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When
a member function is to be bound to a pointer or
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reference
at run time, the function accessed is obtained by
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selecting
the correct member function pointer out of the
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virtual
table pointed to by the current object's virtual
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pointer.
It doesn't matter what the type of the object is, its
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virtual
pointer will point to the correct virtual table of
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function
pointers for that object.
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Note
the additional costs of dynamic binding. With static
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binding,
a member function is directly bound to an object.
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With
dynamic binding, three additional levels of
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indirection
may be needed to bind the correct member
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function
pointer with a pointer or reference to an object.
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