2002-07-29  Stig E Sand <stig@users.sourceforge.net>
	* Sent out a release, 0.0.21

2002-07-29  Stig E Sand <stig@users.sourceforge.net>
	* Moved much code from engine to variant and did enless amounts of
	tweaking.
	* Added some new files to better organise the code
	* Improved code for effects on player
	* Fixed bugs in spell-code
	* Removed obj-type from all game objects
	* Added new object-kinds and updated objects
	* Updated many object-effects
	* ...
	
2002-05-19  Stig E Sand <stig@users.sourceforge.net>
	* Added basics of the magic-system, commands to use it, commands
	to learn spells, mana-calculation, spellbook-code and some basic
	spells.  Still missing many features, but a rough system is up.
	* Updated the ability-calculations, both temporary ones and
	equipment/class/race based ones.
	* Added elemental damage function
	* Added some debug functions
	* Added spell-info to some classes
	* Added code to some rings
	* Revamped floor-info to reflect changes in trap-code, but adds a
	lot of interesting new traps with working code.
	* Other minor changes
	
2002-02-17  Stig E Sand <stig@users.sourceforge.net>
        * Sent out a release, 0.0.19
	
2002-02-16  Stig E Sand <stig@users.sourceforge.net>
	* Updated all references to sex to gender
	* Installed a lot of player-calculation in quirks.lisp, as that
	have been moved into variant to make update of vanilla-specific
	stuff easier to handle.
	* Installed lots of player-attributes
	* Updated the effect-list considerably
	* Done other minor renaming of classes, functions, keywords, ..
	* Updated many more potions to work
	* Other minor stuff
	
2002-02-12  Stig E Sand <stig@users.sourceforge.net>
	* Updated lots of monster-ids and updated with new
	monster-ability-names
	* Removed some duplicate monsters
	* Tweaked some wizard keys
	* not much else
	
2002-01-22  Stig E Sand <stig@users.sourceforge.net>
	* Moved object-effects into the files describing the objects, and
	removed the code for the old hack to define object-effects.  Also
	removed the files with object-effects.
	* Changed some DEFCONSTANTs to DEFVARs to be more in line with
	strict ANSI
	* Added wizard-key to create arbitrary objects
	* Minor tweaking

2002-01-19  Stig E Sand <stig@users.sourceforge.net>
	* Added CREATE-GOLD method that works like the vanilla make_gold()
	function.  It replaces a function that used to be in the engine.
	* Moved object-effects into config/ dir, they're no longer compiled
	* Moved defvar's into vanilla-variant-object and adjusted code to
	reflect that.
	* Some id-tweaking
	
2002-01-14  Stig E Sand <stig@users.sourceforge.net>
	* Upgraded variant-code to work with engine-updates, primarily
	flavour-related and changes in variant-class.
	* Also updated lots of object-ids
	* Minor tweaking and bug-fixing (e.g one staff that was money)

2002-01-06  Stig E Sand <stig@users.sourceforge.net>
	* Added wizard-commands to heal and let player gain a level
	* Fixed a -more- bug with 'g'et command (thanks to Eugene for
	reporting. 
	* Minor tweaking, and some new ids
	
2002-01-05  Stig E Sand <stig@users.sourceforge.net>
	* Sent out a release, 0.0.17
	
2002-01-05  Stig E Sand <stig@users.sourceforge.net>
	* Added wizard.lisp with wizard-command keys, and updated
	key-commands.
	* Updated objects for game-values changes in engine and other
	minor changes.
	* Minor tweaks

2001-12-16  Stig E Sand <stig@users.sourceforge.net>
	* Tweaked some key-presses with more info, and added start of
	help-topic key, and a key to display effects/elements/... and
	other odd info.  Also added 's' key to search. (keys.lisp)
	* Added elements and effects to config/defines.lisp but this info
	may not be complete.  But it's a start.
	* Added some ids and minor tweaking. 
	
2001-12-08  Stig E Sand <stig@users.sourceforge.net>
	* Rearranged and updated ids in monster-list (monster.lisp).  Removed
	duplicate monsters and added hackish function to determine if the
	monster comes in a group, instead of having separate individual
	and group-monsters.
	* Made monster-selection more picky and disallow strictly
	duplicate ids (quirks.lisp)
	* Minor fixes
	
2001-12-08  Stig E Sand <stig@users.sourceforge.net>
	* Split gold-related objects into gold.lisp
	* Updated race/class ids to reflect changes in engine demands.
	* Updated monsters with symbol ids to use a lowercase string to
	reflect id-policy in engine.
	* Updated level-code to reflect changes in engine-policy
	* Minor fixes
	
2001-12-07  Stig E Sand <stig@users.sourceforge.net>
	* Added more ids to objects and monsters
	* Moved spellbooks into books.lisp
	* Reorganised files slightly and finally moved all unique monsters
	into unique.lisp
	* Edited all object and monster entries to use :depth and not the
	old :level
	* Other minor fixes to reflect changes in engine (id, save/load)

2001-12-04  Stig E Sand <stig@users.sourceforge.net>
	* Split config/objects.lisp into armour.lisp, potions.lisp,
	scrolls.lisp, weapons.lisp and sticks.lisp
	* Updated quirks.lisp to load new files properly.
	* Updated object-files with lots of proper object-ids.
	* Updated stores.lisp with selling-lists for regular stores and
	one or two new owners.
	* Also made save/load go to ~/.langband/ instead of .
	* Added terminating error if objects have conflicting ids
	* A few other minor changes.

	
