25. Who - Yunan Karim When - TBD, assigned by Jim What - A review on networking multiplayer computer games and their underlying protocols. We will also look into Real Time Transport Protocol which has been used in online networking games. Bio - I am a full time graduate student at PSU. My undergraduate degree is in Industrial Engineering from Oregon State University. URL/location - Primary papers: 1. A Review on Networking and Multiplayer Computer Games (2002) by Jouni Smed, Timo Kaukoranta, Harri Hakonen http://citeseer.nj.nec.com/503759.htm 2. RTP: A Transport Protocol for Real-Time Applications (2001) by Henning Schulzrinne, Stephen L. Casner, Ron Frederick, Van Jacobson Work in progress RFC 1889 http://citeseer.nj.nec.com/schulzrinne01rtp.html Other References: 1. Network Topologies for Scalable Multi-User Virtual Environments (1996) by Thomas A. Funkhouser 2. Npsnet: A Network Software Architecture For Large Scale Virtual Environments by Michael R. Macedonia, Michael J. Zyda, David R. Pratt, Paul Barham, Steven Zeswitz 3. A Distributed Architecture for Multiplayer Interactive Applications on the Internet (1999) by Christophe Diot, Laurent GAUTIER Abstract Networking forms an essential part of multiplayer computer games. In this paper, we review the techniques developed for improving networking in distributed interactive real-time applications. We present a survey of the relevant literature concentrating on the research done on military simulations, networked virtual environments, and multiplayer computer games. We also discuss on resource management, consistency and responsiveness, and networking on the application level.