GL Formats: Note that "1" is defined as 1.0f for UNORM, SNORM, FLOAT formats and 0x1 for UINT, SINT formats (see the GL_EXT_texture_integer specification for more information). GL_LUMINANCE_ALPHA { R = L, G = L, B = L, A = A, }, GL_LUMINANCE { R = L, G = L, B = L, A = 1, }, GL_INTENSITY { R = I, G = I, B = I, A = I, }, GL_ALPHA { R = 0, G = 0, B = 0, A = A, }, GL_RED { R = R, G = 0, B = 0, A = 1, }, GL_RG { R = R, G = G, B = 0, A = 1 }, GL_RGB { R = R, G = G, B = B, A = 1, }, GL_RGBA { R = R, G = G, B = B, A = A, },