* bots
  keep away from other bots!

* guess the average package weight from what we've see
  use this to gauge other bots' scores if we can't do it exactly

* keep trakc of past paths!!!!!!

* jiffies : we avg 13k generator iterations per second
  use this to figure out closeest (or not) bases
  by trying say 50 or 100 for each base - put that on the 'far' list
  better yet - keep a list of bases for at least this turn and
  keep iterating until you find the closest one

* AStar master object that remembers shit

* destroy packages carried by a dead robot

* Test with every square a home node
* Test with max (10k) packages
* Test with limits = 1,000,000,000 (carry, money, package weight)

* FindClose re-sorts lists given to it
  it should allow for an extra heursitic as well (eg, package weight)

* The serve cuts us off when the game is really over,
  so start searching even if we think we are done
  or kill the other guy and get his packages!

* FindClose for all items
  Don't do repeats, club like tupled objects together

* FindClose for packages,
  after you find the closest one, re-FindClose the others to see
  if they are near this package

* Packages extra, if we know of a package we can pick up, nearby
  do that even if we are delivering

* DROP MULTIPLE PACKAGES