Impact of Games
PSU CS410/510GAMES
Lecture 10
June 6, 2002
- Impact of games
- In other areas
- Economics
- Nash equilibrium: bargaining
- Military
- Combat
- Frequency allocation
- Gambling
- For single-agent
- Minimax is worst-case assumption on nature
- E.g. collision avoidance
- Barriers to our model
- Alternating terminating etc.
- Zero sum
- Two-player
- Discrete
- Branching factor
- BF and opponent modeling
- Plan identification, etc.
- Impact on game community
- Reduce human respect for game
- Improve human knowledge about game
- Improve human play of game (learning)
- Amazons
- Zobrist keys and incrementality
- Keys and contents in transposition tables
- Transposition table alpha-beta window management
- Bottlenecks
- Evaluation
- Move generation
- Review of requirements and expectations