There are many abilities that monsters may have, and some should be implemented by the engine, others by the variant. This file keeps track of which abilities are where and the status for each.
Ability | Status | Where | Also known as |
---|---|---|---|
<never-move> | Implemented | Engine | NEVER_MOVE |
<never-attack> | Implemented | Engine | NEVER_BLOW |
<weird-mind> | WEIRD_MIND | ||
<empty-mind> | EMPTY_MIND | ||
<stupid> | STUPID | ||
<random-mover> | Implemented | Engine | RAND_* |
<open-door> | OPEN_DOOR | ||
<bash-door> | BASH_DOOR | ||
<breeder> | MULTIPLY | ||
<invisible> | partly | Engine | INVISIBLE |
<initial-sleeper> | FORCE_SLEEP | ||
<pick-up-item> | TAKE_ITEM | ||
<overrun-others> | KILL_BODY | ||
<pass-wall> | PASS_WALL | ||
<cold-blood> | COLD_BLOOD | ||
<colour-changing> | working, except for shimmer | Engine | ATTR_MULTI |
<see-through> | should work | Engine | ATTR_CLEAR |
<smart> | SMART | ||
<push-others> | MOVE_BODY | ||
<powerful-breath> | (not in v0.1) | POWERFUL | |
<max-hitpoints> | Working | Engine | FORCE_MAXHP |
<destroy-wall> | KILL_WALL | ||
<regenerate> | REGENERATE | ||
<overrun-items> | KILL_ITEM | ||
<only-on-set-depth> | e.g Sauron | FORCE_DEPTH | |
<absorbs-symbol> | should work (lurkers/trappers) | Engine | CHAR_CLEAR |
<changes-symbol> | mimics | (not in v0.1 or vanilla) | CHAR_MULTI |