OTTERBOT  --- README
by Thomas Hrault, Frdric Magniette and Sylvain Peyronnet
<herault@lri.fr>   <magniett@lri.fr>      <syp@lri.fr>

Otterbot is a very cool and very fast program written in ANSI-C 
implementing the following features:

- A Bellman-Ford shortest path algorithm with a topological 
adaptation for considering the dangerous water.

- A randomized bin-packing algorithm with a locality constrainst.

- A beautiful GUI to friendly visualize the behavior of the bot.

- An AI in two parts: a state machine for long-term strategy and
a reflex motor for instant reactions as bidding for life (or assassination).

- A caching mechanism to store the maps and related informations.

But beware! This bot could be tricky as an otter... :) 


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Howto use our GUI?

runme is the version of the bot dedicated to the contest (without the GUI),
 if you want to visualize the behavior of the bot launch:

bin/otterbot <game_server> <game_port> <gui_server> <gui_port>

But before, you have to launch the GUI server with

bin/gui <gui_port>

Note the GUI can be launched on localhost.

