--

import Shape

-- Sets as Characteristic functions

type Set a = a -> Bool

even2 :: Int -> Bool
even2 x = (x `mod` 2) == 0

x `union2` y = \ z -> x z || y z

x `intersect2` y = \ z -> x z && y z

complement2 x = \ z -> not (x z)



-- A Region is either:
data Region =
   Shape Shape               -- primitive shape
 | Translate Vector Region   -- translated region
 | Scale     Vector Region   -- scaled region
 | Complement Region         -- inverse of region
 | Region `Union` Region     -- union of regions
 | Region `Intersect` Region -- intersection of regions
 | Empty
       deriving Show

type Vector = (Float, Float)
type Ray = (Vector,Vector)


isLeftOf :: Vertex -> Ray -> Bool
(px,py) `isLeftOf` ((ax,ay),(bx,by))
       = let (s,t) = (px-ax, py-ay)
             (u,v) = (px-bx, py-by)
         in  s*v >= t*u



containsS :: Shape -> Vertex -> Bool
(Rectangle s1 s2) `containsS` (x,y)
   = let t1 = s1/2
         t2 = s2/2
     in -t1<=x && x<=t1 && -t2<=y && y<=t2
(Ellipse r1 r2) `containsS` (x,y)
   = (x/r1)^2 + (y/r2)^2 <= 1
(Polygon pts) `containsS` p
   = let shiftpts = tail pts ++ [head pts]
         leftOfList =
            map isLeftOfp(zip pts shiftpts)
         isLeftOfp p' = isLeftOf p p'
     in foldr (&&) True leftOfList
(RtTriangle s1 s2) `containsS` p
   = (Polygon [(0,0),(s1,0),(0,s2)]) `containsS` p



containsR :: Region -> Vertex -> Bool
(Shape s)           `containsR` p       =
   s `containsS` p
(Translate (u,v) r) `containsR` (x,y)   =
   r `containsR` (x-u,y-v)
(Scale (u,v) r)     `containsR` (x,y)   =
   r `containsR` (x/u,y/v)
(Complement r)      `containsR` p       =
   not (r `containsR` p)
(r1 `Union` r2)     `containsR`   p     =
   r1 `containsR` p || r2 `containsR` p
(r1 `Intersect` r2) `containsR`   p     =
   r1 `containsR` p && r2 `containsR` p
Empty               `containsR`   p     = False


--- More on  Higher Order Functions

simple :: Float -> Float -> Float -> Float
simple n a b = n * (a+b)

multSumByFiveA a b = simple 5 a b
multSumByFiveB = simple 5


listSum1, listProd1 :: [Integer] -> Integer
listSum1  xs        = foldr (+) 0 xs
listProd1 xs        = foldr (*) 1 xs

listSum2, listProd2 :: [Integer] -> Integer
listSum2            = foldr (+) 0
listProd2           = foldr (*) 1

and1, or1 :: [Bool] -> Bool
and1 xs   = foldr (&&) True  xs
or1  xs   = foldr (||) False xs

and2, or2 :: [Bool] -> Bool
and2      = foldr (&&) True
or2       = foldr (||) False



reverse1 xs = foldl revOp [] xs
  where revOp acc x = x : acc

revOp1 acc x = flip (:) acc x
revOp2 = flip (:)

reverse2 xs = foldl (flip (:)) [] xs
reverse3 = foldl (flip (:)) []

squareArea (x,y) = x * y
sumList = listSum1

totalSquareArea1 sides
  = sumList (map squareArea sides)

totalSquareArea2 sides
  = (sumList . (map squareArea)) sides

totalSquareArea3 = sumList . map squareArea

--