Date: Spring, 1999
Time: Tuesday, Thursday 1400-1550
Instructor: Bart Massey
<bart@cs.pdx.edu>
Location: TBA
This is a tentative syllabus. Some changes may occur before and/or after the course begins.
This course explores methods for the solution of constraint satisfaction and related problems using search techniques, in the context of real-world problems such as resource-bounded scheduling, enterprise planning, classical planning, and one- and two-player games. The emphasis is on coding projects, and on reading and reporting on selected literature.
The course is, of necessity, an overview of the area: there is far more material here than can be thoroughly covered in the time available. A student project and presentation will provide an opportunity for focus on a particular topic of individual interest.
The course announcement may be helpful in understanding the intent of the course.
Michael Garey and David Johnson
Computers and Intractability:
A Guide to the Theory of NP-Completeness
W H Freeman & Co.
ISBN: 0716710455
$29.95
I won't lecture out of this more than once or twice, but it is indispensable as a reference, both during the course and afterward. The title is a bit intimidating, but take heart: this book is a practical nuts-and-bolts guide to separating tractable problems from intractable ones, including a large number of real-world examples.
Each student will be expected to do all assigned reading, to present a paper in class, and to do one or more coding homework assignments plus a small final coding project.
This is a seminar-style course: I will attempt to substitute discussion for lecture to the extent that I find it feasible. It is important that students come to class prepared to discuss the material.
# | Date | Topic |
---|---|---|
1 | 3/30 | Introduction To Search |
2 | 4/01 | Review of NP-Completeness |
3 | 4/06 | Search Problems and Tools |
4 | 4/08 | Constraint Satisfaction I: Foundations |
5 | 4/13 | Constraint Satisfaction II: Search |
6 | 4/15 | ``Easy'' NP-Hard Problems |
7 | 4/20 | Scheduling |
8 | 4/22 | Resource-Constrained Scheduling |
9 | 4/27 | Classical Planning I: Foundations |
10 | 4/29 | Classical Planning II: Search |
11 | 5/04 | One-Player Games (With Applications) |
12 | 5/06 | Two-Player Games (With Applications) |
13 | 5/11 | Enterprise Planning |
14 | 5/13 | TBA |
15 | 5/18 | Student Presentations |
16 | 5/20 | Student Presentations |
17 | 5/25 | Student Presentations |
18 | 5/27 | Student Presentations |
19 | 6/01 | Student Presentations |
20 | 6/03 | Student Presentations |