Openings and Endgames
PSU CS410/510GAMES
Lecture 10
July 25, 2000
- Probability
- Review: probability [esai].
For logical statements A and B
- definitions
- P(A) is the probability that A
holds: 0 <= P(A) <= 1 where P(A) = 1 is
certainty that A holds.
- P(A|B) is the probability that A
holds in those worlds where B holds
- axioms
- P(not A) = 1 - P(A)
- P(A and B) = P(A) P(B|A)
- If A and B are equivalent, then
P(A) = P(B)
- corollaries
- P(A or B) = P(A) + P(B) - P(A and
B)
- Bayes' Rule: P(A|B) = P(A) P(B|A) / P(B)
- Cox's Theorem: good representation (c.f. Arrow's Theorem)
- Probability and conventional games
- Exhaustive approach
- Monte Carlo approach
- Bayes Nets and influence diagrams
- Markov Decision Processes
- Example: Yacht
- Basics: the game of Yacht
- Local optimality and greedy moves
- Global optimality via state transitions
- From one-player to two-player
- Hidden Information
- Review: hidden information
- Normal Form games
- Extensive Form games
- Properties of a normal form game
- Dominance
- Saddle point
- Constant-sum and scaling
- Calculating mixed strategies: 2x2
- guessing
- exploration
- algebra
- Calculating mixed strategies:
mxn via linear programming
- Non-constant-sum normal form games
- Hidden strategy, probability, and expectimax
- Rock-Scissors-Paper again
- GIBson
- Example: DungeonQuest combat
- Beyond normal form: Poker, Stratego