic 0 / 5 3... Requirements: Level: 71, Bandage Wounds at Level 5.
Increases the amount of healing provided by a single bandage.
Combat Stability 9 / 28 2,4,6,5x3,5x5, Requirements: Level: 55.
The first three ranks of this ability increase your melee damage mitigation by 2, 5, and 10
percent. Additional ranks further increase this effect.
Delay Death 0 / 25 3x3,10x5, Requirements: Level: 66.
This ability increases how far below zero your hit points can fall before you die by 50
hit points per rank. You will still fall unconscious when you reach zero hit points.
Discordant Defiance 0 / 10 5... Requirements: Level: 66.
This ability raises the maximum that your resistances can be increased to with items
or spells by 5 points per rank.
Energetic Attunement 0 / 15 5... Requirements: Level: 71.
Energentic Attunement enhances your receptivity to the potential healing power of your
magical gear. Each rank of this ability increases the maximum by which your hit point
regeneration can be raised with items by 1 point.
First Aid 3 / 3 1,1,1 This ability increases the maximum that you can bind wound by 10 percent for each
ability level.
Fletching Mastery 0 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing fletching combinations by 10, 25 and 50
percent.
Foraging 1 / 1 3 Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will
increase the skill cap for those that have the Forage skill and grant the skill and raise
the cap to those that do not.
General Sturdiness 0 / 10 6... Requirements: Level: 76.
Each rank of this ability increases your maximum hit points by 100.
Hastened Origin 2 / 6 3,3,3... Requirements: Level: 68, Origin at Level 1.
Decreases the reuse time or your Origin ability by 6 minutes per rank.
Innate Agility 0 / 15 1... This ability raises your base Agility by 2 points for each ability level.
Innate Charisma 5 / 15 15x1 This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection 0 / 15 1... This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity 5 / 15 15x1 This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection 0 / 15 1... This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection 0 / 15 1... This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence 5 / 15 15x1 This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity 6 / 6 3x1,2,3,5 This ability increases the amount of air you hold in your lungs 10, 25, 50, 75, and
100% percent. Rank 6 grants you the permanent ability to breath underwater and in
airless environment.
Innate Magic Protection 0 / 15 1... This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism 3 / 3 3x1 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection 0 / 15 1... This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration 3 / 25 3x1,12x3, This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 5 / 5 3x1,2x5 This ability will slightly modify your base run speed. This modification does NOT
stack with movement rate spell effects.
Innate See Invis 0 / 1 9 Requirements: Level: 70.
This ability permanently enhances your vision allowing you to see the invisible.
Innate Stamina 5 / 15 15x1 This ability raises your base Stamina by 2 points for each ability level.
Innate Strength 0 / 15 1... This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom 0 / 15 1... This ability raises your base Wisdom by 2 points for each ability level.
Jewel Craft Mastery 3 / 3 3,6,9 Requirements: Level: 59
Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Mental Fortitude 0 / 3 5 Requirements: Level: 75.
This passive ability grants you an innate resistance to charm spells. Additional ranks
increase your resistance further.
Mystical Attuning 7 / 7 7x5 Requirements: Level: 51.
This ability increases the number of mystical effects that can affect you at once by 1
per rank.
Natural Durability 6 / 6 2,4,6,2,4,6 Requirements: Level: 55.
This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first
three ranks, and one additional percent for each rank after that. (The percentages
are based off of your base hitpoints, which include stamina and stamina effects.)
New Tanaan Crafts Mastery 6 / 6 6x3 Training with the sages and merchants of New Tanaan gives adventurers the
chance to hone their crafting skills. For each rank of this ability that you purchase,
you are able to raise an additional trade skill past its Specialization level (200). (This
ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and
Tailoring.)
Origin 1 / 1 7 Type: Activated, Refresh Time: 1:12:00
Requirements: Level: 67.
Unon using this ability, you will be transported back to your starting city.
Packrat 0 / 11 5x3, Requirements: Level: 61.
Each rank in this ability improves the efficiency with which you store your gear,
effectively reducing your overall weight.
Planar Power 10 / 20 5x2,10x5, Requirements: Level: 61.
This ability raises the maximum that your statistics can be raised to, with items or
spells, by 5 points per rank.
Pottery Mastery 0 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing pottery combinations by 10, 25 and 50
percent.
Quick Draw 0 / 2 5, Requirements: Level: 51.
Quick Draw expands the potion belt by one additional available item slot per rank.
Salvage 3 / 3 3x5 Requirements: Level: 60.
This ability gives you the chance to automatically recover an item that would
otherwise be lost on a failed tradeskill combine.
Tailoring Mastery 2 / 3 3,6,9 Requirements: Level: 59.
This ability reduces the chance of failing tailoring combinations by 10, 25 and 50
percent.




Archetype   ( 201 )   [ Top ]     Rank     Cost     This is a passive ability; it does not need to be activated.
Requirements: Level: 55, Must spend 6 ability points in the General Abilities.
[Upon spending 12 points in Archetype Abilities you receive (additional) Titles;
 categories in which you spend earned points are not restricted, however
 you need to attain previous Titles (General) before receiving these.]




Armor of Wisdom 0 / 5 6, Requirements: Level: 81.
This passive ability reflects your vast experience and grants you an additional
amount of innate protection in the form of boosted armor class. Additional ranks
further boost your armor class.
Burst of Power 0 / 4 8, Requirements: Level: 76.
Each rank will increase your max skill cap for triple attack by 5 points.
Combat Fury 6 / 6 2,4,6,3x3 This ability increase your chance to land a critical hit. Non-Warriors will nearly
match the original critical hit abilities of Warriors, while Warriors will remain
significantly ahead of other classes.
Critical Affliction 6 / 6 3,6,9,3,6,9 Requirements: Level: 65.
This ability grants damage-over-time spells the chance to have a critical effect each
tick they are active. Additional ranks improve this chance.
Enhanced Aggression 0 / 20 10x5, Requirements: Level: 66.
Each rank of this ability increases the maximum amount of attack you can gain from
items.
Expansive Mind 0 / 20 10x5, Requirements: Level: 66.
This ability raises the maximum that your mana regeneration can be increased with
items by 1 point per rank.
Extended Ingenuity 0 / 3 4, Requirements: Level: 65.
This passive ability will allow item effects to last longer for you when you use them.
Additional ranks further increase the duration increase.
Fear Resistance 3 / 3 2,4,6 This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent.
It also increases the chance of breaking fear earlier.
Finishing Blow 12 / 18 2,4,6,3x2,6x3,7, This ability gives you a chance to finish off an NPC that is below 10 percent health
and fleeing with a single blow. Additional ranks increase the maximum level of
affected NPC.
[  1:50,   2:52,   3:54, 4:56, 5:58, 6:60, 7:61, 8:63, 9:65, 10:66, 11:68, 12:70,
 13:71, 14:73, 15:75, 16:76, 17:78, 18:80 ]
(Non-Warriors must first train one level of Combat Fury to use this ability.)
Fury of Magic 0 / 9 3,6,9,3x6, Requirements: Level: 66, Casting Fury at Level 3.
This ability further increases your chance to score a critical hit with your direct
damage spells.
Mastery of the Past 3 / 15 3x3,5, Requirements: Level: 62, Spell Casting Expertise at Level 3.
This ability makes it impossible for you to fizzle a spell upto a certain level.
[  1:53,   2:55,   3:57, 4:61, 5:63, 6:65, 7:66, 8:68, 9:70, 10:71, 11:73, 12:75,
 13:78, 14:79, 15:80 ]
Mental Clarity 3 / 18 2,4,6,5x5, This ability increases your natural mana regeneration by 1 point per ability level.
Mental Stamina 0 / 55, Requirements: Level: 65.
This passive ability will add fifty mana per rank to your mana pool.
Mnemonic Retention 2 / 2 3,6 This ability gives you an aditional spell slot so you can memorize an additional
spell.
Natural Healing 3 / 3 2,4,6 This ability raises your natural regeneration by one point per ability level.
Persistent Casting 0 / 6 3,6,9,3, Your highly developed concentration creates the possibility of continuing to cast
spells while stunned. Increased ranks in this ability increase the chance that your
spells will not be interrupted by stuns.
Shield Block 0 / 6 3, Requirements: Level: 71.
This ability grants you the chance to fully block an attack when using a shield.
Increased ranks improve the chance to block attacks.
Shielding Resistance 0 / 5 3... Requirements: Level: 66.
This ability decreases the amount of damage you take when your offhand attacks
encounter a damage shield.
Slippery Attacks 0 / 5 3... Requirements: Level: 66.
This ability makes it more difficult for opponents to riposte your offhand attacks. Each
rank increases the chance that your opponent will fail to riposte by 20%.
Spell Casting Expertise 3 / 3 2,4,6 This ability makes it impossible for you to fizzle a spell. The first level affects all
spells below level 20. The second, on all spells below level 35. The third, on all
spells below level 52.
Spell Casting Fury 3 / 3 2,4,6 The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits
with your direct damage spells.
Veteran's Wrath 0 / 12 3,6,9,3x6, Requirements: Level: 67, Combat Fury at Level 6.
Each rank of this ability increases the damage you cause when you land a critical hit
on a melee attack. This ability does not affect special attacks.
Weapon Affinity 6 / 6 6x5 Through years of practice, you develop a close bond with your weapons. This affinity
enhances the performance of your weapons by increasing the rate that they trigger
effects.




Class   ( 317 )   [ Top ]     Rank     Cost     This is a passive ability; it does not need to be activated.
Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities.
[Upon spending 24 and 50 points in Class Abilities you receive (additional) titles;
 categories in which you spend earned points are not restricted, however
 you need to attain previous Titles (General then Archetype) before receiving these.]




Acrobatics 0 / 3 3,6,9 This ability will reduce the damage that you take from falling.
Adv. Trap Negotiation 0 / 3 3,6,9 This ability will reduce the reuse time on your sense and disarm trap skills.
Ambidexterity 1 / 1 9 This ability increases your chance to use dual wield successfully.
Bladed Song 0 / 3 9, Type: Activated, Refresh Time: 0:15:00   [Duration: 0:01:00]
Requirements: Level: 75.
Bladed Song causes your opponent to take damage every time they attack.
Boastful Bellow 14 / 26 6,15x3,5x4, Type: Activated, Refresh Time: 0:00:18
Requirements: Level: 63, Combat Fury at Level 1.
This ability allows you to bellow with a force that causes physical harm to your
enemies as well as potentially interfering with their spell casting. Additional ranks
increase the highest level of NPC that you can stun with your Boastful Bellows, and
starting at rank five of this line your bellow will have the additional effect of reducing
your target's resistance to fire, cold and magic. Subsequent ranks will increase this
debuff at five rank intervals.
Body and Mind Rejuvenation 1 / 1 5 This ability will give you one addition point of mana and hit point regeneration.
Cacophony 0 / 12 3,6,9,3x6, Type: Activated, Refresh Time: 0:15:00
Requirements: Level: 70.
This ability engulfs your target in a barrage of discordant noise, casuing it to take
damage for the duration of the effect. Every time this effect causes damage, it also
has a chance to interrupt any spells being cast. Additional ranks improve both the
damage done by this ability. Ranks two and three also increase the chance for
spells to be disrupted.
Dance of Blades 0 / 9 3,6,9, Type: Activated, Refresh Time: 0:36:00
Requirements: Level: 68, Harmonious Attack at Level 5.
When activated, you begin a dance of whirling blades that greatly increases your
chance to make the maximum number of attacks per round. Additionally you will
have a chance to perform a bladewhirl attack on your opponent, reducing your
opponents combat effectiveness and doing damage to your opponent. This
bladewhirl is modified by percussion.
Destructive Cascade 0 / 3 6, Requirements: Level: 76, Critical Affliction at Level 3.
This ability increases the power of any critical hits your damamge over time spells will
do to your enemy. Each rank increases the power of your critical damage.
Destructive Fury 0 / 3 6, Requirements: Level: 66, Fury of Magic at Level 3.
This ability increases the strength of your critical spell hits, causing them to do more
damage.
Dirge of the Sleepwalker 0 / 2 10, Type: Activated, Refresh Time: 0:10:00
Requirements: Level: 79.
Allows you to place your target in a state of walking sleep, leaving them confused
and unable to fight.
Enhanced Forgetfulness 0 / 3 3, Requirements: Level: 70.
This ability increases the chance that you'll be successful with blurring the
memories of your enemies.
Extended Notes 9 / 9 3,6,9,6x2 Each rank of this ability increases the range of your songs.
[ 1:10%, 2:15%, 3:25%, 4:30%, 5:35%, 6:40% ... 7:45%, 8:50%, 9:55% ]
Fading Memories 1 / 1 6 Type: Activated, Refresh Time: 0:00:01
Requirements: Level: 63.
This ability will cause all NPCs to forget about you. If you are out of immediate
combat, this ability will also make you invisible. This ability is usable any time that
you have 900 mana.
Fierce Eye 0 / 1 10 Type: Activated, Refresh Time: 0:10:00
Requirements: Level: 76.
When active this ability will increase the power of those around you by increasing the
chance they have to do a critical strike with a spell or melee.
Fleet of Foot 2 / 2 2,4 Requirements: Level: 62.
This ability allows Bards to run at previously unheard of speeds. You may train in this
ability at or after levels 62 and 64.
Flurry 2 / 3 3,6,9 Requirements: Level: 59, Combat Fury at Level 3.
This ability will allow you to perform up to 2 additional attacks from your primary
hand.
Fundament of Power 6 / 9 9x1 Requirements: Level: 85.
After endless experiences and training, some individuals are able to forge their
experiences into new understandings of the world around them. Lessons layered on
top of other lessons form the tapestry of knowledge. As you master the Fundament of
Power you will unlock other new abilities and secrets. After training the first three
ranks of Fundament of Power you will be able to train in the First Spire of the
Minstrels. After you master the First Spire and the next three ranks of Fundament of
Power you can then train the Second Spire of the Minstrels. After completing your
training with the Second Spire and completing the final three ranks of Fundament of
Power you will be able to train the Third Spire of the Minstrels and complete your
mastery.
Fundament of Power itself will grant you 10 hit points per rank and increases the cap
on your Strength by 1 point per rank.
Fundament: First Spire... 3 / 3 3x5 Type: Activated, Refresh Time: 0:10:00   [Duration: 0:01:40]
Requirements: Level: 85, Fundament of Power at Level 3.
This ability, when active, will provide everyone in your group with a reduction in their
amount of damage that they take from melee damage. Additional ranks further
improve this protection.
Fundament: Second Spire... 0 / 3 5, Type: Activated, Refresh Time: 0:10:00
Requirements: Level: 85, Fundament of Power at Level 6.
This ability, when active, will grant additional dadamage done by everyone in your group
when they cast damaging spells. Additional ranks will increase the damage added
to each cast.
Fundament: Third Spire... 0 / 3 5 Type: Activated, Refresh Time: 0:10:00
Requirements: Level: 85, Fundament of Power at Level 9.
This ability, when active, will grant additional damage done by everyone in your group
when they attack with melee combat. Additional ranks will increase the damage
added to each hit.
Funeral Dirge 1 / 9 3,6,9, Type: Activated, Refresh Time: 0:30:00
Requirements: Level: 71.
By focusing your songs on an enemy, you can weaken their ability to defend
themselves, increasing the damage they take from attacks. After 30 seconds, the
song builds to a crescendo causing massive damage to the target. Additional ranks
inflict more damage upon the target at the end of the effect.
Harmonious Attack 5 / 10 5x2,5x5 Requirements: Level: 61.
This ability grants you a chance of performing a double attack in any given combat
round. Additional ranks improve your chance of performing the double attack.
Hastened Blades 0 / 3 5... Requirements: Level: 70, Dance of Blades at Level 3.
This ability decreases the amount of time required between uses of Dance of
Blades by four minutes per rank.
Hastened Cacophony 0 / 6 6, Requirements: Level: 74, Cacophony at Level 1.
This ability decreases the reuse time of Cacophony by 1 minute per rank.
Hastened Funeral Dirge 0 / 6 6, Requirements: Level: 74, Funeral Dirge at Level 1.
This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
Hastened Song of Stone 0 / 3 6, Requirements: Level: 75, Song of Stone at Level 1.
This passive ability will reduce the reuse time of your Song of Stone by three
minutes per rank.
Hymn of the Last Stand 0 / 6 3, Type: Activated, Refresh Time: 0:10:00
Requirements: Level: 71.
Hymn of the Last Stand increases your maximum hit points which then decay slowly
over time. Additional ranks in this ability increase the hit points you gain and prolong
the duration of time that it takes for the hit points to decay.
Instrument Mastery 4 / 4 3,6,9,9 This ability allows for improved use of all instrument types.
Jam Fest 3 / 3 3,6,9 This ability allows you to sing your song at a higher apparent level. Note: This does
not allow you to sing songs that are actually higher than your level.
Maestro's Concentration 0 / 4 7, Requirements: Level: 72.
This ability grants a chance to endure what would otherwise be a stunning blow,
from any angle, without being stunned. Each rank improves your chance to avoid
being stunned by 5%.
Master of Disguise 1 / 1 7 Requirements: Level: 67.
This ability lends persistence to your illusionary disguises, causing them to last until
you die or the illusion is forcibly removed.
[ Illusionary spells have thier duration increased to 16:40:00 (1000 minutes)
  except those caused by Chaotic Jester or detrimental effects. ]
Physical Enhancement 1 / 1 5 This ability will give you additional improvements in your Natural Duribility,
Avoidance Boost, and Mitigation Boost.
Planar Durability 0 / 3 3, Requirements: Level: 61.
The planes demand a certain hardiness of those who adventure within. Each rank of
of this ability adds an additional 1% to your maximum hit points. You gain the ability
train an additional rank at levels 61, 63, and 65.
Quick Time 0 / 2 9, Type: Activated, Refresh Time: 0:15:00
Requirements: Level: 78.
Your party falls into a rhythm and each member feels their melee strikes speed up
and become more accurate.
Scribble Notes 1 / 1 3 This ability will reduce the amount of time that it takes you to memorize a song.
Selo's Enduring Cadence 3 / 3 3,6,9 Requirements: Level: 66, Innate Run Speed at Level 5.
Years of practice allows the bard to innately increase their base movement run. This
increase does not stack with movement rate spell effects.
Selo's Sonata 1 / 1 7 Type: Activated, Refresh Time: 0:00:05
Requirements: Level: 76.
Provides an increase in run speed for the bard and members of the bard's party.
Shield of Notes 0 / 12 3,6,9,3x6, Type: Activated, Refresh Time: 0:36:00
Requirements: Level: 68.
When this ability is activated, your music forms a physical barrier about you,
decreasing the damage you take from spells and melee attacks. Increased ranks
improve the maximum amount of damage it can absorb before it fails.
Singing Mastery 4 / 4 3,6,9,9 This ability allows for specialization and improved use of your voice.
Sinister Strikes 0 / 1 12 Requirements: Level: 65, Ambidexterity at Level 1.
This ability increases the damage you cause when attacking with a weapon in your
secondary hand.
Sionache's Crescendo 1 / 1 2 Type: Activated, Refresh Time: 0:00:01
Requirements: Level: 63, Extended Notes at Level 3.
This ability allows the Bard to selectively boost the effective range of all beneficial
sons that the Bard sings.
Song of Stone 1 / 9 3,6,9,6, Type: Activated, Refresh Time: 0:30:00
Requirements: Level: 70.
This ability calls a number of stone guardians into existence to attack your target.
The first rank of this ability calls 3 guardians and each addition rank adds an
additional guardian, through rank 6. Beyond rank six the duration that your pets last
will be extended by 5 seconds per rank.
Songwriting 9 / 10 10x2 Requirements: Level: 51.
Each rank will increase your max skill cap for research by 10 points.
Steady Hands 0 / 3 5, Requirements: Level: 70.
Increases a Bard's skill with a lockpick.
Thief's Intuition 0 / 1 15 Requirements: Level: 70, Adv. Trap Negotiation at Level 3.
This ability grants you an innate chance to detect traps. Any time you are near a trap,
you will have a chance to detect it. This chance is considerably lower than if you were
actively searching for it.
Total Domination 3 / 3 2,4,6 Requirements: Level: 66.
This ability adds strength to your charm spells. Victims of your charm spells are less
likely to break out of their charms early.
Tune of Pursuance 5 / 5 5x4 Requirements: Level: 65.
Each rank in this ability increases your tracking skill maximum by 10.




Special   ( 0 )   [ Top ]     Rank     Cost     This is a passive ability [unless indicated]; it does not need to be activaed.
Requirements: Level: 1 [unless stated], ...




Lesson of the Devoted 1 / 1 0   [Veteran 1] Type: Activated, Refresh Time: 20:00:00   [Duration: 0:30:00]
This ability doubles the amount of experience you gain when killing NPCs for the
next half an hour.   (What of experience gained from quests or tasks?)
Infusion of the Faithful 1 / 1 0   [Veteran 2] Type: Activated, Refresh Time: 20:00:00   [Duration: 0:15:00]
This ability infuses you with raw power, greatly increasing all of your statistics,
resists vs. fire, cold, disease, poison and magic, and increasing your run speed.
Chaotic Jester 1 / 1 0   [Veteran 3] Type: Activated, Refresh Time: 20:00:00   [Duration: 0:30:00 ?]
This ability summons forth a jester from Bristlebane's court. The jester sticks around
for 15 minutes or until you zone.
Expediant Recovery 1 / 1 0   [Veteran 4] Type: Activated, Refresh Time: 164:00:00   (6 days, 20 hours)
This ability summons every corpse you have to you and returns the experience you
lost for that death if that corpse is still able to be resurrected.
Steadfast Servent 1 / 1 0   [Veteran 5] Type: Activated, Refresh Time: 20:00:00   [Duration: 0:30:00]
This ability summons forth a faithful servant that will follow you around and cast
healing and beneficial buffs on you and other players near you. The servant lasts for
30 minutes or until you zone.
Staunch Recovery 1 / 1 0   [Veteran 6] Type: Activated, Refresh Time: 68:00:00   (2 days, 20 hours)
When used, this ability restores you to full health, mana and endurance.
Intensity of the Resolute 1 / 1 0   [Veteran 7] Type: Activated, Refresh Time: 4:00:00   [Duration: 0:01:00]
This ability increases the power of your melee and ranged attacks, your
chance to perform critical hits on direct damage and damage-over-time spells, and
your chance to perform exceptional heals on both direct healing and heal-over-time
spells.
Throne of Heroes 1 / 1 0   [Veteran 8] Type: Activated, Refresh Time: 01:12:00
This ability enables you to transport to the Throne of Heroes in the Guild Lobby.
Armor of Experience 0 / 1 0   [Veteran 9] Type: Activated, Refresh Time: 20:00:00 ?
This ability grants you several layers of protection from harm. As you take damage
each layer will absorb ten strikes before failing. As your armor fails you will take
more and more damage.
Summon Resupply Agent 0 / 1 0   [Veteran 10] Type: Activated, Refresh Time: 20:00:00
Make use of the new Norrathian Resupply Initiative and summon a helpful mechanical
merchant to your side! Fully stocked with a variety of useful and interesting items,
our vendor is ready to take your order. You look like you could use a Fish Scale!
Summon Clockwork Banker0 / 1 0   [Veteran 11] Type: Activated, Refresh Time: 20:00:00 ?
Make use of the new Norrathian Banking Consortium's latest initiative and summon a
helpful mechanical banker to your side! You account is safe with us!
Trials of Mata Muram 3 / 60   [OoW MPG] Requirements: Level: 51.   [Level 65 required to enter Muramite Proving Grounds.]
You have been strengthened by your ordeals during the Trials of Mata Muram,
increasing your maximum resistance levels.
( Done: Efficiency, Ingenuity, Weaponry -- To Do: Destruction, Fear, Subversion )
Gift of the Keepers 1 / 1 0   [DoN 1] Requirements: Level: 65.
Your devotion to Norrath's Keepers grants you increased statistics.
Valor of the Keepers 1 / 1 0   [DoN 2] Requirements: Level: 65.
Your devotion to Norrath's Keepers grants you increased hit points, mana, and
endurance.   [Adds 250 HP/Mana/Endur to your base stats.
Also, receive your Level 69 scroll or tome. (Spell: Storm Blade)
]
Embrace of the Keepers 0 / 1 0   [DoN 3] ( Good aligned Dragons of Norrath Tier 3 progression reward ability. )
... increase buff slot limit [by one].
Power of the Keepers 0 / 1 0   [DoN 4] ( Good aligned Dragons of Norrath Tier 4 progression reward ability. )
... chance increase of critical hits/blasts.
Sanctity of the Keepers 0 / 1 0   [DoN 5] ( Good aligned Dragons of Norrath Tier 5 progression reward ability. )
... increase the chance of completely resisting a spell.
Harmonic Dissonance 1 / 1 0   [PoR] Type: Activated, Refresh Time: 0:15:00
Requirements: Level: 68.
Your knowledge of the innate frequency of the Theater of Blood allows you to
transport yourself directly to that altered plane.
[ As of 08-20-2008 Theater of Blood is accessible by anyone Level 68 or above.
  Entry can be quested sooner, although tasks might have level limits. ]
Curse of Blood 0 / 5 (0) ( DoDh or PoR? - How is this acquired? )
Breath of Atathus 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Breath of Dratonra 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Breath of Keikolin 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Breath of Mysaphar 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Breath of Oshvir 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Breath of Venesh 0 / 15 (0) ( The Sperpent's Spine <Drakkin-only quest?> ability. )
Glyph of Angry Thoughts 0 / 1 3 Type: Activated, Refresh Time: 0:05:00
EXPENDABLE Charges: 1
Requirements: Level: 65.
This ability increases the hate you generate by 30%.
Glyph of Courage 0 / 1 3 Type: Activated, Refresh Time: 0:10:00
EXPENDABLE Charges: 1
Requirements: Level: 65.
This ability increases the power of many forms of damage and healing.
Glyph of Destruction 0 / 1 3 Type: Activated, Refresh Time: 0:10:00   [Duration: 0:02:00]
EXPENDABLE Charges: 1
Requirements: Level: 71.
Once activated, Glyph of Destruction increases the damage done by your critical
melee hits and damage spells by 50% of the base damage for 2 minutes. This
ability does not impact melee special attacks.
Glyph of Draconic Potential 0 / 1 3 Type: Activated, Refresh Time: 0:10:00   [Duration: 0:30:00]
EXPENDABLE Charges: 1
Requirements: Level: 71.
Once activated, Glyph of Draconic Potential increases your maximum hit points and
mana by between 900 and 1050 for 30 minutes. This glyph does not increase your
current hit points or mana.
Glyph of Dragon Scales 0 / 1 3 Type: Activated, Refresh Time: 0:10:00   [Duration: 0:10:00]
EXPENDABLE Charges: 1
Requirements: Level: 71.
Once activated, Glyph of Dragon Scales will absorb a percentage of incoming
damage from spells and melee attacks. It will last for 3 minutes or until it has
absorbed a total of 10,000 damage.
Glyph of Stored Life 0 / 1 3 Type: Activated, Refresh Time: 0:10:00
EXPENDABLE Charges: 1
Requirements: Level: 65.
Stores some health and vitality in a protective shield around yourslef. Some of your
wounds will be healed when your protection fades or is lost.