--
module Music where type Pitch = (PitchClass, Octave) data PitchClass = Cf | C | Cs | Df | D | Ds | Ef | E | Es | Ff | F | Fs | Gf | G | Gs | Af | A | As | Bf | B | Bs deriving (Eq,Show) type Octave = Int data Music = Note Pitch Dur | Rest Dur | Music :+: Music | Music :=: Music | Tempo (Ratio Int) Music | Trans Int Music | Instr IName Music deriving (Show, Eq) type Dur = Ratio Int data IName = AcousticGrandPiano | BrightAcousticPiano | ElectricGrandPiano | HonkyTonkPiano | RhodesPiano | ChorusedPiano | Harpsichord | Clavinet | Celesta | Glockenspiel | MusicBox | Vibraphone | Marimba | Xylophone | TubularBells | Dulcimer | HammondOrgan | PercussiveOrgan | RockOrgan | ChurchOrgan | ReedOrgan | Accordion | Harmonica | TangoAccordion | AcousticGuitarNylon | AcousticGuitarSteel | ElectricGuitarJazz | ElectricGuitarClean | ElectricGuitarMuted | OverdrivenGuitar | DistortionGuitar | GuitarHarmonics | AcousticBass | ElectricBassFingered | ElectricBassPicked | FretlessBass | SlapBass1 | SlapBass2 | SynthBass1 | SynthBass2 | Violin | Viola | Cello | Contrabass | TremoloStrings | PizzicatoStrings | OrchestralHarp | Timpani | StringEnsemble1 | StringEnsemble2 | SynthStrings1 | SynthStrings2 | ChoirAahs | VoiceOohs | SynthVoice | OrchestraHit | Trumpet | Trombone | Tuba | MutedTrumpet | FrenchHorn | BrassSection | SynthBrass1 | SynthBrass2 | SopranoSax | AltoSax | TenorSax | BaritoneSax | Oboe | Bassoon | EnglishHorn | Clarinet | Piccolo | Flute | Recorder | PanFlute | BlownBottle | Shakuhachi | Whistle | Ocarina | Lead1Square | Lead2Sawtooth | Lead3Calliope | Lead4Chiff | Lead5Charang | Lead6Voice | Lead7Fifths | Lead8BassLead | Pad1NewAge | Pad2Warm | Pad3Polysynth | Pad4Choir | Pad5Bowed | Pad6Metallic | Pad7Halo | Pad8Sweep | FX1Train | FX2Soundtrack | FX3Crystal | FX4Atmosphere | FX5Brightness | FX6Goblins | FX7Echoes | FX8SciFi | Sitar | Banjo | Shamisen | Koto | Kalimba | Bagpipe | Fiddle | Shanai | TinkleBell | Agogo | SteelDrums | Woodblock | TaikoDrum | MelodicDrum | SynthDrum | ReverseCymbal | GuitarFretNoise | BreathNoise | Seashore | BirdTweet | TelephoneRing | Helicopter | Applause | Gunshot | Percussion deriving (Show,Eq,Ord,Enum) type AbsPitch = Int absPitch :: Pitch -> AbsPitch absPitch (pc,oct) = 12*oct + pcToInt pc pitch :: AbsPitch -> Pitch pitch ap = ( [C,Cs,D,Ds,E,F,Fs,G,Gs,A,As,B] !! mod ap 12, quot ap 12 ) pcToInt :: PitchClass -> Int pcToInt pc = case pc of Cf -> -1 -- should Cf be 11? C -> 0 ; Cs -> 1 Df -> 1 ; D -> 2 ; Ds -> 3 Ef -> 3 ; E -> 4 ; Es -> 5 Ff -> 4 ; F -> 5 ; Fs -> 6 Gf -> 6 ; G -> 7 ; Gs -> 8 Af -> 8 ; A -> 9 ; As -> 10 Bf -> 10 ; B -> 11 Bs -> 12 -- should Bs be 0? trans :: Int -> Pitch -> Pitch trans i p = pitch (absPitch p + i) cf,c,cs,df,d,ds,ef,e,es,ff,f,fs,gf,g,gs,af,a,as,bf,b,bs :: Octave -> Dur -> Music cf o = Note (Cf,o); c o = Note (C,o); cs o = Note (Cs,o) df o = Note (Df,o); d o = Note (D,o); ds o = Note (Ds,o) ef o = Note (Ef,o); e o = Note (E,o); es o = Note (Es,o) ff o = Note (Ff,o); f o = Note (F,o); fs o = Note (Fs,o) gf o = Note (Gf,o); g o = Note (G,o); gs o = Note (Gs,o) af o = Note (Af,o); a o = Note (A,o); as o = Note (As,o) bf o = Note (Bf,o); b o = Note (B,o); bs o = Note (Bs,o) wn, hn, qn, en, sn, tn :: Dur dhn, dqn, den, dsn :: Dur wnr, hnr, qnr, enr, snr, tnr :: Music dhnr, dqnr, denr, dsnr :: Music wn = 1 ; wnr = Rest wn -- whole hn = 1%2 ; hnr = Rest hn -- half qn = 1%4 ; qnr = Rest qn -- quarter en = 1%8 ; enr = Rest en -- eight sn = 1%16 ; snr = Rest sn -- sixteenth tn = 1%32 ; tnr = Rest tn -- thirty-second dhn = 3%4 ; dhnr = Rest dhn -- dotted half dqn = 3%8 ; dqnr = Rest dqn -- dotted quarter den = 3%16 ; denr = Rest den -- dotted eighth dsn = 3%32 ; dsnr = Rest dsn -- dotted sixteenth line, chord :: [Music] -> Music line = foldr (:+:) (Rest 0) chord = foldr (:=:) (Rest 0) cScale = line [c 4 qn, d 4 qn, e 4 qn, f 4 qn, g 4 qn, a 4 qn, b 4 qn, c 5 qn] ex1 = cScale cMaj = [ n 4 hn | n <- [c,e,g] ] cMin = [ n 4 wn | n <- [c,ef, g] ] cMajArp = line cMaj ex2 = cMajArp cMajChd = chord cMaj ex3 = cMajChd ex4 = line [ chord cMaj, chord cMin ] delay :: Dur -> Music -> Music delay d m = Rest d :+: m ex5 = cScale :=: (delay dhn cScale) ex6 = line [line cMaj,Trans 12 (line cMaj)] repeatM :: Music -> Music repeatM m = m :+: repeatM m nBeatsRest n note = line ((take n (repeat note)) ++ [qnr]) ex7 = line [e 4 qn, d 4 qn, c 4 qn, d 4 qn, line [ nBeatsRest 3 (n 4 qn) | n <- [e,d] ], e 4 qn, nBeatsRest 2 (g 4 qn) ] pr1, pr2 :: Pitch -> Music pr1 p = Tempo (5%6) (Tempo (4%3) (mkLn 1 p qn :+: Tempo (3%2) (mkLn 3 p en :+: mkLn 2 p sn :+: mkLn 1 p qn ) :+: mkLn 1 p qn) :+: Tempo (3%2) (mkLn 6 p en)) pr2 p = Tempo (7%6) (m1 :+: Tempo (5%4) (mkLn 5 p en) :+: m1 :+: Tempo (3%2) m2) where m1 = Tempo (5%4) (Tempo (3%2) m2 :+: m2) m2 = mkLn 3 p en mkLn n p d = line (take n (repeat (Note p d))) pr12 :: Music pr12 = pr1 (C,5) :=: pr2 (G,5) (=:=) :: Dur -> Dur -> Music -> Music old =:= new = Tempo (new/old) dur :: Music -> Dur dur (Note _ d) = d dur (Rest d) = d dur (m1 :+: m2) = dur m1 + dur m2 dur (m1 :=: m2) = dur m1 `max` dur m2 dur (Tempo a m) = dur m / a dur (Trans _ m) = dur m dur (Instr _ m) = dur m revM :: Music -> Music revM n@(Note _ _) = n revM r@(Rest _) = r revM (Tempo a m) = Tempo a (revM m) revM (Trans i m) = Trans i (revM m) revM (Instr i m) = Instr i (revM m) revM (m1 :+: m2) = revM m2 :+: revM m1 revM (m1 :=: m2) = let d1 = dur m1 d2 = dur m2 in if d1>d2 then revM m1 :=: (Rest (d1-d2) :+: revM m2) else (Rest (d2-d1) :+: revM m1) :=: revM m2 cut :: Dur -> Music -> Music cut d m | d <= 0 = Rest 0 cut d (Note x d0) = Note x (min d0 d) cut d (Rest d0) = Rest (min d0 d) cut d (m1 :=: m2) = cut d m1 :=: cut d m2 cut d (Tempo a m) = Tempo a (cut (d*a) m) cut d (Trans a m) = Trans a (cut d m) cut d (Instr a m) = Instr a (cut d m) cut d (m1 :+: m2) = let m1' = cut d m1 m2' = cut (d - dur m1') m2 in m1' :+: m2' (/=:) :: Music -> Music -> Music m1 /=: m2 = cut (min (dur m1) (dur m2)) (m1 :=: m2) trill :: Int -> Dur -> Music -> Music trill i d n@(Note p nd) = if d >= nd then n else Note p d :+: trill (negate i) d (Note (trans i p) (nd-d)) trill i d (Tempo a m) = Tempo a (trill i (d*a) m) trill i d (Trans a m) = Trans a (trill i d m) trill i d (Instr a m) = Instr a (trill i d m) trill _ _ _ = error "Trill input must be a single note" trill' :: Int -> Dur -> Music -> Music trill' i sDur m = trill (negate i) sDur (Trans i m) roll :: Dur -> Music -> Music roll dur m = trill 0 dur m trilln :: Int -> Int -> Music -> Music trilln i nTimes m = trill i (dur m / (nTimes%1)) m trilln' :: Int -> Int -> Music -> Music trilln' i nTimes m = trilln (negate i) nTimes (Trans i m) rolln :: Int -> Music -> Music rolln nTimes m = trilln 0 nTimes m data PercussionSound = AcousticBassDrum -- MIDI Key 35 | BassDrum1 -- MIDI Key 36 | SideStick -- ... | AcousticSnare | HandClap | ElectricSnare | LowFloorTom | ClosedHiHat | HighFloorTom | PedalHiHat | LowTom | OpenHiHat | LowMidTom | HiMidTom | CrashCymbal1 | HighTom | RideCymbal1 | ChineseCymbal | RideBell | Tambourine | SplashCymbal | Cowbell | CrashCymbal2 | Vibraslap | RideCymbal2 | HiBongo | LowBongo | MuteHiConga | OpenHiConga | LowConga | HighTimbale | LowTimbale | HighAgogo | LowAgogo | Cabasa | Maracas | ShortWhistle | LongWhistle | ShortGuiro | LongGuiro | Claves | HiWoodBlock | LowWoodBlock | MuteCuica | OpenCuica | MuteTriangle | OpenTriangle -- MIDI Key 82 deriving (Show,Eq,Ord,Ix,Enum) perc :: PercussionSound -> Dur -> Music perc ps = Note (pitch (fromEnum ps + 35)) funkGroove = let p1 = perc LowTom qn p2 = perc AcousticSnare en in Tempo 3 (Instr Percussion (cut 8 (repeatM ( (p1 :+: qnr :+: p2 :+: qnr :+: p2 :+: p1 :+: p1 :+: qnr :+: p2 :+: enr) :=: roll en (perc ClosedHiHat 2) ) ))) --