@name @profession


Note: This website is outdated. Please refer to my new website at www.cuongnd.com


I received my PhD in Computer Science in Fall 2017. I am advised by Professor Feng Liu in the Computer Graphics & Vision Lab at Portland State University.

My research is in Human-Computer Interaction. My PhD's research theme explores novel visualization and interaction techniques for video. Most recently, I've been exploring Virtual Reality interfaces to support media production. My research has received Best Paper Honorable Mention awards at ACM CHI 2013, 2015, and 2017.

Starting November 2017, I'm a research scientist at Adobe's Creative Intelligence Lab, San Francisco, California.

Publications
Depth Conflict Reduction for Stereo VR Video Interfaces
Cuong Nguyen, Stephen DiVerdi, Aaron Hertzmann, Feng Liu
ACM CHI 2018 (conditionally accepted)
CollaVR: Collaborative In-Headset Review for VR Video
Cuong Nguyen, Stephen DiVerdi, Aaron Hertzmann, Feng Liu
ACM UIST 2017
Vremiere: In-headset Virtual Reality Video Editing
Cuong Nguyen, Stephen DiVerdi, Aaron Hertzmann, Feng Liu
ACM CHI 2017
(Best paper honorable mention award)
Gaze-based Notetaking for Learning from Lecture Videos
Cuong Nguyen and Feng Liu
ACM CHI 2016
Hotspot: Making Computer Vision More Effective for Human Video Surveillance
Cuong Nguyen, Wu-chi Feng, and Feng Liu
Information Visualization
Making Software Tutorial Video Responsive
Cuong Nguyen and Feng Liu
ACM CHI 2015
(Best paper honorable mention award)
Direct Manipulation Video Navigation on Touch Screens
Cuong Nguyen, Yuzhen Niu, and Feng Liu
ACM MobileHCI 2014
Direct Manipulation Video Navigation in 3D
Cuong Nguyen, Yuzhen Niu, and Feng Liu
ACM CHI 2013  
(Best paper honorable mention award)
Video Summagator: An Interface for Video Summarization and Navigation
Cuong Nguyen, Yuzhen Niu, and Feng Liu 
ACM CHI 2012