Review
PSU CS441/541
Lecture 10
November 27, 2000
- Final Review
  
  - Lecture 1: Introduction
    
    - Conceptually, What Is AI?
    
- Operationally, What Is AI?
    
- What ``Works'' In AI?
    
- The Pragmatist's Approach To AI
    
- Specific Outstanding Hard Problems
    
 
- Lecture 2: AI Problem Representation
    
    - Logical Problem Representation
    
- Logic
    
- Predicate Logic and Horn Databases
    
- Cool, But What Happened To AI?
    
 
- Lecture 3: Single Agent Search
    
    - Consider Standard Examples
    
- What Is The Common Ground?
    
- Blind Search
    
- Heuristic Search
    
- Nogoods
    
- Local Search
    
 
- Lecture 4: First-Order Logic
    
    - Quantifiers: the general case
    
- Logic databases
    
- Search and search control
    
 
- Lecture 5: Adversary Search
    
    - The Domain: Games
    
- Minimax
    
- DFS In Minimax Game Trees
    
- Practical Considerations
    
 
- Lecture 6: Advanced KR---Three Topics
    
    - From Boolean Logic To General Formal Systems
    
- Default Logics and Non-Monotonic Reasoning
    
- Probabilistic Logic
    
- Constraint Satisfaction
    
 
- Lecture 7: Planning
    
    - Planning and Action
    
- Planning: finding sequence of actions taking initial
	situation to goal situation
    
- Situation calculus and theorem proving
    
- STRIPS and the Blocks World
    
 
- Lecture 8: Machine Learning
    
    - Machine Learning
    
- ML and Systems
    
- Modes Of Learning
    
- Evaluating Learning: PAC
    
- Basic ML Techniques
    
- ML Example: Neural Net Backgammon
    
 
- Lecture 9: Natural Language
    
    - Why AI?
    
- Two facets: recognition and synthesis
    
- levels of recognition